Social Influence
Social Interactions can be more impactful than might be anticipated. In addition to other effects, successful Social Interactions performed on an enemy add Influence to the Target. Conversely, successful friendly Social Interactions can remove Influence. With enough Influence, a character can become Moved, Swayed, or Persuaded.
A successful Social Interaction adds or subtracts 0, 1, or 2 Influence depending on whether the Interaction was a Minor Success, a Success, or an Superb Success respectively. Each uncanceled 12 causes 1 more Influence to be gained or subtracted if the Interaction is at least a Minor Success. However, only 1 Influence can be added this way with a Minor Success and only 2 Influence can be added this way with a Success. There is no limit to this bonus with a Superb Success.
Moved
While a character has at least 3 Influence, they are Moved. While Moved, they become more vulnerable to further influence. A Moved character gains Influence more quickly.
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if Influence is gained from an Interaction, increase the total gained by 1
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any Influence caused by this character is reduced by 1
Swayed
Once a character has at least 7 Influence, they are Swayed. While Swayed, friendly Social Interactions targeting the character will suffer the following effects beginning immediately.
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Bane:1 to friendly Social Interactions targeting the character
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Bane:1 to Social Interactions made by the character
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Bane:2 to Self-Targeted Social Interactions made by the character
Persuaded
Once a character has at least 12 Influence, they are Persuaded and will need significant positive influence or time away from further negative influence to recover. The precise details of how they will behave while Persuaded are determined by the Host's discretion.
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Bane:2 to friendly Social Interactions targeting the character
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the character cannot make Social Interactions
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Remains Persuaded until Influence is brought down to 3 or less, then is treated as Swayed until Influence is brought down to 0.
No more than 14 Influence can be accumulated. Influence is related to the situation. The Host will determine when and how it is reduced naturally.
Influence and Humans
Humans can be affected by Influence in both directions. Influence first reduces any Influence accrued by the opposing side before building Influence for the influencer's side.
Influence Buffer
Sometimes the Host may choose to allow allies to buffer against future Influence, especially when Affirm Interactions are involved. This should not be the case with every friendly Social Interaction, but should be considered an option when the situation seems appropriate. No more than 3 points of future Influence should be able to be buffered against.