Tutorial #21: Acquiescence & Parley
Social Interactions can be more impactful than might be anticipated. In addition to other effects, successful Social Interactions performed on an enemy add Acquiescence to the Target. Conversely, successful friendly Social Interactions can remove Acquiescence. With enough Acquiescence, a character can become Swayed or Defeated.
A successful Social Interaction adds or subtracts 1, 3, or 7 Acquiescence depending on whether the Interaction was a Success, a Superb Success, or an Epic Success respectively.
While a character has at least 4 Acquiescence, they are Swayed. While Swayed, friendly Social Interactions targeting the character will suffer Bane:1 and Self-Targeting Social Interactions will suffer Bane:2.
Once a character has at least 7 Acquiescence, they are Defeated and will need time away from further negative influence to recover. Friendly Social Interactions targeting the character will suffer Bane:2 and Self-Targeting Social Interactions become impossible. If Acquiescence can be reduced below Swayed, the character can overcome Defeated, but will continue to experience the effects of Swayed until Acquiescence can be reduced to 0.
THE PORTION REGARDING PARLEY WILL BE ADDED. PARLEY IS STILL UNDER DEVELOPMENT.
This concludes Tutorial #21: Acquiescence & Parley. You now have everything you need to play Allies of Majesty in its full glory.