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Social Attributes
Social Attributes come into play during War and outside of War and deal with interactions with an...
Influencing Humans During War
Influencing humans while there is no active spiritual combat can happen at a pace that matches th...
(Host) Navigating Social Situations
[In Progress] Social Influence does not always have to originate from character-initiated Social...
(Host) Managing the Flow of Time
AAA
(Host) Honor for Defeating Unholy Elohim
Each enemy that is defeated will award an amount of Honor relative to the threat they posed and t...
Enemy Groups
As characters increase in Rank they may encounter Groups of weaker enemies. Groups are multiple i...
Surprise Segments
At any time one or more elohim are aware of opposing elohim who are currently and completely unaw...
(BtL) Days
[In Progress] In Allies of Majesty, a Day is treated as the period of time from one nightfall un...
Inspiration & Obstruction Pools
As play progresses, the player characters will feel the effects of how well or how poorly circums...
(Host) Keeping Enemies Manageable
Encounters can get unwieldy and slow down when the Host has to control multiple characters they d...
(Host) Host Quick Rolls
Sometimes a Host needs to quickly make a decision that isn't tied to a character's abilities or s...
(Host) Strike Resolution Guide
When resolving Strikes, follow this general process. Precision – Guard = # Are any Maneuvers ...
(Host) Scrolls
Scrolls contain knowledge from the Most High for those who are ready to receive it. Some Scrolls ...
(Host) Uncommon Items & Items Sets
AAA
(Host) Covenant Items & Articles of Dominion
Information on Covenant Items can be found here.
(Host) Determining Seeds
After a game session or a milestone, the Host will want to determine how the characters may have ...
(Host) Individual Bonuses
AAA
(Host) Honor for Items
Unholy Items can be turned over to Holy Holds to keep them out of enemy hands. Similarly, Holy It...
(Host) Priorities for Awarding Honor
Awarding Honor is one of the most impactful decisions a Host makes. Honor rewards the players for...
(Host) Spiritual Population
The number of elohim around at any given time is something you can flex to your needs as a Host. ...