Determining Seeds
After a game session or a milestone, the Host will want to determine how the characters may have been challenged causing some of their Seeds of Growth to sprout. In order for a Seed to sprout, that Basic Attribute should have been utilized or put to the test in some way.
The primary concerns for a Host to consider are the kinds of things trigger specific Seeds to sprout and how many Seeds should sprout when they do sprout?
What triggers Seeds to sprout?
Each Basic Attribute can be tested in a variety of ways. Some are obvious and some are more conceptual. This is okay because Basic Attributes themselves are intended to be looked at broadly and conceptually. Below are examples of experiences that might trigger a Seed to sprout in each Basic Attribute.
- Might
- Control
- Swiftness
- Endurance
- Resolve
- Passion
Might Seeds
- causing damage with a Strike (Force)
- being Struck by an enemy (Guard)
- using Might Perks
- Resisting using Might or making a Might Check
- using an Affirm Ally Social Interaction
- using a Subdue Enemy Social Interaction
- receiving a Subdue Enemy Social Interaction
- using or applying strength in any other way
- growing from a failure to be strong enough
Control Seeds
- Striking an enemy (Precision)
- being Struck by an enemy (Guard)
- using Control Perks
- Resisting using Control or making a Control Check
- using an Aim Ally Social Interaction
- receiving an Aim Enemy Social Interaction
- being made to Falter
- denying an impulse or desire
- using or applying self-control in any other way
- growing from a failure to be self-controlled
Swiftness Seeds
- being ready to take action when it is your Turn
- performing multiple actions
- using Swiftness Perks
- Resisting using Swiftness or making a Swiftness Check
- using an Aim Ally Social Interaction
- receiving an Excite Ally Social Interaction
- taking action quickly in the moment
- using or applying a readiness to act in any other way
- growing from a failure to act quickly
Endurance Seeds
- taking Endurance damage
- taking Exertion close to or beyond Stamina limits
- using Endurance Perks
- Resisting using Endurance or making an Endurance Check
- receiving an Affirm Ally Social Interaction
- persisting through resistance and challenge
- growing from a failure to persist
Resolve Seeds
- taking Resolve damage
- receiving or resisting Passion Effects from a Strike
- being Knocked Back
- using Resolve Perks
- Resisting using Resolve or making a Resolve Check
- using a Soothe Ally Social Interaction
- receiving a Soothe Ally Social Interaction
- receiving an Excite Enemy Social Interaction
- using or applying strength of will in any other way
- growing from a failure of will
Passion Seeds
- taking Passion damage
- causing or failing to cause Passion Effects from a Strike
- using Passion Perks
- Resisting using Passion or making a Passion Check
- using an Excite Ally Social Interaction
- receiving an Excite Ally Social Interaction
- receiving an Soothe Enemy Social Interaction
- using or applying emotional drive in any other way
- growing from a failure of emotional drive
How many Seeds should sprout?
stuff