Obstinacy Family (Corruption of the Perseverance Family)
Spiritual Effect Name |
Tier |
Class |
Resolve |
Effect |
Harden |
1st |
A-O-B |
7/7 |
Give up to 2 Guard |
Entrench |
1st |
A-O-B |
7/12 |
+21 Resolve, WearR reduced by ¼ |
Stubbornness |
1st |
A-O-B |
12/12 |
+21 Endurance, Negates additional Exertion from Weary |
Defiled Harden |
2nd |
A-O-B |
12/12 |
Give up to 4 Guard |
Defiled Entrench |
2nd |
A-O-B |
12/21 |
+40 Resolve, WearR reduced by ⅓ |
Defiled Stubbornness |
2nd |
A-O-B |
24/24 |
+40 Endurance, Negates Weary Exertion & Weakened |
Corrupt Harden |
3rd |
A-O-B |
21/21 |
Give up to 6 Guard |
Corrupt Entrench |
3rd |
A-O-B |
21/40 |
+80 Resolve, WearR reduced by ⅓ |
Corrupt Stubbornness |
3rd |
A-O-B |
40/40 |
+144 Endurance, Negates Weary Exertion & Weakened |
Impudence |
Arch |
A-O-B |
144/144 |
Recover 40 End, Res, & Pass each Activation |
Harden allows the Ministering Spirit to apply their own (natural) Guard to increase the Guard of another by that amount. The Ministering Spirit’s Guard is reduced by half of the amount applied (rounded down for each Target). The Guard is given individually to each Target. The Ministering Spirit must have enough Guard to give to each Target separately and may not reduce his own Guard below 0. Unlike usual, multiple instances and versions of this Spiritual Effect can stack on the same character.
Entrench increases the Target’s Current Resolve by 21. It also reduces any WearR received by one fourth. Entrench versions will have no effect when used on an elohim who is already Defeated. If the Ministering Spirit uses this Effect on themself, they pay the Resolve Cost of a 2nd Target, even if they are the only Target. If they have paid the higher amount and and they add a 2nd Target later, they can pay the lower Cost for that Target.
Stubbornness increases the Target’s Current Endurance by 21. It also negates the It also negates the additional Exertion gained from the Weary Condition. Stubbornness versions will have no effect when used on an elohim who is already Defeated.
Defiled Harden increases the amount of Guard the Ministering Spirit can give.
Defiled Entrench gives a larger increase to Resolve. It also further reduced WearR received by one third instead of one fourth. If the Ministering Spirit uses this Effect on themself, they pay the Resolve Cost of a 2nd Target, even if they are the only Target. If they have paid the higher amount and and they add a 2nd Target later, they can pay the lower Cost for that Target.
Defiled Stubbornness gives a larger increase to Endurance and also negates the effects of Weakened Status.
Corrupt Harden further increases the amount of Guard the Ministering Spirit can give.
Corrupt Entrench gives an even larger increase to Resolve. If the Ministering Spirit uses this Effect on themself, they pay the Resolve Cost of a 2nd Target, even if they are the only Target. If they have paid the higher amount and and they add a 2nd Target later, they can pay the lower Cost for that Target.
Corrupt Stubbornness gives an even larger increase to Endurance.
Impudence restores 40 current Endurance, Resolve, and Passion to the Target at the beginning of each of their Activations. Also, they will remain at Normal Status until they reaches -40 Endurance, Resolve, or Passion (then becoming Defeated). Nothing may change their Status from Normal until they have reached -40 Endurance, Resolve, or Passion. Impudence cannot be used to restore a character already Defeated by Endurance.