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Improving Social Attributes 

As your elohim grows, they will also become more proficient in their Social Attributes. Each Rank you will gain 1 Social Point to be used to improve their values how they chose.

  • decreasing a negative Composure value by 1 requires spending 2 Social Points

  • increasing a positive value (either Skills or Composure) to 1-3 requires spending 1 Social Point

  • increasing values of 4-7 requires spending 2 Social Points

  • increasing Values to 8 and beyond requires increasingly more Social Points

    • consult the table below for Social Points costs

Standard cost to improve Social Attributes
New Value Social Points Required
-2 to 0 2 Social Points
1 to 3 1 Social Point
4 to 7 2 Social Points
8 to 12 3 Social Points
13 to 18 4 Social Points
19 to 25

5 Social Points


Increase Caps

Characters cannot improve their Natural Social Attributes above the maximum for their Tier. Items and other bonuses can raise values beyond this limit. Skills and Composures generally cannot be raised more than 3 above the Natural value this way.

Attribute Improvement Maximums
Tier Maximum Social Attribute Values
Tier:1 7
Tier:2 12
Tier:3 18
Tier:4 25

Modified Costs

Messengers' Situational Awareness ability as well as certain Discipline choices reduce the cost to improve Social Attribute scores. The tables below demonstrate now Costs are affected.

Cost when adjusted for Situational Awareness
New Value Social Points Required
-2 to 7 1 Social Point
8 to 12 2 Social Points
13 to 18 3 Social Points
19 to 25 4 Social Points

This would be the cost adjusted for Situational Awareness for improving any Social Attribute values.

Cost when adjusted for an additional -1
New Value Social Points Required
-2 to 12 1 Social Point
13 to 18 2 Social Points
19 to 25 3 Social Points

This would apply when improving the Evangel's Social Skill values. It would also apply when improving the Witness's "to Perceive" value and "vs. Perceive" values.

Cost when adjusted for an additional -2
New Value Social Points Required
-2 to 18 1 Social Point
19 to 25 2 Social Points

This would apply when improving the Watchman's "to Perceive" value.