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Perception

Perception is the ability of an elohim to discern information by observing his surroundings. The information gathered is mostly limited to the creativity of the Player trying to Perceive it. The information does need to be something that can be reasonably argued to be observable, even if it would be very difficult to Perceive. Perception can also be used by the Host to determine if the elohim naturally recalls information as being potentially pertinent without purposely intending to ponder it. Perception is only necessary in instances when the character would not reasonably expect to know the information easily. For example, if the character has reduced Speed because of a Song, it would be obvious that they are being affected by Sloth. If they see chains forming around another elohim, it would be apparent that Bind or Bondage is being used. Which Ministering Spirit is using the Spiritual Effect may not always be as readily apparent. 

Perception is considered a Social Attribute and is divided into "to Perceive" and "vs. Perceive". Perception is more of a static Attribute and most characters are considered to have average ability to Perceive and avoid being Perceived. A character can improve both of these abilities by assuming Defensive Stance and thereby behaving in a more alert and more cautious manner. Also, Messengers are blessed with increased abilities in both aspects of Perception. This aids them in performing the duties they were created for.

Incidental Perception vs. Intentional Perception

Perception works in two ways; Incidental Perception and Intentional Perception. Incidental Perception is when there is something that an elohim may incidentally Perceive just by being nearby but the elohim is not actively trying to Perceive it. Intentional Perception is when the Player is actively trying to Perceive specific information. 

In the case of Incidental Perception, the Host makes a secret Perception Check for the player. If the Perception Check is Passed, then the Host will reveal the information to the player. If the Perception Check is Failed, then the Host will proceed without drawing attention to the fact that a Perception Check was even made.

Incidental Perception Checks should be repeated occasionally if the character remains near the subject of the Perception. Definitely each time the elohim crosses into a closer range (based on the ranges in the Perception Modifiers below). If the elohim is certainly aware of a presence or is currently looking for another presence they are certainly aware of in a similar range or direction, then the elohim should get a bonus to their Incidental Perception in that instance. 

In the case of Intentional Perception, the player initiates by declaring to the Host what it is they would like to try to Perceive. The Host then makes a hidden Perception Check for the Player and informs the player what, if anything, their character Perceives. Sometimes the Host may require the use of Action Points in order to Intentionally Perceive multiple things in a row. The general rule is that a character can try to Perceive up to two things each Activation without requiring the use of Action Points. Being especially skilled and Perception, players with a Messenger character would be wise to make good use of Intentional Perception to gain valuable information that could affect their and choices or the choices of their allies.

When an elohim has a high "vs. Perceive" value, they may find it a beneficial option to engage in stealthy activity. While the enemy is unaware of an elohim's presence, Incidental Perception is used to determine if/when the enemy notices them. Once the elohim has been noticed, no further Perception Checks are needed to continue to notice the elohim unless they leave line of sight of the enemy or group of enemies. If having left line of sight, the Host will determined if situation warrants requiring Incidental Perception check once again. As a general guideline, if the elohim spends at least one complete Activation outside line of site, then a Perception Check might be warranted when they re-emerge. If the character steps behind a rock and enemies are watching the whole time, simply waiting and stepping back out will not likely warrant a Perception Check for them to be noticed. However, if the elohim enters a building by a front door and exits by the rear or side door later, the Host may determine the enemy would need a Perception Check to notice them.

Resolving Perception Checks

As stated before, the Host resolves all Perception Checks privately with the exception of Perception Checks made for Trained Eye, which are made by the player. This adds to realism in the story experience. Sometimes the roll may be so bad that the Host decides to give false information. With a private roll, the player does not need to pretend their character is acting on a false conclusion. They literally will be, provided the Host can keep the secret.

Interpreting Die Results

Each die in a Perception Check is interpreted as follows:

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  • 9-12 is a Pass representing that the character was discerning to a degree. 

  • 4-8 is a Neutral representing that the character failed to see to a degree. 

  • 1-3 is a Fail representing that the Target was guarded and undiscernible to a degree.

In regard to Epic Checks:

  • If the natural roll contains two or more uncanceled 12s (not canceled by a 1), the roll is considered an Epic Check and natural 12s may not be adjusted down in an Epic roll. 
  • If the natural roll contains three or more uncanceled 12's, it is automatically a Passed Check, regardless of how Adjustments would affect the final outcome. 
  • If the natural roll contains two or more uncanceled 1s (not canceled by a 12), the roll is considered an Epic Check and natural 1s may not be Adjusted up in an Epic Failure.
  • If the natural roll contains three or more 1s, it is automatically a Failed Check, regardless of how Adjustments would affect the final outcome.

Adjustments

There are no Factor Values for Perception Checks. Total and then compare the Adjustments for and against the Perceiving elohim, then apply the Adjustments. The result is the number of Adjustments and does not need to be translated.

Several things can modify the number of Adjustments in a Perception Check. The modifiers for a character "to Perceive" and then "vs. Perceive" when they are the one being Perceived. There are a lot of variables that can affect Perception, but the goal is not to be overly technical about the modifiers and get bogged down with them. Treat the information listed below as guidelines and suggestions for the Host. Ultimately, the Host is the only one who sees the Perception rolls and their ultimate purpose is to enhance the story, not detract from it with a long pause. That being said, here are several Perception modifiers that should give an idea of how different factors play in to Perception (+ indicated Adjustments in favor of the one Perceiving. - indicates Adjustments against the one Perceiving):

Incidental Perception

Incidental Perception Modifiers for Range 

Perceiving a presence out to 3”………………………….……………...….+12 (automatically sensed unless Glory is Concealed)
Perceiving a presence beyond 3” and out to 7”……………………....…...+7
Perceiving a presence beyond 7” and out to 14”…………………....…….+3
Perceiving a presence beyond 14” out to 21”……………...……......……...0
Perceiving a presence beyond 21” out to 28”……………….…...….……..-3
Perceiving a presence beyond 28” out to 40”…………….….....…...……..-7
Perceiving a presence beyond 40”…………….……………...……...……..-12 and -1 more for each 1” beyond 40”

Additional Modifiers for Incidental Perception

Total Magnitude being Perceived is less than 1………….......…….….…..-7
Total Magnitude being Perceived is 1-2.……....………….…...……...........-3
Total Magnitude being Perceived 3-6..…………………..……....…..……...0 
Total Magnitude being Perceived 7-11…………………..……....…..……..+3
Total Magnitude being Perceived 12-23………..………...…….................+7
Total Magnitude being Perceived 23-40………..………...…….................+12
If in the direction faced (45° cone).........…auto within 14”……otherwise +7
In the periphery of direction faced (45°-90° window)............…otherwise +3
When the elohim is aware of the presence………...............................….+3 
If the Perceived is Singing..………….....within 14”……. +5 within 21” (all -7” if structure or Dominion) 
Perceiving as a group………………..…….…...…...…….+½/non-Messenger, +1/Messenger (-1 to total) 
Perceiving a group…………………...…….…...…...…….+1/non-Messenger, +½/Messenger (-1 to total) 


Intentional Perception

Intentional Perception of an Elohim’s Details 

Perceiving the Tier of an elohim………….....……....auto within 21”…......+7 
Perceiving Good or Evil……………………...…........auto within 7”…........+3 
Perceiving the Order of an elohim………….............auto within 14”……..+7 (+12 if Target is a Beast) 
Perceiving the Discipline of an elohim…………………………..…...…..…+3
Perceiving how worn an elohim is in Endurance…………………….........+3
Perceiving how much Exertion an elohim has (relative to Stamina).........+3
Perceiving how worn an elohim is in Resolve or Passion……..……....…..0
Perceiving the approximate Rank/Power of an elohim………..….…..…...+3
Perceiving an approximate Basic Attribute of an elohim………..….....…..+3
Perceiving Social Motive Skills………....………...…………….….…...……0
Perceiving Social Motive Composures…….......……………....…….......…0
Perceiving if an elohim is in Defensive Stance….....auto within 21”….….+12

Intentional Perception of Other Information 

Perceiving what Song(s) is being sung…………………….….......…....….+7 (check Songs separately)
Perceiving how much SPP is invested into a Song…….….....…......…….-3 
Perceiving Boosting Spiritual Effect(s) affecting an enemy………………..0 (check Sp.Effects separately)
Perceiving how much Resolve is invested into a Spiritual Effect….......…-3
Perceiving direction while moving underground………........………...…....0

Intentional Perception Range 

Intentional Perception Range modifier out to 3” ……….…………….…....+3 
Intentional Perception Range modifier beyond 3” and out to 7”….............0 
Intentional Perception Range modifier beyond 7” and out to 14”..............-3 
Intentional Perception Range modifier beyond 14” out to 21”…........…....-7 
Intentional Perception Range modifier beyond 21” out to 28” …........…...-12 and -1 more for each 1” beyond


All Perception

Additional Modifiers 

Perceiving while in Defensive Stance………………………..….…….…….+3 
Being Perceived while in Defensive Stance………………....………………-3 
Perceiving an elohim who's Glory is Concealed…………..…...…….……..-12
If partially obstructed..............................negates auto Perception.............-2
If fully obstructed....................................negates auto Perception.............-5

 

Interpreting Perception Check Results

Perception Checks are overall Passed or Failed, but there are degrees within a Pass or Fail. The degree can make a difference in the final result. Results are judged as follows: 

  • 12 or more Passes = Epic Success; give significant bonus information 

  • 7-11 Passes = Superb Success; gives bonus information 

  • 3-6 Passes = Success

  • 1-2 Passes = Minor Failure, possibly Perceive vague, uncertain information 

  • 0 Passes-2 Fails = Failure; Absence of any information

  • 3 or more Fails = Superb Failure; Perceive false information

Once you have gotten comfortable with the system, the goal is to be able to quickly determine what degree is achieved without manually adjusting each die if possible. This helps Perception Checks to be resolved more quickly because they are usually in situations where longer interruptions can have a negatively impact.

A fallen Warrior is in Defensive Stance and trying to sneak up on Herald from behind across relatively open terrain. The Warrior crosses into a Range inside 14”. 

The Host makes a Perception Check for Herald. They total up the Adjustments giving: +3 for Herald being a Multi-Order Messenger, +3 for Range, and -3 for the Warrior being in Defensive Stance. 

The net total is +3 and so the Host makes 3 Adjustments to the Perception Check roll in Herald’s favor.

Perception with Groups & Scouting 

The Host will often make only one Perception Check on behalf of an entire group in the interest of expediency. When Perceiving, the Host should consider the character who would have the most total Adjustments in their favor and then improve for group size. When being Perceived, the Host should consider the character who would have the least total Adjustments in their favor and then reduce for group size. In order to be treated separately in terms of Perception (both Perceiving and being Perceived), a character needs to be at least 7” apart from the nearest group member. All characters within 7” of another character will generally be combined for Perception purposes.

For this reason, Messengers may often wish to travel at least 7" ahead or peripheral to the larger group in order to take full advantage of their stealth. They may Perceive a potential threat before that threat Perceives their allies, allowing a Surprise attempt or avoiding an unnecessary Conflict.

Objects & Line of Sight 

Elohim can pass through physical objects, but they cannot see through them. If an elohim attempts to Strike an enemy they cannot see, the Host will determine an appropriate penalty based upon Perception, Range, and how much the Target has moved since last seen. 

Hearing Others 

The following are appropriate distances to hear and understand each kind of audible communication:

0”-3” Whisper
3”-7” Speaking
7”-14” Projecting
14”-21” Yelling

Each kind of communication can be Perceived, noticed, one range further, but cannot be understood without a successful Perception Check. A successful Perception Check enables understanding one range category further away. A Superb Pass can shift the Range by 2 categories. An Epic Pass can shift 3 categories of Range. Most normal levels of sound are not Perceivable outside 21”. An exception is a Lion’s roar, which can be heard as far as 40” away.