Skirmish-Style Play
Allies of Majesty has very satisfying tactical combat and sometimes people will want to Allies like a cooperative war game without planning an intricate plot. This kind of skirmish-style play is a perfectly acceptable option to scratch that tactical itch. The intent is for Allies of Majesty to be flexible. Sometimes you may not have time or inspiration to create or play out a prolonged story. Or maybe your group just wants to get straight to the action.
The most straightforward way to play in skirmish-style is to treat the story as a backdrop for the current War you are about to commence for the session. Make a narrative summary as to why the holy watchers are about to address the spiritual forces of evil. Why are they there? Why has it come to fighting? After the War, give a narrative summary of the results after the War. How will the story progress from here? Did the War change anything?
When played this way, keep in mind that the players did not really participate in the story other than the War. The amount of Honor the characters will gain is therefore less. Part of the Honor awarded to characters is for accomplishing Missions through roleplaying and also combat. In this case, you cut out the non-combat roleplaying, so the Honor awarded should only reflect the unholy enemies that were overcome.