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Heal Family

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Refresh

Sanctified Refresh

Holy Refresh

Fiery Serpent Staff

2

Laying on Hands

Sanctified

Laying on Hands

Holy

Laying on Hands


3

Manna

Sanctified Manna Holy Manna

4

Revive

Sanctified Revive Holy Revive

Refresh

Refresh allows the Ministering Spirit to reduce the Exertion of another by taking half that much Exertion upon themself. Additionally, Refresh can remove Poison:1 for each Exertion they are willing to take upon themself.

The Ministering Spirit must be in Melee range of the recipient to use this Spiritual Effect. Refresh does not add Exertion beyond what is taken from the Target, however Exertion taken through Refresh cannot be ignored. A Ministering Spirit who takes Exertion using a Refresh version cannot benefit from a Refresh version until the beginning of their 3rd Turn after using Refresh.

Sanctified Refresh reduces 3 Exertion for every 1 the Ministering Spirit takes upon themself, and Poison:2 can be removed for every 1 Exertion the Ministering Spirit takes upon themself. Holy Refresh reduces 4 Exertion for every 1 Exertion the Ministering Spirit takes upon themself, and Poison:3 can be removed for every 1 Exertion the Ministering Spirit takes upon themself.

image-1727288678849.pngimage-1727288803660.png
[For
Dry Bones and Flesh, Restore Resolve instead of reducing Exertion. If removing Poison, take 2 Resolve Damage for each Poison:1 removed.]


Class

Allotment

Effect

Refresh

Affecting

Immediate

Boosting

Fixed

7

remove Exertion from Target

receive half of Exertion removed

remove Poison from Target

receive Exertion equal to Poison removed

Sanctified

Refresh


14

remove Exertion from Target

receive 1/3 of Exertion removed

remove Poison from Target

receive Exertion equal to half Poison removed

Holy

Refresh


28

remove Exertion from Target

receive 1/4 of Exertion removed

remove Poison from Target

receive Exertion of 1/3 Poison removed

Laying on Hands

Laying on Hands can be an act of healing or it can commission and empower for action. The Ministering Spirit may give some of their own Current Endurance to Restore the Current Endurance of the Target. The amount Restored is twice the amount given up. Alternatively, Laying on Hands can give the Target 2 additional Action Points during their next Turn. It can do both at once for twice the Allotment.

Action Points from multiple instances of Laying on Hands can stack, but no elohim can act with more than 12 AP during a single Turn. The Ministering Spirit can become Weary, Fatigued, or Defeated from giving Endurance and cannot give more than they currently have. In addition, a Ministering Spirit receiving Endurance from an Affecting Spiritual Effect in the Heal Family or from a version of Surrogate cannot release Endurance for Laying on Hands for 2 Cycles afterward. The Ministering Spirit must be in Melee range of the recipient to use Laying on Hands. 

Sanctified Laying on Hands Restores thrice the Current Endurance given and adds 2 Action Points. Holy Laying on Hands Restores four times the Current Endurance given and adds 3 Action Points.


Class

Allotment

Effect

Laying on

Hands

Affecting

Immediate

Boosting

Fixed

12

either: +2 Action Points to Target

or: Restore Endurance to Target

Restores twice the amount given

both effects: Allotment becomes 24

Sanctified

Laying on

Hands


24

either: +3 Action Points to Target

or: Restore Endurance to Target

Restores three times the amount given

both effects: Allotment becomes 48

Holy

Laying on

Hands


40

either: +4 Action Points to Target

or: Restore Endurance to Target

Restores four times the amount given

both effects: Allotment becomes 80


Manna

Manna manifests 3 clusters of manna (a fine, white, flake-like substance) that form on the ground near the Ministering Spirit. These loaves last for 1 Day and can be eaten by anyone to Restore 40 current Endurance.

See Eating and Drinking for further rules on how to eat Manna. Manna can be used to Restore a Defeated elohim. Only one version of Manna may be used each Day. 

Sanctified Manna manifests 7 clusters. Holy Manna manifests 12 clusters. Only one version of Manna may be used each Day.


Class

Allotment

Effect

Manna

Manifesting

Immediate

Self

Fixed

40

Creates 3 Manna Clusters

Eating Restores 40 Endurance

Manna Clusters last 1 Day

Sanctified

Manna


80

Creates 7 Manna Clusters

Eating Restores 40 Endurance

Manna Clusters last 1 Day

Holy

Manna


120

Creates 12 Manna Clusters

Eating Restores 40 Endurance

Manna Clusters last 1 Day


Revive

Revive allows the Ministering Spirit to give some of their own Current Endurance, Resolve, or Passion to Restore the Current value of at Target in Melee Range, even a Defeated Target. The amount Restored is equal to the amount given up.

The Ministering Spirit can become Weary, Fatigued, or Defeated from giving Endurance and cannot give more than they currently have. In addition, a Ministering Spirit receiving Endurance from an Affecting Spiritual Effect in the Heal Family or from a version of Surrogate cannot release Endurance for Revive for 2 Cycles afterward. 

Sanctified Revive Restores twice the Current Endurance given up in Melee Range to a Defeated Target. Holy Revive Restores three times the Current Endurance given up in Melee Range to a Defeated Target.


Class

Allotment

Effect

Revive

Affecting

Immediate

Boosting

Fixed

21

Restore Endurance, Resolve, or Passion to Target

Current value reduced by the amount Restored

can Restore Target Defeated in Endurance

Sanctified

Revive


40

Restore Endurance, Resolve, or Passion to Target

Current value reduced by half the amount Restored

can Restore Target Defeated in Endurance

Holy

Revive


80

Restore Endurance, Resolve, or Passion to Target

Current value reduced by 1/3 the amount Restored

can Restore Target Defeated in Endurance


Fiery Serpent Staff

Fiery Serpent Staff manifests a Staff with a fiery serpent on top of it. The Ministering Spirit can use the last two Action Points in any of their Turns to raise the Staff in the air. If doing so, until the Ministering Spirit’s next Turn any ally (not including the Ministering Spirit) who is Poisoned, is Weakened or is Defeated within 12” may immediately look upon the fiery serpent in humility regarding their struggles against evil. Any who do will have all Poison removed, be Restored to Normal Status, and have their current Endurance, Resolve, and Passion immediately Restored to half of their natural maximum (this will not lower any Abilities currently above this level).

While the Staff is raised, the Ministering Spirit gains no Guard from its Standard Effect and cannot be in Defensive Stance. The Ministering Spirit cannot make Strikes while using this Spiritual Effect. If holding an Item other than a Staff, the Item is put away and can be automatically re-equipped when the Spiritual Effect is ended.


Class

Allotment

Effect

Fiery

Serpent Staff

Manifesting

Ongoing

Self

Fixed

144

removes all Poison from Weakened & Defeated holy elohim
Restores Endurance, Resolve, & Passion to at least half
Ministering Spirit must use 2 Action Points each Turn