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Acquiring & Equipping Items
What Are Items? Weapon, armors, and other details related to appearance are mostly temporary manifestations created by the character that are symbolic in nature. They are not permanent, independent creations. They appear how the elohim chooses and most often...
Holds
Holds are places of strong holy or unholy influence. A holy Hold is a place where the Spirit has taken root and has influence. An unholy Hold is a place where sin has taken root and its influence will not be easily removed. Holds are linked to a Dominion of so...
Armories, Guarded Items, and Prisoners
As elohim commute through your Hold traveling to their current Mission, your Hold will offer them the use of extra Holy Items that you have on hand in your armory. The Hold members can also pull from this pool of Items, but are still considered borrowed. Each ...
Impact Honor
Holds will have much more of an impact on their surroundings than what is displayed directly in Missions. These day-to-day contributions of the elohim are accounted for in the form Impact Honor. Impact Honor is also used to keep the members of the Hold in bala...
Area Influence of Holds
As a Hold progresses in Rank, it will reach certain milestones. These milestones and their associated rewards are as follows: Hold Rank:0-6 has a default Area Influence level of 1 (Slight) within the central Hold area. This is the default value even if there...
Foothold & Stronghold Staffing
A newly formed Hold (Rank:0) has a leader that is Rank:12 or above. The second elohim will be the secondary leader and ideally will be around Rank:7. The third elohim will ideally be about Rank:3. The elohim do not have to be of these exact Ranks if they are a...
Hold Honor & Rank
Holds take part in overseeing the nearby area, righteously influencing it. Unholy influences that are not warranted will be addressed and removed if possible. Unholy elohim that have a reason to be present will be watched closely. As the Hold continues to have...
Hold Setting & Geography
To establish a Hold, the Host and the Player who will manage the Hold will need to set up a story and a setting for the Hold. These basic pieces of information are needed to create a compelling interest in the ongoing events of the Hold. There should be a good...
Strengths of Holds
Holds Once you have a character that is at least Rank:12, Tier:2, you can ask a Host to help you establish a Hold if you desire to be connected to one. Once the Hold is established, you will need two other elohim characters who will be members of the Hold an...
Epic Blessings
When an elohim is promoted in Tier to Second Heaven, you may choose an Epic Blessing for them. You may choose a second Epic Blessing when they are promoted to Third Heaven, and then one final Epic Blessing when they are promoted to Archangel. This choice gives...
Honor & Rank
As your elohim continues to faithfully serve the Most High will reward your elohim by bestowing Honor upon them. This Honor accumulates which periodically leads to the elohim being promoted in Rank. Each time your elohim increases in Rank, several things will ...
Advancing in Tier
Understanding Tier As holy elohim progress in Rank, they will eventually increase in Tier. For holy elohim, Tier refers to whether the elohim is 1st Heaven, 2nd Heaven, 3rd Heaven, or an Archangel. Fallen elohim instead associate themselves with the amount o...
Fledgling Ranks
Elohim that have more recently been called into active service upon the earth are known as Fledgling Angels. These elohim are still acclimating to fighting enemies and needing to discern how the will of the Most Hight might best be fulfilled in situations. Thi...
Choosing Inspiration Specializations
As they increase in Rank, player characters may decide to specialize in up to three specific uses of Inspiration. This Specialization does not prohibit other uses of Inspiration and each Specialization may only be applied once during each opportunity in which ...
Improving Social Attributes
As your elohim grows, he will also become more proficient in his Social Interactions. Each Rank you will gain 1 Social Point to be used to improve your Social Attributes. To decrease a negative Composure value by 1 requires spending 2 Social Points. To increas...
Learning Songs
As Minstrels increase in Rank they can learn new Songs. The new Song can be the first one in a new Family or can be the next one in a Family the elohim already knows Songs in. The elohim may not learn Songs that are of a higher Tier than himself. Minstrels a...
Learning Spiritual Effects
As Ministering Spirits increase in Rank they can learn new Spiritual Effects. The new Spiritual Effect can be the first one in a new Family or can be the next one in a Family the elohim already knows Spiritual Effects in. The elohim may not learn Spiritual Eff...
Learning & Perfecting Maneuvers
As Warriors and Messengers increase in Rank, they can learn and master Maneuvers. Leaning and mastering Maneuvers requires you to spend Maneuver Mastery Points. Warriors, Messengers, and Dual-Order elohim that include either of those Orders gain 1 Maneuver Poi...
Gaining Seeds & Primary/Secondary Bonuses
Each time your elohim increases in Rank, he gains 12 Seeds for future growth. These are each assigned to one of his Basic Attributes in the same manner they were when you first created the character. 5D6 are rolled to distribute 5 Seeds at random between the 6...
Hold Progression Options
As your Hold progresses, you may reach a level at which you are content with the current maintenance, but would not enjoy progressing further as to do so would add maintenance you do not wish to take on. This is absolutely acceptable. In this event, tell any H...