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War

A comprehensive treatment of combat in the spiritual world of Allies of Majesty.

What is War?

While many situations can be avoided or resolved without violent conflict, many situations cannot...

Rules of Engagement

The first thing that must be considered in any War is if there is any right to even have a War at...

Receiving Bonuses, Penalties, & Wear

Before we dive deeply into Conflict, we should describe how Attributes are raised and lowered dur...

Moving

It takes 1 Action Point to Move a character 1” in any direction. This includes directions that ca...

Striking

What is a Strike?  A Strike is an attack. When an elohim Strikes they will make a Strike Roll wh...

Spiritual Effects

Spiritual Effects can be used by Ministering Spirits. The Ministering Spirit uses their Resolve t...

Songs

Songs can be sung by Minstrels. The Minstrel sings using their Passion to inspire reactions in th...

Other War Actions

Manifest or Shift a Weapon Defensive Stance Stand Ready Rest Eating and Drinking Using an ...

Condition

Condition relays the exhaustion level of the elohim. An elohim that becomes overtaxed, will refle...

Status

A elohim’s Status refers to their current overall state of being. If everything is in order, the ...

Other Special Effects

Surprised  An elohim that is Surprised is unable to fully defend against Strikes made by the Sur...

Inspiration

As a Conflict progresses, the Players’ elohim will feel the effects of Inspiration or the lack th...

Recovery

Elohim do not sleep, unless spiritually induced. They do benefit from restful peace, however. ...

Winning the War

When all opposition is Defeated or otherwise removed, then the elohim have won and the War ends. ...