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Tutorial #19: Stamina & Exertion

As elohim engage in continuous activity, their spiritual body will experience the consequences of Exertion. Stamina measures how much Exertion it takes before an elohim becomes Weary or Fatigued. These Conditions adversely affect the elohim. Stamina is derived from Endurance and so raising Endurance will be able to press on longer and do more before tiring. Likewise, taking Wear to Endurance will reduce an elohim’s Stamina, causing them to tire more easily.

Unless stated otherwise in their description, Strikes, Maneuvers, initiating Spiritual Effects or adding additional Targets to a Spiritual Effect add an amount of Exertion equal to their normal Action Point cost. Being in Defensive Stance does not increase the Exertion of Strikes even though it does increase their Action Point cost.

Maintaining Spiritual Effects adds Exertion each Turn they are maintained. Up to four Spiritual Effects adds 1 Exertion. Five though seven Spiritual Effects maintained adds 2 Exertion instead and 1 more Exertion is added if the Ministering Spirit is maintaining eight or nine, another at ten or eleven, and another at twelve Spiritual Effects maintained.

Singing a Song adds 3 Exertion. Layering additional Songs increases the Exertion to 5 for two Songs and 6 for three Songs. This Exertion is not added immediately but instead is being accumulated throughout the Cycle as the Songs are being sung. It is considered to be building and is applied to the Minstrel during their first Turn of their next Cycle.

Resting for 1 Action Point reduces Exertion by 1. If desired Resting can reduce building Exertion from singing if there is no current Exertion to reduce.

Ignore the first 3 Exertion that an elohim would gain due to their own actions from the beginning of each Turn until the beginning of their next Turn.

When an elohim’s Exertion exceeds their current Stamina during their Turn, the elohim’s Condition changes to Weary. While Weary, performing Strikes and initiating Spiritual Effects add 1 more Exertion than usual. Maintaining Spiritual Effects adds 1 more Exertion for up to 4 Spiritual Effects maintained and another if 5 or more are maintained. The total Exertion from singing Songs each Cycle is increased by 1.

When an elohim’s Exertion exceeds twice their current Stamina during their Turn, the elohim’s Condition changes to Fatigued. A Fatigued elohim must Rest until their Exertion is no higher than twice their Stamina. The elohim may not continue Singing or using Spiritual Effects while Fatigued. Further, the elohim acts as if in Defensive Stance without being able to benefit from Defensive Stance until either their Condition is returned to Normal or their Exertion is 7 below the point at which they would be Fatigued.

The highest Exertion can rise is 7 higher than double the elohim’s Stamina. Any additional Exertion is dismissed. Also, any changes to an elohim’s Current Endurance will affect Stamina. Taking Wear to Endurance could change an elohim’s Condition and should be anticipated by Players to avoid unexpected vulnerability from taking large amounts of WearE.  

This concludes Tutorial #19: Stamina & Exertion. In the next Tutorial we will talk about Inspiration and Obstruction.