Skip to main content

Wrestler (Warrior Discipline)

image-1712794558980.png



Wrestlers are Warriors who have dedicated themselves to mastering Melee War where their weapon is themselves. They seek to defeat their enemies through strength and skill, Grappling them into submission whenever the situation allows.



Bonuses

  • Self (Wrestler) weapon - Melee

    • Standard Effect: 12 = may Grapple (with no Control Check)

    • Passion Effect: +2 Exertion to Target

  • Maneuver Master

    • may employ Maneuvers from any Melee Fighting Style freely

    • all Maneuvers function as if 1 Mastery Level higher than learned

    • only 2 Maneuvers may exceed the normal maximum Mastery Level for their Tier this way (Example: functioning at Mastery 3 as a Tier:1 Wrestler)

  • Adaptive

    • may break Defensive Stance and Full Defensive Stance at any time 

image-1727288803660.png
[For 
Flesh, there are no Passion Effects or Full Defensive Stance.]

Requirements

  • Single-Order Warriors only

Restrictions

  • may not use weapons other than Self (Wrestler)

  • may not use Ranged Maneuvers

  • may not choose a Horse Epic Blessing

Wrestlers use no other weapon beyond their Self, and are able to Strike in Melee Range. As a Standard Effect, the Wrestler may choose to Grapple their Target with one or more uncanceled 12s. This Grappling does not require the a Control Check. Their Passion Effect adds 2 Exertion to the Target.

The Wrestler is a Maneuver Master, able to employ a wide variety of Maneuvers with increased effectiveness. Wrestlers can use Maneuvers from different Melee Fighting Styles without needing to spend Action Points to change their Fighting Style. Further, any Maneuvers they have learned function as if they were one Mastery Level higher. This Mastery Level increase does not generally allow the Maneuver to function at a Mastery Level that is higher than the Wrestler's current Tier would allow, however 2 Maneuvers of their choosing can in fact exceed the maximum with this bonus. Maneuver Master allows the Wrestler to spend fewer Maneuver Points mastering each Maneuvers and instead use those Points to learn a greater variety of Maneuvers.

Wrestlers are also Adaptive, and can break Defensive Stance and Full Defensive Stance at any time. This allows them to begin a Cycle or Turn in Defensive Stance and exit it whenever they feel it may be too restrictive. If doing so, they must wait until the next usual opportunity to be able to re-enter Defensive Stance.

Wrestlers will not use weapons other than Self, which means they cannot use Ranged Maneuvers. Wrestlers also will not choose a Horse as an Epic Blessing, as it conflicts with their style of engagement.