Smite Family (Corruption of the Strike Family)
Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
1 |
Cursed Smiting Scepter |
Corrupt Smiting Scepter |
Slaver's Rod |
|
2 |
Deadly Stones |
Cursed |
Corrupt |
Smiting Scepter
Smiting Scepter manifests a Staff(s) that the Minstrel can wield with Increased Guard. The Guard Increase is twice the invested SPP. The total Falter caused by the Passion Effect is increased by 1 (if any Falter is caused).
Smiting Scepter Increases Guard by up to 4 and no more than 2 SPP may be invested. If holding an Item other than a Staff, the Item is put away and can be automatically re-equipped when the Song is ended.
Cursed Smiting Scepter can Increase Guard by up to 8 and increases the total Falter by 2, allowing as many as 4 SPP to be invested. Corrupt Smiting Scepter can Increase Guard by up to 12, and raises the total Falter by 3, allowing 6 SPP to be invested.
|
Class |
Complexity |
Effect |
Smiting Scepter |
Manifesting Ongoing Self |
12 |
manifests Staff that Increases Guard by (2xSPP) (max 4) +1 Falter from to Passion Effect |
Cursed Smiting Scepter |
24 |
manifests Staff that Increases Guard by (2xSPP) (max 8) +2 Falter from to Passion Effect |
|
Corrupt Smiting Scepter |
40 |
manifests Staff that Increases Guard by (2xSPP) (max 12) +3 Falter from to Passion Effect |
Deadly Stones
Deadly Stones manifests a Sling that the Minstrel can wield with Increased Force. The Force Increase is twice the invested SPP. If 2 SPP is invested, the total Falter caused by the Passion Effect is increased by 1 (if any Falter is caused).
The maximum SPP investment in Deadly Stones is 2. If holding an Item other than a Sling, the Item is put away and can be automatically re-equipped when the Song is ended.
Cursed Deadly Stones has a maximum SPP investment of 4. In addition to the bonus for 2SPP, if 4 SPP is invested, an additional 12 Effect is added to the Sling of 12 = +1 Hit that can trigger only once per Strike. Corrupt Deadly Stones has a maximum SPP investment of 6. In addition to the bonuses for 2 SPP and 4 SPP, if 6 SPP is invested, then the additional 12 Effect can trigger twice per Strike.
|
Class |
Complexity |
Effect |
Deadly Stones |
Manifesting Ongoing Self |
21 |
manifests Sling that Increases Force by (2xSPP) (max 4) if 2 SPP, +1 Falter to Passion Effect |
Cursed Deadly Stones |
40 |
manifests Sling that Increases Force by (2xSPP) (max 8) if 2 SPP, +1 Falter to Passion Effect if 4 SPP, 12 = +1 Hit (1/Strike) |
|
Corrupt Deadly Stones |
80 |
manifests Sling that Increases Force by (2xSPP) (max 12) if 2 SPP, +1 Falter to Passion Effect if 4 SPP, 12 = +1 Hit (1/Strike) if 6 SPP, +1 Hit = (2/Strike) instead |
Slaver's Rod
Slaver's Rod manifests a Staff(s) with Increased Guard & Force. The Increase is twice the invested SPP. The Staff also adds 3 Exertion to the Target for every Hit, regardless of Stops.
The maximum SPP investment is 12. If holding an Item other than a Staff, the Item is put away and can be automatically re-equipped when the Song is ended.
|
Class |
Complexity |
Effect |
Slaver's Rod |
Manifesting Ongoing Self |
144 |
manifests Staff that Increases Guard & Force by (2xSPP) (max 24) Strikes give 3 Exertion to Target per Hit (RoS) |