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War

A comprehensive treatment of combat in the spiritual world of Allies of Majesty.

What is War?

While many situations can be avoided or resolved without violent conflict, many situations cannot...

Rules of Engagement

The first thing that must be considered in any War is if there is any right to even have a War at...

Taking Action

Much of Allies of Majesty is played in a freeform, narrative style. Once combat begins, the game ...

Moving

It takes 1 Action Point to Move a character 1” in any direction. This includes directions that ca...

Receiving Bonuses, Penalties, & Damage

Before we dive deeply into War, we should describe how Attributes are raised and lowered during g...

Striking

What is a Strike?  A Strike is an attack. When an elohim Strikes they will make a Strike Roll wh...

Using Spiritual Effects

Spiritual Effects allow Ministering Spirits to manifest their will. Unlike a depleted resource, a...

Singing War Songs

Songs can be sung by Minstrels, who pour their Passion into their Songs to inspire reactions in o...

Other War Actions

Manifest or Shift a Weapon Defensive Stance Stand Ready Carry Over Rest Eating and Drinkin...

Condition

Condition relays the exhaustion level of the elohim. An elohim that becomes overtaxed will reflec...

Status

An elohim’s Status refers to their current overall state of being. If everything is in order, the...

Special Effects in War

Faltering Knocked Back Poisoned Bound Grappled/Entangled Surprised Exposed Faltering  ...

Recovery

When elohim suffer damage to their Endurance, Resolve, and Passion, they recover differently depe...

Winning the War

When all opposition is Defeated or otherwise removed, then the elohim have won and the War ends. ...