War
A comprehensive treatment of combat in the spiritual world of Allies of Majesty.
What is War?
While many situations can be avoided or resolved without violent conflict, many situations cannot...
Rules of Engagement
The first thing that must be considered in any War is if there is any right to even have a War at...
Receiving Bonuses, Penalties, & Damage
Before we dive deeply into War, we should describe how Attributes are raised and lowered during g...
Moving
It takes 1 Action Point to Move a character 1” in any direction. This includes directions that ca...
Striking
What is a Strike? A Strike is an attack. When an elohim Strikes they will make a Strike Roll wh...
Using Spiritual Effects
Spiritual Effects can be used by Ministering Spirits. The Ministering Spirit uses their Resolve t...
Singing Songs
Songs can be sung by Minstrels. The Minstrel sings using their Passion to inspire reactions in th...
Other War Actions
Manifest or Shift a Weapon Defensive Stance Stand Ready Carry Over Rest Eating and Drinkin...
Condition
Condition relays the exhaustion level of the elohim. An elohim that becomes overtaxed, will refle...
Status
A elohim’s Status refers to their current overall state of being. If everything is in order, the ...
Special Effects in War
Faltering Knocked Back Poisoned Bound Grappled/Entangled Surprised Exposed Faltering ...
Inspiration
As a War progresses, the player characters will feel the effects of Inspiration or the lack there...
Gaining Inspiration
Only player characters are able to gain and use Inspiration. Player characters start each War wit...
Archons & Obstruction
Archons are unholy elohim who stand out and have the benefit of an effect similar to Inspiration ...
Recovery
Elohim do not sleep, unless spiritually induced. They do benefit from restful peace, however. ...
Winning the War
When all opposition is Defeated or otherwise removed, then the elohim have won and the War ends. ...