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War Attributes

War Attributes are not direct Attributes like Basic Attributes. Instead, they are values derived from Basic Attributes, that are needed to facilitate gameplay, mostly in regards to War.

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Force determines how much Endurance damage an elohim can inflict with each Hit in their Strike rolls. Force is derived from Might.

Guard is an elohim’s ability to resist or evade the Strikes their opponents direct at them. Guard is derived from both Might and Control.

Precision is an elohim’s ability to more accurately Strike an opponent. This counters the opponent’s Guard value. Precision is derived from Control.

Speed determines the order in which the elohim can act. It also determines the amount the elohim can accomplish when they do act. Speed is derived from Swiftness.

Stamina is an elohim’s ability to continually act without tiring. Stamina is derived from Endurance.

SPP (Song Potency Points) are a means of easily assigning Passion into Songs and measuring the elohim’s ability to get more out of Boosting Songs affecting him. SPP are derived from Passion. SPP are a direct expression of Passion and as such are not increased by anything that generically increases all War Attributes.

Calculating War Attributes

Don't enjoy math?

Determining the values of War Attributes can be done with ease (and no math) using our Allies Calculator! Otherwise, consult the following tables or formulae. For the tables, if the character has at least the shown amount shown in the top row, the character has the indicated War Attribute value in the lower row.

Force

Might < 14 14 28 42 56 70 84 98 112 126 140 154
Force Value  3 4 5 6 7 8 9 10 11 12 13 14
Might 168 182 196 210 224 238 252 266 280 294 308 +14
Force Value  15 16 17 18 19 20 21 22 23 24 25 +1



Force = 3 + (Might ÷ 14)


Guard

Double Might and add to Control, then compare to this table.

[2(Mi) + Pr] < 40 80 120 160 200 240 280 320 360 400 440 480
Guard Value  0 1 2 3 4 5 6 7 8 9 10 11


[2(Mi) + Pr] 520 560 600 640 680 720 760 800 840 880 920 +40
Guard Value  12 13 14 15 16 17 18 19 20 21 22 +1


Guard = [2(Might) + Control] ÷ 40


Precision

Control < 14 14 28 42 56 70 84 98 112 126 140 154
Precision Value  0 1 2 3 4 5 6 7 8 9 10 11
Control 168 182 196 210 224 238 252 266 280 294 308 +14
Precision Value  12 13 14 15 16 17 18 19 20 21 22 +1



Precision = Control ÷ 14


Speed

Speed = consult the table (formula is difficult to convey) 

Speed Progression

Swiftness  < 7 7 14 22 30 39 48 58 68 79 90 102
Speed Value  7 8 9 10 11 12 13 14 15 16 17 18
Swiftness  114 127 140 154 168 183  198 214 230 247 264 +18 
Speed Value  19 20 21 22 23 24 25 26 27 28 29 +1




Stamina

Endurance < 10 10 20 30 40 50 60 70 80 90 100 110
Stamina Value  3 4 5 6 7 8 9 10 11 12 13 14
Endurance 120 130 140 150 160 170 180 190 200 210 220 +10
Stamina Value  15 16 17 18 19 20 21 22 23 24 25 +1



Stamina = 3 + (Endurance ÷ 10)


SPP

Passion < 20 20 40 60 80 100 120 140 160 180 200 220
SPP Value  0 1 2 3 4 5 6 7 8 9 10 11
Passion 220 240 260 280 300 320 340 360 380 400 420 +20
SPP Value  12 13 14 15 16 17 18 19 20 21 22 +1



SPP = Passion ÷ 20

Character Creation Notes:

Using the Allies Calculator, tables, or formulas, calculate your War Attribute values. Note that all decimals are rounded down in Allies of Majesty without a stated exception.

Click here for an example