9/24/26
A few situational reactive Martial Maneuvers have been tweaked to allow characters to better capture opportunities to use them and to make them more unique from one another.
Aftershock now allows borrowing ahead earlier. At higher Mastery Levels we have reduced the number of uncanceled Hits required in the preceding Strike.
Window of Weakness now allows borrowing ahead earlier and increases the number that may be borrowed ahead more quickly.
Fell the Faltering now allows one to be borrowed ahead immediately after the elohim causes the Target to Falter with a Strike or when defending against their Strike. Falter can now alternatively be removed from the Target to increase the Force or to ignore Stops.
Counter Strike now allows borrowing ahead earlier. Extra Precision and the possibility of some 8s being treated as Hits is more evenly distributed across Mastery Levels.
Twitch Shot has been made more about the ability to borrow ahead to perform them. At higher Mastery Levels the character gains the ability to Move while making a Twitch Shot. To make using Twitch Shot a more appealing option, it can be used for only 1 AP when it is the first Action Point being spent during the character's Turn.