Status
A elohim’s Status refers to their current overall state of being. If everything is in order, the elohim’s Status is considered Normal. Spiritual Effects, Songs, and having Endurance, Resolve, and Passion worn to below certain thresholds can change this Status, If an effect causes a character’s Status to be lowered by one, then it will lower from Normal to Weakened or from Weakened to Defeated.
Weakened
There are a handful of sources that can cause a character's Status to be lowered. These are primarily an Epic Strike/Defense with 3 uncanceled 12s/1s or one of a couple Songs.
[For Dry Bones and Flesh, characters can also become Weakened when any 2 of their Basic Attributes are damaged to at least half of their Natural maximum.]
Weakened Status
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War Attributes are -2 per Tier
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Basic Attributes, Social Attributes, and Magnitude treated as no higher than half their Natural value plus Increases for all purposes except receiving damage.
While Weakened, all War Attributes have a -2 penalty per Tier of the Weakened character (but no lower 0). Basic Attributes, Social Attributes, and Magnitude are treated as no higher than half their Natural value (rounded down) plus any Increases when their value is referenced for Checks, Passion Effects, Allotments, Complexities, etc. Wear is still always taken from the actual Current value.
If a character becomes Weakened, it affects them as soon as the current action is resolved. This could cause them to lose the rest of an Turn they are currently taking. If a character is currently Weakened and they would then be made Weakened from a second cause, their Status will be lowered to Defeated until only one source is causing the Weakened Status.
Defeated
When an elohim’s Endurance, Resolve, or Passion falls to zero or below, the elohim is considered Defeated. No Attribute can have its Current value reduced below -40.
Defeated Status
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all Attributes are treated as 0 for all purposes except receiving damage
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are Exposed for Strikes
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all Passes are ignored in Checks
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remove Inspiration
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Endurance, Resolve, and Passion cannot be Restored except by effects that specifically affect Defeated characters
Defeated elohim have all their Basic Attributes treated as 0 for all calculations (even if Current value is lower). When Striking a Defeated elohim, they are Exposed. When a Defeated elohim makes any kind of Check, all “Passes” are ignored. All Inspiration Tokens are removed from the character.
Wearing and Resistible Spiritual Effects and Songs can continue to affect a Defeated elohim. Boosting Spiritual Effects and Songs will not continue to affect a Defeated elohim unless the description specifically states it can affect a Defeated elohim. The Current Endurance, Resolve, and Passion of a Defeated character cannot be Restored or Increased except through natural recovery, assisted eating/drinking, or an effect that is specifically stated to affect a Defeated elohim.
Characters Defeated in Endurance have been subjected to force beyond what they can bear. They are unable to Move or act in any way. They will often fade into unconsciousness. They can speak, but only very few words and with great effort. Natural recovery of Endurance through rest is much slower that recovery of Resolve and Passion.
Characters Defeated in Resolve have a broken will. They will be completely forthright if interrogated and are not able to resist passive commands (meaning they will do things like go where instructed and hand over items, but will not attack an enemy or do anything that requires much effort).
Characters Defeated in Passion have lost their drive. They may be unresponsive or near catatonic. They simply do not possess the ability to care about their own concerns or the concerns of others, be it a friend or an enemy.
If all allied characters are Defeated, they have lost this War. At that point the Defeated elohim are at the whim of their conquerors.