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Honor for Defeating Unholy Elohim

There are more ways to defeat an enemy than bringing their Endurance, Resolve, or Passion down to a negative value. Enemies can be defeated through Social Dominance. They can be defeated in Parley. They can be circumvented or the purpose they are trying to achieve can be thwarted. Each of these ways to defeat the enemy can result in differing Honor rewards.

Base Honor Rewards for Unholy Elohim

1st Domain

Rank

-1

0

1

2

3

4

5

6

7

8

9

10

11

Honor

1 for 3

1

2 3 4 5 6 7 8 9 10 11 12


2nd Domain

Rank

12

13

14

15

16

17

18

19

20

21

22

23

Honor

20 22 24 26 28 30 32 34 36 38 40 42


3rd Domain

Rank

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

Honor

60

63 66 69 72 75 78 81 84 87 90 93 96 99 102 105


Archangel/Beast

Rank

40

41

42

43

44

45

46

47

48

49

Honor

150 162 174 186 198 210 222 234 246 258


Depending on the circumstances of defeat, the Host will determine the best modifier to apply. The following are guidelines, not rules. If the Host thinks the circumstances warrant they can flex these modifiers. For example, if an Archon was brought to the brink of Defeat and decided to surrender to the players the Host may decide to award the x2 for defeat in War.

While the players will not generally know how much Honor is being awarded for each enemy, it is not the intent to encourage players to pursue one result over another in order to increase Honor rewards. If this attitude is detected, the Host should wait to see if other players speak up to address it. If none do, after the Mission, the Host should consider bring it up during discussion time. Honor is intended to be awarded for loyal obedience and not obedience being simply a path to gain Honor and Rank promotions.

General Modifiers

Defeated in War = x2 Base Honor
Surrendered or Withdrawn = x1 Base Honor
Defeated in Parley = x1 Base Honor
Simulated War = x0.5 Base Honor
Avoided (Mission related) = x1 Base Honor
Avoided (incidental encounter) = x0 Honor 

The intent behind many of these differences is not to show that certain paths to victory are more or less honorable than others. For example, War is not superior to all other options and to be rewarded more highly. The differences take into account the play time required. War can be quite involved and are usually the most time consuming path to victory. If the total Honor awarded were divided into a rate of Honor/minute, it would quickly become apparent that War, even at double Base Honor, is actually the least efficient means of gaining Honor.  

The amount of Honor is considered for each unholy elohim individually. Once the Honor for all unholy elohim is totaled, divide the amount by the number of characters who helped earn the Honor, including NPCs. Again, a Host is free to adjust the division if they determine circumstances warrant an adjustment.