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Goat

Catalogue of Evil Bestial Elohim

Represents: Deception, Debauchery & Indulgence, Folly Goats are completely abandoned to their appetites, partaking of anything they desire and encouraging others to do the same. While they have a strong will, it is set on chasing their wants, reinforcing thei...

Melee Influence

Rules & Gameplay Spiritual Presence & Sensing Spirits

Each elohim has a Magnitude that measures the weightiness of their spiritual presence. A great weight of opposing Magnitude can make it harder to defend against an enemy’s Strikes in Melee. This is called Melee Influence. The total Magnitude of the Defender’s ...

Honor for Missions

Host Resources Awarding Honor

Being elohim in loyal service to the Most High means the player characters will be given missions to go forth and achieve. Elohim are rewarded with Honor for completing these mission. They are awarded some Honor even if they tried in good faith but failed. Wil...

Honor for Defeating Unholy Elohim

Host Resources Awarding Honor

There are more ways to defeat an enemy than bringing their Endurance, Resolve, or Passion down to a negative value. Enemies can be defeated through Social Dominance. They can be defeated in Parley. They can be circumvented or the purpose they are trying to ach...

Tutorial #21: Acquiescence & Parley

Tutorials Wave 3 (Full Game)

Social Interactions can be more impactful than might be anticipated. In addition to other effects, successful Social Interactions performed on an enemy add Acquiescence to the Target. Conversely, successful friendly Social Interactions can remove Acquiescence....

Tutorial #20: Inspiration, Obstruction, & Archons

Tutorials Wave 3 (Full Game)

As a War progresses, the Players’ characters will feel the effects of Inspiration or the lack thereof. This effect is brought into the game through the use of Inspiration Tokens. Inspiration Tokens allow Players to shift an instant in the game more into their ...

Tutorial #19: Stamina & Exertion

Tutorials Wave 3 (Full Game)

As elohim engage in continuous activity, their spiritual body will experience the consequences of Exertion. Stamina measures how much Exertion it takes before an elohim becomes Weary or Fatigued. These Conditions adversely affect the elohim. Stamina is derived...

Status

Rules & Gameplay War

A elohim’s Status refers to their current overall state of being. If everything is in order, the elohim’s Status is considered Normal. Spiritual Effects, Songs, and having Endurance, Resolve, and Passion worn to below certain thresholds can change this Status,...

Tutorial #18: Magnitude & Influence

Tutorials Wave 3 (Full Game)

Each elohim has a Magnitude that measures the weightiness of their spiritual presence. The Magnitude of opposing forces can create advantages for the side with a superior presence. As holy and fallen elohim become involved in a situation, their combined Magni...

Tutorial #17: Boon & Bane

Tutorials Wave 2 (2nd Layer Complexity)

Boon is a special effect that represents an advantage gained for anything from a special blessing to good roleplaying. Bane is a similar special effect that instead represents a disadvantage. They can be applied by certain effects or by the Host at their own d...

Serpent

Catalogue of Evil Bestial Elohim

Represents: Blasphemies, Resentment, Hateful Speech Venom flows like water from the Serpent's mouth. They stir up hateful feelings in humans and give them the most hurtful words with which to express them. Serpents are extremely fast and accurate. They strike...

Tutorial #16 Social Checks

Tutorials Wave 2 (2nd Layer Complexity)

Like all sentient beings, elohim have the potential to influence the emotional state of others or have their own emotional state influenced. This is handled in Allies of Majesty using Social Checks that reference Social Attribute values. Once the system for S...

Tutorial #15: Perception

Tutorials Wave 2 (2nd Layer Complexity)

Perception measures an elohim’s ability to notice details about the world and other beings around them. It also measures their ability to hinder others from perceiving them. Perception is not an Attribute written down and is only increased above a flat Percept...

Tutorial #14: Advanced Songs

Tutorials Wave 2 (2nd Layer Complexity)

In Tutorial #10 we discussed the basics of Songs. In this Tutorial we will cover some of the advanced concepts related to the usage of Songs. While Minstrels can only choose and change Songs just before their first Turn each Cycle, it is possible for a Minstr...

Tutorial #13: Advanced Spiritual Effects

Tutorials Wave 2 (2nd Layer Complexity)

In Tutorial #9 we discussed the basics of Spiritual Effects. In this Tutorial we will cover some of the advanced concepts related to the usage of Spiritual Effects. Each Spiritual Effect has a Resolve Cost. This Resolve Cost does not affect or diminish a char...

Tutorial #12: Maneuvers & Passion Effects

Tutorials Wave 2 (2nd Layer Complexity)

Warriors and Messengers are especially skilled at martial conflict and can learn and master special Maneuvers. Most Maneuvers are Strikes, but some improve defense. There are three different Fighting Styles that can be employed by an elohim that reflect a spe...

Tutorial #11: Advanced Movement & Defensive Stance

Tutorials Wave 2 (2nd Layer Complexity)

In this tutorial we will discuss advanced uses of Action Points. When an elohim’s next Turn will have fewer than 7 Action Points, Action Points can be delayed and Carried Over from the current Turn to the next Turn. When Carrying Over Action Points, the upcom...

Wolf

Catalogue of Evil Bestial Elohim

Represents: Victimizing Others, helping self by hurting/taking from others Wolves embody the biblical concept of wickedness by embracing and promoting selfish victimization. They look out for their own interest and advance their goals at the expense of others...

Spider

Catalogue of Evil Bestial Elohim

Represents: Entrapment, Stealthily pursuing the unwary, Striking when most vulnerable Spiders pursue the downfall of others. They will stalk others, waiting for them to be the most vulnerable before launching into aggression. Spiders encourage humans to plot ...

Honor for Items

Host Resources Awarding Honor

Unholy Items can be turned over to Holy Holds to keep them out of enemy hands. Similarly, Holy Items that a character is not or cannot use, can be turned over to Holy Holds to be given or loaned out to characters who can make use of them. When this is done, th...