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Restraint Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Release Bonda...
Bless Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Bless Sa...
Oblige Family (Corruption of the Bless Family)
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Impel De...
Rouse Family (Corruption of the Heal Family)
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Invigorate ...
Heal Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Refresh ...
Treatments of Time
Time Time references in the game refer to the game world, and are independent of the way time p...
Influencing Humans During War
Influencing humans while there is no active spiritual combat can happen at a pace that matches th...
Taking Action
Action Points Each time a character has an Turn, they will be given a certain number of Action P...
(Host) Navigating Social Situations
[In Progress] Social Influence does not always have to originate from character-initiated Social...
(Host) Managing the Flow of Time
AAA
(Host) Honor for Defeating Unholy Elohim
Each enemy that is defeated will award an amount of Honor relative to the threat they posed and t...
Enemy Groups
As characters increase in Rank they may encounter Groups of weaker enemies. Groups are multiple i...
Special Effects in War
Faltering Knocked Back Poisoned Bound Grappled/Entangled Surprised Exposed Faltering ...
Perceiving
Perception is the ability of an elohim to discern information about others and about their surrou...
Surprise Segments
At any time one or more elohim are aware of opposing elohim who are currently and completely unaw...
(BtL) Days
[In Progress] In Allies of Majesty, a Day is treated as the period of time from one nightfall un...
Striking
What is a Strike? A Strike is an attack. When an elohim Strikes they will make a Strike Roll wh...
Inspiration & Obstruction Pools
As play progresses, the player characters will feel the effects of how well or how poorly circums...
(Host) Keeping Enemies Manageable
Encounters can get unwieldy and slow down when the Host has to control multiple characters they d...
(Host) Host Quick Rolls
Sometimes a Host needs to quickly make a decision that isn't tied to a character's abilities or s...