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(Host) General Items & Limited Use Items

Most General and Limited Use Items will be of varieties that will fall under the one of the following categories: Crown, Cape/Cloak, Breastplate, Bracers/Gloves, Shield, Belt, Waist Covering (pants or wrap), Greaves, Necklace/Amulet, Brooch/Pin, and Ring. Information about the use and equipping of these kinds of Items are found in Acquiring & Equipping Items. In this entry we will address understanding and creating these Items.

Most Items in Allies of Majesty will utilize a system of adjectives and descriptors related to the kind of bonuses provided by the Item.

Limited Use Items

A Limited Use Item is an Item that has no static abilities. These are most commonly Items that can only be used for their benefit a certain number times each Day. This category does not include Items that would enhance a Spiritual Effect or Song even though you are not always using that Spiritual Effect or Song, it does enhance them every time and as many times as you use that Spiritual Effect or Song. Limited Use Items can be used even after dice have been rolled, but must be used before Adjustments have been made.  

Standard Item Bonuses and Values

The following list of bonuses is not an exhaustive list, but it does cover the most common bonuses. Also listed will be a Bonus Point value for the amount of bonus provided. The details and relevance of the point system will be described in more detail later. No regular Item will have more than 4 Bonus Points worth of bonuses.

Basic Attributes

Mighty
  • raises Might
  • 1 BP for every 7 Might
Controlled
  • raises Control
  • 1 BP for every 7 Control
Swift
  • raises Swiftness
  • 1 BP for every 7 Swiftness
Durable
  • raises Endurance
  • 1 BP for every 7 Endurance
Resolute
  • raises Resolve
  • 1 BP for every 7 Resolve
Passionate
  • raises Passion
  • 1 BP for every 7 Passion

War Attributes & Magnitude

Forceful
  • raises Force
  • 1.5 BP for every 1 Force
Potent
  • raises Force, useable 3 times each Day
  • 1 BP for every 3 Force
Sturdy
  • raises Guard
  • 1.5 BP for every 1 Guard
Solid
  • raises Guard, useable 3 times each Day
  • 1 BP for every 3 Guard
Precise
  • raises Precision
  • 1.5 BP for every 1 Precision
Sure
  • raises Precision, useable 3 times each Day
  • 1 BP for every 3 Precision
Quick
  • raises Speed
  • 1.5 BP for every 1 Speed
Tireless
  • raises Stamina
  • 0.5 BP for every 1 Stamina
Great
  • raises Magnitude
  • 2 BP for every 1 Magnitude

Social Attributes

Perceptive
  • adds Adjustments when Perceiving
  • 1.5 BP for every 2 Adjustments
Imperceptible
  • adds Adjustments vs. being Perceived
  • 1.5 BP for every 2 Adjustments
Enlivening
  • raises Excite Skill
  • 1 BP for every 1 Skill (max +3 Skill)
Quelling
  • raises Soothe/Subdue Skill
  • 1 BP for every 1 Skill (max +3 Skill)
Directing
  • raises Affirm/Aim Skill
  • 1 BP for every 1 Skill (max +3 Skill)
Taming
  • raises Excite Composure
  • 1 BP for every 1 Composure (max +3 Composure)
Heartening
  • raises Soothe/Subdue Composure
  • 1 BP for every 1 Composure (max +3 Composure)
Confirming
  • raises Affirm/Aim Composure
  • 1 BP for every 1 Composure (max +3 Composure)

Maneuvers, Spiritual Effects, & Songs

'Item' of 'Maneuver' (ex. Spear of Double Strike)
  • makes a specific Maneuver usable at Mastery Level 1, regardless of Order
  • 2 BP for 1 Maneuver
'Item' of Greater 'Maneuver' (ex. Axe of Greater Swing Through)
  • Adds Mastery Levels to a specific Maneuver when it is used
  • does not enable use of the Maneuver
  • 2 BP for 1 Mastery Level
'Item' of 'Spiritual Effect' (ex. Sword of Detection)
  • makes a specific Spiritual Effect usable as the Tier:1 version, regardless of Order
  • 3 BP for 1 Spiritual Effect
'Item' of Greater 'Spiritual Effect' (ex. Sling of Greater Presence)
  • raises the active Tier of a specific Spiritual Effect while it is used
  • Allotment and Exertion are paid as the lower version, but the effect matches the higher version
  • Variable Allotments have a maximum equal to the higher version
  • 4 BP for 1 Tier
'Item' of Assisted 'Spiritual Effect' (ex. Bow of Assisted Ready Sword)
  • invests free Resolve into a specific Spiritual Effect if a version is used by the character
  • 2 BP for 21 Resolve
'Item' of 'Song' (ex. Staff of Reject)
  • makes a specific Song usable as the Tier:1 version, regardless of Order
  • 3 BP for 1 Song
'Item' of Greater 'Song' (ex. Club of Greater Lullaby)
  • raises the active Tier of a specific Song while it is used
  • Complexity and Exertion are paid as the lower version, but the effect matches the higher version
  • SPP investment has a maximum equal to the higher version
  • 4 BP for 1 Tier
'Item' of Assisted 'Song' (ex. Staff of Assisted Rod of the Lord)
  • invests free SPP into a specific Song if a version is sung by the character
  • 2 BP for 1 SPP

Arrows & Stones

Precise Arrows or Precise Stones
  • quiver of up to 7 Arrows that give +3 Precision when fired
  • quiver of up to 5 Arrows that give +7 Precision when fired
  • quiver of up to 3 Arrows that give +12 Precision when fired
  • bag of up to 7 Stones that give +3 Precision when slung
  • bag of up to 5 Stones that give +7 Precision when slung
  • bag of up to 3 Stones that give +12 Precision when slung
Strong Arrows or Strong Stones
  • quiver of up to 7 Arrows that give +3 Force when fired
  • quiver of up to 5 Arrows that give +7 Force when fired
  • quiver of up to 3 Arrows that give +12 Force when fired
  • bag of up to 7 Stones that give +3 Force when slung
  • bag of up to 5 Stones that give +7 Force when slung
  • bag of up to 3 Stones that give +12 Force when slung
Fiery Arrows or Stones of Fire
  • quiver of up to 7 Arrows that give +40 Passion when fired
  • quiver of up to 5 Arrows that give +80 Passion when fired
  • quiver of up to 3 Arrows that give +120 Passion when fired
  • bag of up to 7 Stones that give +40 Passion when slung
  • bag of up to 5 Stones that give +80 Passion when slung
  • bag of up to 3 Stones that give +120 Passion when slung
Singing Arrows or Singing Stones
(Arrows and Stones must travel at least 7" in order to produce a Song effect. They use the SPP of the character firing them, and cannot use SPP in use for another Song, Arrow, or Stone that Turn.)
  • quiver of up to 3 Arrows that sing a specific Tier:1 Song when fired
  • quiver of up to 2 Arrows that sing a specific Tier:2 Song when fired
  • 1 Arrow that sings a specific Tier:3 Song when fired
  • bag of up to 3 Stones that sing a specific Tier:1 Song when slung
  • bag of up to 2 Stones that sing a specific Tier:2 Song when slung
  • 1 Stone that sings a specific Tier:3 Song when slung
  • possible Songs are:
    • Battle Cry (affects all within 7" of the flight path)
    • Cry for Aid (affects all within 7" of the flight path)
    • Shout (affects all within 7" of the flight path)
    • Tongues of Fire (affects up to 7 Targets within 7" of the flight path)
    • Refiner's Fire (centered on the Strike's Target or a Target location)
    • Call Heavenly Flame (Targets the Strike's Target)