Extend Range (3 AP)
Extend Range allows the elohim to make a Ranged Strike beyond his normal Range. Target gains 1 Defensive Adjustment in their favor plus another for every 3" the Strike is extended using this Maneuver (ex. with Bow or Sling: 2 Adjustments at 15+" and 3 Adjustments at 18+"). At Mastery Level 5, additional Defensive Adjustments come every 5" the Strike is extended.
Aim (4 AP)
Aim gives additional Precision for a Ranged Strike using 4 Action Points. The elohim may not Move during an Aim Strike. At Mastery Level 4, ignore 1 Stop. At Mastery Level 5, ignore 2 Stops.
Forceful Shot (3 AP)
Forceful Shot is a Ranged Strike that adds Falter and Exertion to the Target. Add Falter:1 and 1 Exertion to the Target for each Hit, regardless of Stops, up to a maximum determined by the Level of the Maneuver. At Mastery Level 4, add 1 Exertion & Falter are applied for the first 2 Hits, then 2 Exertion & Falter for each Hit after that. At Mastery Level 5, add 1 Exertion & Falter are applied for the first Hit, then 2 Exertion & Falter for each Hit after that.
Forceful Shot may only be performed while Striking with a Spear or Sling and may not be performed while in Defensive Stance.
Rapid Flow (5 or 7 AP)
Rapid Flow allows up to three Ranged Strikes to be made against a Target. First the character chooses whether they will spend 5 Action Points to do two Strikes or 7 AP to do three Strikes. The 2nd and 3rd Strikes get a bonus to Precision and Force dependent on the Mastery Level. The elohim may Move 1” with each of the Strikes performed. The focus on Striking leaves this character vulnerable to attack giving the elohim -1 Defensive Adjustment until their next Activation with a 5 Action Point Rapid Flow and -2 Defensive Adjustments with a 7 Action Point Rapid Flow. At Mastery Level 4, the elohim may choose to forgo the Precision bonuses and add that much Force instead. When doing this, the elohim will visually fire 2 arrows with the 2nd Strike and 3 arrows with the 3rd Strike.
Rapid Flow may only be performed by Messengers Striking with a Bow. Rapid Flow may not be performed while in Defensive Stance. If the Target is not able to be Struck or the character chooses to discontinue Strikes, the character is considered to have Rested 2 Action Points for each unused Strike.
Twin Arrow (3 AP)
Twin Arrow allows the elohim to make a Ranged Strike against two different Targets having reduced Precision and -20% Wear. The Targets must be within a 45º cone of each other (from the Striker). Each Strike is resolved independently. At Mastery Level 4, a 3rd Target may be Struck at -3 Precision for all Targets. At Mastery Level 5, Wear for 2 Targets is only reduced by 10%. Meanwhile, Striking 3 Targets gives only -2 Precision.
Twin Arrow may only be performed by Messengers Striking with a Bow.