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Melee Influence
Each elohim has a Magnitude that measures the weightiness of their spiritual presence. A great weight of opposing Magnitude can make it harder to defend against an enemy’s Strikes in Melee. This is called Melee Influence. The total Magnitude of the Defender’s ...
Social Interactions Between Elohim
Social Interactions between elohim can further be defined by whether they are targeting an Ally, Enemy, or are Self-Targeting. Interactions inside Melee Range have +1 Adjustment Interactions outside 7" have -1 Adjustment Interactions outside 14...
Era Appropriate Missions
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General Items & Limited Use Items
Most General and Limited Use Items will be of varieties that will fall under the one of the following categories: Crown, Cape/Cloak, Breastplate, Bracers/Gloves, Shield, Belt, Waist Covering (pants or wrap), Greaves, Necklace/Amulet, Brooch/Pin, and Ring. Info...
Covenant Items & Articles of Dominion
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Rank Appropriate Missions
Allies of Majesty is a unique setting and one of the first temptations many new Hosts will confront is the desire to participate behind the scenes in the coolest or most epic stories found in Scripture. While this is indeed an exciting opportunity, it is impor...
Individual Bonuses
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Priorities for Awarding Honor
Awarding Honor is one of the most impactful decisions a Host makes. Honor rewards the players for their activities and can help motivate them to want to play again. If too little Honor is consistently given, the players may feel demotivated. If too much Honor ...
Social Interactions Involving Humans
Social Interactions that involve humans as the Target will be affected by some additional considerations called Personal Qualities that add extra nuance and uniqueness to each human. They account for details such as the Target's spiritual discipline, their ope...
Sensing Others
Spirits can sense the presence of one another when in very close proximity of 3” from one another. This sensing is very basic, revealing only general nature, the general direction, and the general strength. General nature of elohim is straightforward, being ...
Tutorial #18: Magnitude & Influence
Each elohim has a Magnitude that measures the weightiness of their spiritual presence. The Magnitude of opposing forces can create advantages for the side with a superior presence. As holy and fallen elohim become involved in a situation, their combined Magni...
Basic Introduction to Allies of Majesty
Allies of Majesty is set in the world we know during any time period. One difference is that the character you play is an elohim, a spiritual being often called an angel. Specifically, you are a Watcher, tasked with watching over and guiding humanity and overs...
Honor for Items
Unholy Items can be turned over to Holy Holds to keep them out of enemy hands. Similarly, Holy Items that a character is not or cannot use, can be turned over to Holy Holds to be given or loaned out to characters who can make use of them. When this is done, th...
Honor for Missions
Being elohim in loyal service to the Most High means the player characters will be given missions to go forth and achieve. Elohim are rewarded with Honor for completing these mission. They are awarded some Honor even if they tried in good faith but failed. Wil...
Honor for Defeating Unholy Elohim
There are more ways to defeat an enemy than bringing their Endurance, Resolve, or Passion down to a negative value. Enemies can be defeated through Social Dominance. They can be defeated in Parley. They can be circumvented or the purpose they are trying to ach...
Tutorial #21: Acquiescence & Parley
Social Interactions can be more impactful than might be anticipated. In addition to other effects, successful Social Interactions performed on an enemy add Acquiescence to the Target. Conversely, successful friendly Social Interactions can remove Acquiescence....
Tutorial #20: Inspiration, Obstruction, & Archons
As a War progresses, the Players’ characters will feel the effects of Inspiration or the lack thereof. This effect is brought into the game through the use of Inspiration Tokens. Inspiration Tokens allow Players to shift an instant in the game more into their ...
Tutorial #19: Stamina & Exertion
As elohim engage in continuous activity, their spiritual body will experience the consequences of Exertion. Stamina measures how much Exertion it takes before an elohim becomes Weary or Fatigued. These Conditions adversely affect the elohim. Stamina is derived...
Status
A elohim’s Status refers to their current overall state of being. If everything is in order, the elohim’s Status is considered Normal. Spiritual Effects, Songs, and having Endurance, Resolve, and Passion worn to below certain thresholds can change this Status,...
Treatments of Time
Time Time references in the game refer to the game world, and are independent of the way time passes for those playing the game. This is similar to the way a movie jumps to “Six Months Later” in an instant, and then has a slow motion sequence that consumes 1...