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Condition

Condition relays the exhaustion level of the elohim. An elohim that becomes overtaxed will reflect this through their Condition changing from Normal to Weary.

Exertion & Stamina

As elohim engage in strenuous activity, their spiritual body will experience the consequences of Exertion. Stamina measures how much Exertion it takes before an elohim becomes Weary and will start taking damage to their Endurance.

Tracking Exertion

The effect of different activities on Exertion are as follows:

  • Strikes add an amount of Exertion equal to their normal Action Point cost. This is not increased by Defensive Stance even though the Strikes cost more AP. 
  • Initiating Spiritual Effects adds 2 Exertion. This is increased by 1 Exertion if the Spiritual Effect is Tier:3 or 4.
    • Adding an additional Target to a Spiritual Effect adds 1 Exertion.
  • Each Turn maintaining Spiritual Effects adds 1 Exertion for up to 3 Spiritual Effects maintained.
    • A 2nd Exertion is added if up to 3 more (4-6) Spiritual Effects are maintained.
    • A 3rd Exertion is added if up to 3 more (7-9) Spiritual Effects are maintained.
    • A 4th Exertion is added if up to 3 more (10-12) Spiritual Effects are maintained.
    • The total is increased by 1 Exertion if the highest Spiritual Effect maintained is Tier:3 or 4.
  • Singing a Song adds 3 Exertion.
    • 2 more Exertion is added if a second Song is layered.
    • Another 2 Exertion is added if a third Song is layered.
    • The total is increased by 1, 2, or 3, if the highest Song sung is Tier:2, 3, or 4 respectively.
    • Exertion from Songs is added at the same time that the Song becomes effective. It is considered "building" until it is applied. Building Exertion can be Rested. However, effects that reduce or transfer Exertion do not affect building Exertion.
  • Resting for 1 Action Point reduces Exertion by 1. Resting is possible while Manifesting/Shifting a weapon.
  • Each Turn, ignore the first 3 Exertion that an elohim would gain due to their own actions.
    • This applies from the beginning of their Turn until the beginning of their next Turn.
    • This includes Exertion that would come as the result of a Spiritual Effect transferring Exertion from another elohim.

Weary 

If an elohim’s Exertion equals their Stamina, the elohim is Weary. When an elohim is Weary, each further Exertion that would be accumulated is instead converted to Endurance damage equal to the character's Tier (Tier:0 still suffer 1 Endurance damage for each Exertion converted). If the elohim would gain 3 Exertion, they instead take 3 Endurance damage. Endurance damage received this was is not decreased by Strength in Struggle or Resolute Stability, even if the Exertion was applied as the effect of a Strike, like with the Hammer's Passion Effect

Changes in Current Endurance 

Changes to an elohim’s Current Endurance will affect Stamina accordingly. If a character is Weary and takes Endurance damage that reduced Stamina, their Exertion is lowered to the match their current Stamina. If the elohim's Endurance is then Restored, their Exertion will not increase again, but will remain at the reduced amount.