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12 total results found

Lore

Core Concepts

Allies of Majesty's lore seeks to be an historical spiritual mythology. Every attempt has been made to present a world that aligns with the beliefs of the biblical writers and their culture. There are so many questions that do not have clear, biblical answers....

Orders of Elohim

Character Creation & Advancement

This chapter describes the Orders of elohim and the meanings behind their imagery.

Martial Maneuvers

Character Creation & Advancement

Martial Maneuvers are special abilities for Warriors and Messengers that add character, variety, and tactics to combat.

Spiritual Effects

Character Creation & Advancement

Songs

Character Creation & Advancement

Epic Mode Wars

Modes of Play

When elohim have served long and well and have reached promotion to 3rd Heaven or Archangel, they will more often find themselves in a position where they are facing and also sometimes commanding masses of lesser elohim. This kind of battle can become overly b...

Character Advancement

Character Creation & Advancement

As you venture out as a Watcher in obedient service you will have experiences that will shape you. It is not truly the experiences themselves that shape you. The experiences are stimuli, but you provide the response. If you’re Weakened, do you wisely fall back...

Disciplines

Character Creation & Advancement

Once your character progresses to Rank:3 or beyond, they may consider joining a Discipline. By joining a Discipline, the character chooses to align themself with a more specific purpose. This purpose will usually have an impact on the character both during gen...

Evil Spiritual Effects

Catalogue of Evil

Evil Songs

Catalogue of Evil

Establishing & Maintaining a Hold

Modes of Play

Holds are places of strong holy or unholy influence. A holy Hold is a place where the Spirit has taken root and has influence. An unholy Hold is a place where sin has taken root and its influence will not be easily removed. Holds are linked to a Dominion of so...

Wave 1 (Basic Rules)

Tutorials

The Wave 1 Ruleset is intended to allow players new to the game or new to playing an Order to experiment with and learn basic concepts. Wave 1 Rules are not balanced for long-term use. As soon as you are comfortable with these foundational concepts of the rule...