Advanced Search
Search Results
139 total results found
Perceiving
Perception is the ability of an elohim to discern information about others and about their surroundings. The information gathered is mostly limited to the creativity of the player trying to Perceive information. Perceived information should be something that c...
Special Effects in War
Faltering Knocked Back Poisoned Bound Grappled/Entangled Surprised Exposed Faltering waste next 1 Action Point for every Falter:#, then reduce Falter:# by the #AP wasted Falter reduces previously Readied Action Points and prevents Borrowi...
Honor & Rank
As your elohim continues to faithfully serve the Most High will reward your elohim by bestowing Honor upon them. This Honor accumulates which periodically leads to the elohim being promoted in Rank. Each time your elohim increases in Rank, several things will ...
Acquiring & Equipping Items
What Are Items? Weapon, armors, and other details related to appearance are mostly temporary manifestations created by the character that are symbolic in nature. They are not permanent, independent creations. They appear how the elohim chooses and most often...
Sprouting Seeds
Seeds are your elohim’s potential to grow in terms of their six Basic Attributes. The experiences during the Mission will have provided the opportunity for your character to have utilized some or all of these Attributes. The use of the Attribute will cause See...
Post Mission Discussion
After each Mission or on occasion during a Chronicle (a longer storyline made up of connected Missions) there will be discussion. During this time the players and the Host reflect on the Mission or Chronicle and discuss the actions of each elohim, the elohim a...
Winning the War
When all opposition is Defeated or otherwise removed, then the elohim have won and the War ends. At this point, if all the enemies have been Defeated, the elohim can leave, banish, or take captive their Defeated foes. Those enemies who have been Defeated in En...
Recovery
When elohim suffer damage to their Endurance, Resolve, and Passion, they recover differently depending on their current circumstances. This Restoration is linked to their Fortitude. Elohim Restore Endurance, Resolve, and Passion equal to their Fortitude e...
Inspiration & Obstruction Pools
As play progresses, the player characters will feel the effects of how well or how poorly circumstances seem to be going for them. Occasionally they will become inspired or circumstances may come to head to leave them feeling overwhelmed. These effects are tra...
Condition
Condition relays the exhaustion level of the elohim. An elohim that becomes overtaxed will reflect this through their Condition changing from Normal to Weary. Exertion & Stamina As elohim engage in strenuous activity, their spiritual body will experience the...
Surprise Segments
At any time one or more elohim are aware of opposing elohim who are currently and completely unaware of their presence, a Surprise Segment can be initiated. Once a Surprise Segment is initiated, the aware elohim get to act for an entire Turn of 7 Action Point...
Other War Actions
Manifest or Shift a Weapon Defensive Stance Stand Ready Carry Over Rest Eating and Drinking Using an Item Grapple Pushing Through Carrying Another Besides Making a Strike, there are other actions that can be performed during War. Manifest or Sh...
Striking
What is a Strike? A Strike is an attack. When an elohim Strikes they will make a Strike Roll which encompasses both their attempt to attack the Defender and the Defender’s attempt to defend themself. Striking consumes 3 Action Points during which an elohim...
Receiving Bonuses, Penalties, & Damage
Before we dive deeply into War, we should describe how Attributes are raised and lowered during gameplay. Some Spiritual Effects, Songs, etc. can temporarily boost or lower an Attribute’s value. Additionally, suffering Strikes and other effects can semi-perman...
Parley
Parley is when two opposing side (whether a group or an individual) formally discuss their differing goals. The side requesting the Parley is considered the Initiator. The side agreeing to the Parley is considered the Grantor. The convention of requesting to P...
Social Influence
Social Interactions can be more impactful than might be anticipated. In addition to their other effects, successful Social Interactions can cause degrees of Influence. Conversely, successful opposing Social Interactions can reduce degrees of Influence. Influen...
Social Interactions
Both during and outside of War elohim will interact with one another. Elohim can also interact with humans. When these interactions are intended to evoke a specific response within the Target, they are considered Social Interactions. The results of Social Inte...
Area Presence
As holy and unholy elohim become involved in a situation, their involvement can affect the general atmosphere in the material realm. This effect is called Area Presence. Area Presence is determined by comparing the total Magnitude of holy elohim to the total M...
Concealing Your Glory
Elohim can Conceal their Glory. While their Concealing their Glory, the weight of their spiritual presence is no longer emanating from them. As part of Concealing their Glory, they will appear to other spirits as a human or an animal, generally no smaller than...
Gaining Seeds & Primary/Secondary Bonuses
Each time your elohim increases in Rank, he gains 12 Seeds for future growth. These are each assigned to one of his Basic Attributes in the same manner they were when you first created the character. One seed is assigned to each of your Primary and Secondary A...