Social Influence
Social Interactions can be more impactful than might be anticipated. In addition to their other effects, successful Social Interactions can cause degrees of Influence. Conversely, successful opposing Social Interactions can reduce degrees of Influence. Influenced characters can become Moved, Swayed, or even Persuaded.
Persuaded | Superb Success with Bane:3 to change |
Swayed | requires 3 ticks to change |
Moved | requires 2 ticks to change |
Unaffected | requires 2 ticks to change |
Moved | requires 2 ticks to change |
Swayed | requires 3 ticks to change |
Persuaded | Superb Success with Bane:3 to change |
Ex. Herald attempts to Excite fear within an Unclean Spirit. After all Adjustments are made, Herald has a Superb Success, progressing the Unclean Spirit three ticks. The Unclean Spirit was presently Unaffected, and so two ticks will increase the Unclean Spirit to Moved and the remaining tick will leave it at Moved+. Only one more tick would be needed to increase the Unclean Spirit to Swayed.
Success
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progresses or reduces one tick
Superb Success
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progresses or reduces three ticks
Supreme Success
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progresses or reduces seven ticks
Moved
While Moved, a character becomes a little more resistant to Influence in the other direction.
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subtract 1 Adjustment to Interactions contrary to the direction Moved
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subtract 2 Adjustments to Self-Targeted Interactions contrary to the direction Moved
Swayed
While Swayed, the character becomes more resistant to Influence in the other direction. The character will also find it more difficult to Influence others.
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Bane:1 to friendly Social Interactions targeting the character
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Bane:1 to Social Interactions made by the character
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Bane:2 to Self-Targeted Social Interactions made by the character
Persuaded
Once a character is Persuaded, they will need significant positive influence or time away from further negative influence to recover. The precise details of how they will behave while Persuaded are determined by the Host's discretion.
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Bane:3 to friendly Social Interactions targeting the character
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the character cannot make Social Interactions that resist or conflict what they are Persuaded of
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requires a Superb Success (with the Bane:3) to reduce the character back to Swayed
Influencing Toward Specific Goals
When influencing humans toward a very specific goal, Influence for that specific direction should be tracked as a separate total. As such, the human may sometimes have different Influence levels relating to different desires or situations. This can be the case with elohim as well, but most often an elohim's Influence is reflective of their general state.
Influence and Allies
Allies that are generally in agreement have no need to change each other's mind, but can strengthen their shared stance, buffering each other from opposing Influence. Sometimes the Host may choose to allow allies to buffer ticks against future opposing Influence. This should be allowed as part of intentional roleplaying when the situation seems appropriate and not as part of regularly exploiting rules to maximize advantages. The Host will also determine how strongly buffered the characters can be.