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Gameplay Tools & Tips
Helpful thoughts and resources for a more smooth and enjoyable play session.
Ranged Maneuvers
Ranged Strike Extend Range Twitch Shot Aimed Shot Forceful Shot Twin Shot Rapid Flow Ranged Strike (3 AP) Allows a Warrior to hone a basic Ranged Strike, allowing them to benefit from Martial Mastery. Ranged Strike is only usable by Warriors. U...
Armor & Clothing
Armor and clothing are purely symbolic in Allies of Majesty. Similar to how weapons carry various symbolic meanings in ancient scriptural imagery, so does attire. Simply wearing armor is its own symbolism, implying that the figure is prepared for war. As such,...
Introduction to Martial Maneuvers
Warriors and Messengers can learn martial Maneuvers which can be mastered to give them advantages during War. Which Maneuvers an elohim can use at any time are limited by the Fighting Style, There are three actual Fighting Styles: Two-Handed, Dual-Wielding and...
General Maneuvers
Charge Launching Strike Jab Lunge Recovery Lead Parry Charge (3 AP) Charge allows the elohim to Move a greater distance forward while making a Strike. At Mastery Levels 4 and 5, Charge also grants additional Force for the Strike. Charge may be ...
Two-Handed Maneuvers
Two-Handed Strike Committed Strike Momentous Strike Rebuff Aftershock Swing Through Grand Parry Two-Handed Strike (3 AP) Allows a Warrior to hone a basic Strike in a Two-Handed Fighting Style, allowing them to benefit from Martial Mastery....
Dual-Wielding Maneuvers
Dual-Wielding Strike Quick Strike Piercing Strike Double Strike Flurry of Strikes Window of Weakness Split Strike Dual-Wielding Strike (3 AP) Allows a Warrior to hone a basic Strike in a Dual-Wielding Fighting Style, allowing them to benef...
Shield Bearing Maneuvers
Shield Bearing Strike Shield Bash Disarm Fell the Faltering Counter Strike Shielded Parry Shielded Defense Shield Bearing Strike (3 AP) Allows a Warrior to hone a basic Strike in a Shield Bearing Fighting Style, allowing them to benefit from Mar...
Introduction to Spiritual Effects
Ministering Spirits have been blessed with the ability to manipulate the spirit realm using their Resolve, or strength of will. The manners by which they accomplish this are called Spiritual Effects. These manipulations are taxing and so their strength of Reso...
Social Attributes
Social Attributes come into play during War and outside of War and deal with interactions with and observations about others or the world around a character. Perception stands out from the other Social Attributes in the way it is used. Perception comes into p...
Introduction to Songs
Music has an effect in both the material and spiritual realms. While music’s effect in the material realm can be sometimes subtle, in the spirit realm its effects are often very powerful. Some Songs even symbolically manifest their results. Minstrels pour thei...
Bless Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Bless Sanctified Bless Holy Bless Exalt 2 Anoint Sanctified Anoint Holy Anoint 3 Impart Sanctified Impart Holy Impart ...
Detection Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Detection Sanctified Detection Holy Detection Eyes of Insight 2 Discernment Sanctified Discernment Holy Discernment 3 Haven Sa...
Heal Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Refresh Sanctified Refresh Holy Refresh Fiery Serpent Staff 2 Laying on Hands Sanctified Laying on Hands Holy Laying on Hands ...
Instrument Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Swinging Censer Sanctified Swinging Censer Holy Swinging Censer Bowl of Wrath 2 Ready Sword Sanctified Ready Sword Holy Laying on...
Intercession Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Intercession Sanctified Intercession Holy Intercession Supreme Sacrifice 2 Surrogate Sanctified Surrogate Holy Surrogate ...
Weapons
An elohim can manifest weapons to use when engaging in War. These weapons are not actual items. Rather, they are symbolic manifestations that represent the means and motives by which the elohim Strikes their foes. These do not have to be sheathed and drawn, bu...
War Attributes
War Attributes are not direct Attributes like Basic Attributes. Instead, they are values derived from Basic Attributes, that are needed to facilitate gameplay, mostly in regards to War. Force determines how much Endurance damage an elohim can inflict with e...
Social Interactions
This section deals with the ways in which elohim interact with and influence each other and humans.
Encounters
Tutorials & Aids
Tutorials and aids to help you explore the Allies of Majesty game system.
Space & Time
This sections explores the use and occupation of space and moving through it. It also covers the treatment of time and the passage of it during gameplay.
Spiritual Presence & Sensing Spirits
This section deals with ways in which the presence of holy and unholy spirits affects an area and how they can become aware of each other. It also explores how these spirits discern further details about each other and or avoid each others notice.
War
A comprehensive treatment of combat in the spiritual world of Allies of Majesty.
The Dice Roll
A simple, single section and yet so very central of how the game is played.
Wings & Horns
This section goes into more depth about the appearance and meaning of wings and horns displayed by elohim.
(BtL) Biblical Angelic Divisions
There are a few angelic titles mentioned in the Bible, but few of them are explicit in their meaning. This is most likely due to the authors and their audience being familiar with the concepts through common culture and not needing them spelled out as modern r...
Seeds of Growth
Seeds of Growth represent growth potential sown into an elohim by the Most High. These Seeds do not provide immediate increase, but will provide growth in Basic Attributes once they are sprouted. Your elohim’s humble cooperation with the Most High in applying ...
(BtL) Natural Elements in the Bible
(BtL) Dragons and Mythical Creatures
(BtL) Rebellions & Rebellious Spirits
(BtL) Biblical Themes & Other Concepts
Inspiration, Obstruction, & Archons
Inspiration and Obstruction represent the effects of the flow of circumstances. Archons and Chief Archons are essentially the counter to player characters on the enemy side.
Basic Attributes
An elohim’s Basic Attributes define their strengths and weaknesses. You will notice that there are no Attributes that show how intelligent, wise, likable, or persuasive an elohim is. These things are left to each player to determine by the way they chooses to ...
Judgment Family
Progression Tier:1 Tier:2 Tier:3 Tier:4 1 Gavel of Judgment Sanctified Gavel of Judgment Holy Gavel of Judgment Crushing Stone 2 Burning Coal Sanctified Burning Coal Holy ...