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Restraint Family

Character Creation & Advancement Spiritual Effects

Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Release Bonda...

Updated 1 hour ago by Anthony

Bless Family

Character Creation & Advancement Spiritual Effects

Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Bless Sa...

Updated 1 hour ago by Anthony

Oblige Family (Corruption of the Bless Family)

Catalogue of Evil Evil Spiritual Effects

Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Impel De...

Updated 1 hour ago by Anthony

Rouse Family (Corruption of the Heal Family)

Catalogue of Evil Evil Spiritual Effects

Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Invigorate ...

Updated 1 hour ago by Anthony

Heal Family

Character Creation & Advancement Spiritual Effects

Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Refresh ...

Updated 1 hour ago by Anthony

Treatments of Time

Rules & Gameplay Space & Time

Time  Time references in the game refer to the game world, and are independent of the way time p...

Updated 2 days ago by Anthony

Influencing Humans During War

Rules & Gameplay Social Interactions

Influencing humans while there is no active spiritual combat can happen at a pace that matches th...

Updated 2 days ago by Anthony

Taking Action

Rules & Gameplay War

Action Points Each time a character has an Turn, they will be given a certain number of Action P...

Updated 2 days ago by Anthony

(Host) Navigating Social Situations

Host Resources (Host)

[In Progress] Social Influence does not always have to originate from character-initiated Social...

Updated 2 days ago by Anthony

(Host) Managing the Flow of Time

Host Resources (Host)

AAA

Updated 2 days ago by Anthony

(Host) Honor for Defeating Unholy Elohim

Host Resources (Host) (Host) Awarding Honor

Each enemy that is defeated will award an amount of Honor relative to the threat they posed and t...

Updated 2 days ago by Anthony

Enemy Groups

Catalogue of Evil Groups

As characters increase in Rank they may encounter Groups of weaker enemies. Groups are multiple i...

Updated 2 days ago by Anthony

Special Effects in War

Rules & Gameplay War

Faltering Knocked Back Poisoned Bound Grappled/Entangled Surprised Exposed Faltering  ...

Updated 2 days ago by Anthony

Perceiving

Rules & Gameplay Spiritual Presence & Sensing Spirits

Perception is the ability of an elohim to discern information about others and about their surrou...

Updated 2 days ago by Anthony

Surprise Segments

Rules & Gameplay Spiritual Presence & Sensing Spirits

At any time one or more elohim are aware of opposing elohim who are currently and completely unaw...

Updated 2 days ago by Anthony

(BtL) Days

Behind the Lore (BtL)

[In Progress] In Allies of Majesty, a Day is treated as the period of time from one nightfall un...

Updated 2 days ago by Anthony

Striking

Rules & Gameplay War

What is a Strike?  A Strike is an attack. When an elohim Strikes they will make a Strike Roll wh...

Updated 3 days ago by Anthony

Inspiration & Obstruction Pools

Rules & Gameplay Inspiration, Obstruction, & Archons

As play progresses, the player characters will feel the effects of how well or how poorly circums...

Updated 3 days ago by Anthony

(Host) Keeping Enemies Manageable

Host Resources (Host) (Host) Encounters

Encounters can get unwieldy and slow down when the Host has to control multiple characters they d...

Updated 3 days ago by Anthony

(Host) Host Quick Rolls

Host Resources (Host) (Host) Gameplay Tools & Tips

Sometimes a Host needs to quickly make a decision that isn't tied to a character's abilities or s...

Updated 3 days ago by Anthony