War
A comprehensive treatment of combat in the spiritual world of Allies of Majesty.
What is War?
While many situations can be avoided or resolved without violent conflict, many situations cannot...
Rules of Engagement
The first thing that must be considered in any War is if there is any right to even have a War at...
Receiving Bonuses, Penalties, & Wear
Before we dive deeply into Conflict, we should describe how Attributes are raised and lowered dur...
Moving
It takes 1 Action Point to Move a character 1” in any direction. This includes directions that ca...
Striking
What is a Strike? A Strike is an attack. When an elohim Strikes they will make a Strike Roll wh...
Spiritual Effects
Spiritual Effects can be used by Ministering Spirits. The Ministering Spirit uses their Resolve t...
Songs
Songs can be sung by Minstrels. The Minstrel sings using their Passion to inspire reactions in th...
Other War Actions
Manifest or Shift a Weapon Defensive Stance Stand Ready Rest Eating and Drinking Using an ...
Condition
Condition relays the exhaustion level of the elohim. An elohim that becomes overtaxed, will refle...
Status
A elohim’s Status refers to their current overall state of being. If everything is in order, the ...
Other Special Effects
Surprised An elohim that is Surprised is unable to fully defend against Strikes made by the Sur...
Inspiration
As a Conflict progresses, the Players’ elohim will feel the effects of Inspiration or the lack th...
Recovery
Elohim do not sleep, unless spiritually induced. They do benefit from restful peace, however. ...
Winning the War
When all opposition is Defeated or otherwise removed, then the elohim have won and the War ends. ...