Melee Presence
Each elohim has a Magnitude that measures the weightiness of their spiritual presence. A great weight of opposing Magnitude can make it harder to defend against an enemy’s Strikes in Melee. This is called Melee Presence. The total Magnitude of the Defender’s opponents within Melee range of them is compared to the total Magnitude of their allies within Melee range of them. If the Defender's opponents have a superior total Magnitude, the Striker has Melee Presence over the Defender.
Strikers get a bonus depending on the total of the difference. The bonus starts at 1 Adjustment to their Strike if there is any superior Magnitude in favor the the Striker. The bonus increases to Boon:1 if the difference is at least 3, Boon:2 if the difference is at least 7, and Boon:3 if the difference is at least 12.
| a difference of at least: | gives this bonus: |
| any | +1 Adjustment |
| 3 | Boon:1 |
| 7 | Boon:2 |
| 12 | Boon:3 |
{Ex.: A superior Magnitude total of 5 would have 3 levels of Melee Presence and would give the Striking elohim Boon:1 for the Strike Roll.}
In most cases an elohim’s Magnitude is counted into Melee Presence as long as the elohim is not Defeated. The exceptions to this are if the elohim is on the opposite side of a Dominion or Bound by the Archangel Spiritual Effect Unbreakable Chains. Haven/Asylum remove the offensive benefit of the Ministering Spirit’s Magnitude from Melee Presence, but not the defensive benefit to the elohim’s allies resisting Adjustments being added against them.

[For Flesh, only compare the Magnitude of the Striker with the Magnitude of the Defender. If the Striker's Magnitude is superior, they will gain 1 Adjustment in their favor.]