War Attributes
War Attributes are not direct Attributes like Basic Attributes. Instead, they are values derived from Basic Attributes, that are needed to facilitate gameplay, mostly in regards to War.
Force determines how much Endurance damage an elohim can inflict with each Hit in their Strike rolls. Force is derived from Might.
Guard is an elohim’s ability to resist or evade the Strikes their opponents direct at them. Guard is derived from both Might and Control.
Precision is an elohim’s ability to more accurately Strike an opponent. This counters the opponent’s Guard value. Precision is derived from Control.
Speed determines the order in which the elohim can act. It also determines the amount the elohim can accomplish when they do act. Speed is derived from Swiftness.
Stamina is an elohim’s ability to continually act without tiring. Stamina is derived from Endurance.
SPP (Song Potency Points) are a means of easily assigning Passion into Songs and measuring the elohim’s ability to get more out of Boosting Songs affecting him. SPP are derived from Passion. SPP are a direct expression of Passion and as such are not increased by anything that generically increases all War Attributes.
Calculating War Attributes
Don't enjoy math?
Determining the values of War Attributes can be done with ease (and no math) using our Allies Calculator! Otherwise, consult the following tables or formulae. For the tables, if the character has at least the shown amount shown in the top row, the character has the indicated War Attribute value in the lower row.
Force
Might | < 14 | 14 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 |
Force Value | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Might | 168 | 182 | 196 | 210 | 224 | 238 | 252 | 266 | 280 | 294 | 308 | +14 |
Force Value | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | +1 |
Force = 3 + (Might ÷ 14)
Guard
Double Might and add to Control, then compare to this table.
[2(Mi) + Pr] | < 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 | 440 | 480 |
Guard Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
[2(Mi) + Pr] | 520 | 560 | 600 | 640 | 680 | 720 | 760 | 800 | 840 | 880 | 920 | +40 |
Guard Value | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | +1 |
Guard = [2(Might) + Control] ÷ 40
Precision
Control | < 14 | 14 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 |
Precision Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Control | 168 | 182 | 196 | 210 | 224 | 238 | 252 | 266 | 280 | 294 | 308 | +14 |
Precision Value | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | +1 |
Precision = Control ÷ 14
Speed
Speed = consult the table (formula is difficult to convey)
Speed Progression
Swiftness | < 7 | 7 | 14 | 22 | 30 | 39 | 48 | 58 | 68 | 79 | 90 | 102 |
Speed Value | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Swiftness | 114 | 127 | 140 | 154 | 168 | 183 | 198 | 214 | 230 | 247 | 264 | +18 |
Speed Value | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | +1 |
Stamina
Endurance | < 10 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 |
Stamina Value | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Endurance | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | +10 |
Stamina Value | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | +1 |
Stamina = 3 + (Endurance ÷ 10)
SPP
Passion | < 20 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 |
SPP Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Passion | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | +20 |
SPP Value | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | +1 |
SPP = Passion ÷ 20
Character Creation Notes:
Using the Allies Calculator, tables, or formulas, calculate your War Attribute values. Note that all decimals are rounded down in Allies of Majesty without a stated exception.