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Archons

Archons are unholy elohim who stand out above the other unholy elohim in a situation. Archons start off with Obstruction Tokens. Unlike Inspiration Tokens, Obstruction Tokens can only be used defensively to protect the Archon. The option to add 40 to a Basic Attribute for 1 Cycle is also always an option for an Archon, even though it may sometimes have offensive as well as defensive benefits.

The higher the Domain of the Archon, the more Obstruction they will receive. The general rule is 3 Obstruction for each Tier, but ultimately, the Host may choose to give more or fewer to any Archons. The Host will determine which, if any, evil characters are considered to be an Archon in each situation.

Chief Archons

Sometimes the Host may determine an unholy elohim to be a Chief Archon and possibly one or more of their strongest cohorts may be Archons. Every Obstruction spent by a Chief Archon functions as if it were spent using a Specialization. Specializations are enhanced standard uses for Inspiration or Obstruction.

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[For
Flesh, there are Archons but no Chief Archons.]