Rules & Gameplay
In Allies of Majesty, all of the Players actively participate in the telling of a story. Each Player is responsible for the actions of their own elohim character and the overarching story is created and controlled by a person acting as the Host.
Tutorials & Aids
Tutorials and aids to help you explore the Allies of Majesty game system.
Space & Time
This sections explores the use and occupation of space and moving through it. It also covers the ...
Dominions
Dominions are boundaries of spiritual authority. Dominions are usually linked to a physical locat...
Treatments of Time
Time Time references in the game refer to the game world, and are independent of the way time p...
Taking Action
Actions Points Each time a character has an Activation, they will be given a certain number of A...
Occupying Space
Elohim do not occupy space in the material realm without purposely manifesting. They do, however,...
Measuring Distances
Measuring distances is an important part of gameplay. We measure distances to determine how far a...
The Dice Roll
A simple, single section and yet so very central of how the game is played.
Dice Rolls
Most things in Allies of Majesty are decided by the rolling of dice. These dice represent various...
Attribute Checks
Attribute Checks are usually made when trying to perform a task that puts a Basic Attribute to th...
Resist Checks
Resist Checks are Check Rolls made to Resist the effects of Resistible and Wearing Spiritual Effe...
Spiritual Presence & Sensing Spirits
This section deals with ways in which the presence of holy and unholy spirits affects an area and...
Affecting the Material Realm
The most common questions from players revolve around how their elohim characters interact with h...
Sensing Others
Spirits can sense the presence of one another when in very close proximity of 3” from one another...
Perception
Perception is the ability of an elohim to discern information by observing his surroundings. The ...
Surprise Segments
At any time an elohim or group of elohim are aware of an opposing elohim or group of elohim that ...
Concealing Your Glory & Manifesting
Elohim can conceal their glory. While their glory is concealed, they appear to other spirits as a...
Expressing Your Glory
Elohim can choose to fully express their glory. It takes concentration to express their glory and...
Melee Influence
Each elohim has a Magnitude that measures the weightiness of their spiritual presence. A great we...
Area Influence
As holy and fallen elohim become involved in a situation, their presence can affect the general a...
Social Interactions
This section deals with the ways in which elohim interact with and influence each other and humans.
Social Interactions
Both during and outside of War elohim will interact with one another. Elohim can also interact wi...
Social Interactions Involving Humans
While Social interactions are generally similar regardless of the Target, Social Interactions tha...
Human Social Attributes & Qualities
Human non-player characters, NPCs, have the same Social Attributes as elohim. Their values cannot...
Social Interactions Between Spirits
Social Interactions between elohim can further be defined by whether they are targeting an Ally, ...
Social Dominance
Social Interactions can be more powerful than some may anticipate. In addition to other effects, ...
Parley
Parley is when two opposing parties (individuals or groups) meet to discuss their differing goals...
War
A comprehensive treatment of combat in the spiritual world of Allies of Majesty.
What is War?
While many situations can be avoided or resolved without violent conflict, many situations cannot...
Rules of Engagement
The first thing that must be considered in any War is if there is any right to even have a War at...
Receiving Bonuses, Penalties, & Wear
Before we dive deeply into Conflict, we should describe how Attributes are raised and lowered dur...
Moving
It takes 1 Action Point to Move a character 1” in any direction. This includes directions that ca...
Striking
What is a Strike? A Strike is an attack. When an elohim Strikes they will make a Strike Roll wh...
Spiritual Effects
Spiritual Effects can be used by Ministering Spirits. The Ministering Spirit uses their Resolve t...
Songs
Songs can be sung by Minstrels. The Minstrel sings using their Passion to inspire reactions in th...
Other War Actions
Manifest or Shift a Weapon Defensive Stance Stand Ready Rest Eating and Drinking Using an ...
Condition
Condition relays the exhaustion level of the elohim. An elohim that becomes overtaxed, will refle...
Status
A elohim’s Status refers to their current overall state of being. If everything is in order, the ...
Other Special Effects
Surprised An elohim that is Surprised is unable to fully defend against Strikes made by the Sur...
Inspiration
As a Conflict progresses, the Players’ elohim will feel the effects of Inspiration or the lack th...
Recovery
Elohim do not sleep, unless spiritually induced. They do benefit from restful peace, however. ...
Winning the War
When all opposition is Defeated or otherwise removed, then the elohim have won and the War ends. ...