Gaining Inspiration & Obstruction
As play progresses, the player characters will feel the effects of how well or how poorly circumstances seem to be going for them. This is represented in the game through the use of Inspiration and Obstruction. Inspiration allows players to shift an instant in the game more into their elohim’s favor. Obstruction does the same for Archons, but can only used defensively.
Inspiration
Only player characters are able to gain and use Inspiration. Player characters start each Day with an amount of Inspiration based upon their Tier. They start with 3, 4, 5, or 7 Inspiration for Tiers:1-4 respectively.
Player characters can gain further Inspiration in the following ways:
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Distribution from the Inspiration Pool
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+1 Inspiration each time an enemy of at least equal Tier to the character is Defeated
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If the Defeated enemy is higher Tier than the player character, the character gains an additional +1 Inspiration for each Tier higher
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Defeating a Minion never awards Inspiration regardless of character Tier
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Completing a Social Objective
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Persuading a human or another character
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winning a Parley
In addition to these means of gaining Inspiration, the Host may also give the group or individual players Inspiration to honor a player who is really adding to the gaming experience by their enthusiasm or their roleplaying. While this may happen occasionally, it should certainly not be the expected norm.
A character may not have more than 12 Inspiration. If they would gain more than 12, any extra is not gained. If the player wishes to avoid missing out on Inspiration, they may immediately spend Inspiration to reduce their total.
Obstruction
Only Archons are able to gain and use Obstruction. Archons always start with an amount of Obstruction based upon their Tier. They start with 3, 6, 9, or 12 Inspiration for Tiers 1-4 respectively.
Further Obstruction is gained in the following manners:
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Distribution from the Obstruction Pool
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+1 Obstruction each time a player character or holy NPC of at least equal Tier to the Archon is Defeated
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If the Defeated character is higher Tier than the Archon, the Archon gains an additional +1 Obstruction for each Tier higher
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the players fail a Social Objective
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a human or another character becomes Persuaded in an unholy direction
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winning a Parley
An Archon may not have more than 12 Obstruction. If they would gain more than 12, any extra is not gained. The Host may immediately spend Obstruction to avoid the Archon missing out on Obstruction. If Obstruction would be gained while an Archon is not involved or present, the Host should instead trigger an Obstruction Event. If triggering an Obstruction Event this way, Obstruction will not be removed from the Obstruction Pool as a result of the Event.