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Goat Family (Corruption of the Sheep Family)

Song Name 

Tier

Class

Comp.

Effect 

Goat for Azazel 

1st

M-O-S

21

Manifests a goat that takes WearE for evil 

Goat Call 

1st

M-O-S

40

Manifests 3 Goats that Strike good 

Cursed Goat for Azazel

2nd

M-O-S

40

Manifests a goat that takes WearE for evil 

Cursed Goat Call 

2nd

M-O-S

80

Manifests 3 Goats that Strike good 

Unholy Goat for Azazel

3rd

M-O-S

80

Manifests a goat that takes WearE for evil 

Unholy Goat Call 

3rd

M-O-S

144

Manifests 3 Goats that Strike good 

Anathema 

Arch

M-O-S

144

Manifests a goat that draws good & heals evil


Goat for Azazel manifests a Goat that appears within Melee Range of the Minstrel. This Goat is a manifestation based on men’s sin in refusing their need for salvation, blaming others. The Goat takes all WearE for evil within 12” of the Goat. 

The Goat has a Speed of 7 and Moves as if in Defensive Stance. When it does act, it wanders toward the nearest good to it until it reaches a range of 7” from the Minstrel or is within Melee Range of an enemy at which point it will stand still instead. If the Minstrel Moves farther away from the Goat, the Goat will not move to return to the 7” Range, but if the Minstrel moves beyond the range of the Song from the Goat, the Goat will fade away and remanifest within Melee Range of the Minstrel. 

The Goat is always considered Prone, always has Normal Status, and has 0 in every Attribute except Endurance. Its Endurance is equal to 40 times the SPP. Any change in SPP adjusts both Endurance and Current Endurance equally. Once the Goat’s Current Endurance reaches 0, the Goat dissipates, all remaining WearE is dealt to the original recipient, and the Song ends on the next Cycle. Anything that would Wear Resolve or Passion has no effect on the Goat. This Song can only be sung once during a Conflict. 

Goat Call manifests 3 phantasmal Goats that appear within Melee Range of the Minstrel at the end of the Activation in which he begins to sing this Song. These Goats are manifestations that embody the effects of the sins of men. The Minstrel can guide these Goats and they each Move up to 7” after each Activation the Minstrel has. 

The Precision of these Goats is equal to the invested SPP. Their Force is equal to 3+SPP. Their Strikes have a “12” Effect that add +1 Exertion per Tier of the Target as well as a Passion Effect (Passion amount is SPPx20) that adds +1 Exertion per Tier of the Target for each Passion Effect. 

Goats Strike by passing through the body space of an enemy. Each Goat may only Strike one Target during each Activation it acts, but multiple Goats can each Strike the same Target. The Minstrel may choose to have any of the Goats Stand Ready to Move. Goat’s Strikes resemble Ranged Strikes as they are not affected by Melee Influence, do not suffer Defensive Hits, and cannot Falter from “1”s. Neither can Goats be the Target of Strikes, Spiritual Effects, or Songs. 

Goats cannot remain manifested outside of 12” from the Minstrel. Once a Goat is outside that Range, it will fade away immediately and then remanifest within Melee Range of the Minstrel at the end of the Minstrel’s next Activation. Alternatively, the Minstrel can choose at the end of any of his Activations to have any the Goats fade out and remanifest near him, ready to act. 

Cursed Goat for Azazel can manifest a Goat with more Endurance. 

Cursed Goat Call can utilize more Passion.

Unholy Goat for Azazel can manifest a Goat with even more Endurance. 

Unholy Goat Call can utilize even more Passion.

Anathema manifests a Goat that behaves in a manner similar to the Scapegoat. 

Like the Goat for Azazel, this Goat takes all WearE for allies within 12” of the Goat. The Goat has a Speed of 7 and Moves as if in Defensive Stance. When it does act, it wanders toward the nearest good to it until it reaches a range of 7” from the Minstrel or is within Melee Range of the enemy at which point it will stand still instead. If the Minstrel moves farther away from the Goat, the Goat will not move to return to the 7” Range, but if the Minstrel moves beyond the range of the Song from the Goat, the Goat will fade away and remanifest within Melee Range of the Minstrel. 

The Goat is always considered Prone, always has Normal Status, and has 0 in every Attribute except Endurance. Its Endurance is equal to 20 times the SPP. Any change in Song’s Passion adjusts both Endurance and Current Endurance equally. 

All good within 12” of the Goat are drawn to direct their Strikes toward this Goat until its Current Endurance reaches 0. Good can make one attempt to Resist this draw using Resolve and the results last for the entirety of the Song. Causing Wear to good that is drawn to attack the Goat will cause them to ignore the draw for the rest of the Song. 

When the Goat’s Endurance reaches 0 the Goat dissipates and the Minstrel may choose to restore Current Endurance (received immediately) equal to the Song’s Passion when the Goat dissipated, divided as he chooses, to any evil within 12” of himself, including himself. This Current Endurance may be used to restore Current Endurance to those who are Defeated. When the Goat dissipates, the Song ends on the next Cycle. This Song can only be sung once per day.