Skip to main content

Locust

locust_man.jpgRepresents: Bringing to Ruin, Devouring of Necessities, turning blessing to curse, opposite of provision
Locusts in Allies of Majesty relish in bringing about ruin and loss. They are swift and fairly strong, biting with their mandibles or spewing toxic spit at a distance. Locusts’ attacks can add poison which can lead to weakness and fatigue. Locusts beat their membranous wings creating the musical effects of the Minstrel Songs: Haste, Tempest, and Projectile Vomiting. When several Locusts are in close proximity to one another, they have a swarming effect that uses the Spiritual Effect Dark Void, obscuring sight of them and wearing nearby enemies’ Resolve.

Weapon Effects

Locusts bite their enemies or spit corrosives at them from mid-range. The spit can only be used once in each Activation the Locust has. It causes no Wear, and instead adds Poison equal to 30% of the resulting Force total from the Strike.

When their enemies approach or they think the timing is right, Locusts will begin to bite them with corrosive jaws.

Weapon Effect 

Standard Effect 

Passion Effect 

Toxic Bite

12 = Poison:2 (1/Strike) 

Poison:2

Toxic Spit

Mid-Ranged (1/Activation), no Wear, Poison = 30% Force; 12 = Poison:2

Poison:2


Spiritual Effects

While four or more Locusts are within a 7" area, a swarming effect is in place, and Dark Void is activated. The center of the effect is measured from whatever point the Host determines is closest to the center of the swarm. In order to maintain the swarm, the Locusts may need to Stand Ready so then can all Move together. The version of Dark Void activated is equal to the highest Tier of which at least four of the Locusts equal to or higher. The Allotment is figured using the combined Resolve of the swarm. If the swarm is moving together, wait until they have all moved before holy elohim make Resist Checks vs. Dark Void.

Dark Void from the Presence Family 

Song Name 

Tier

Class

Comp.

Effect 

Dark Void 

1st

M-O-W

40+X

2 less Precision vs. the MS; 9(3) WearR

Defiled Dark Void 

2nd

M-O-W

80+X

4 less Precision vs. the MS; 18(6) WearR

Corrupt Dark Void

3rd

M-O-W

120+X

6 less Precision vs. the MS; 27(9) WearR


Dark Void
causes the Locusts to produce an aura that seemingly shuns all light near them, distracting any who would Strike them. They also Wear the Resolve of any good within 7” of them. Dark Void can cause Precision to fall to a negative value. Dark Void is a bold statement and the Locusts may not be in Defensive Stance while using Dark Void. If the Locusts are currently in Defensive Stance, using Dark Void will immediately remove them from Defensive Stance. Dark Void does require Line of Sight to deal Wear. The WearR can be caused no more than once each Cycle after the first included Locust's Activation and is Resistible using Resolve. 

Defiled Dark Void causes the Locusts to repel more light, giving greater distraction and causing greater Wear to Resolve. 

Corrupt Dark Void causes the Locusts to repel even more light, giving yet greater distraction and causing even greater Wear to Resolve. 


Songs

Locusts have the ability to sing Haste, Tempest, and Projectile Vomiting versions. Once becoming a Locust Beast, they can also sing Prevailing Current. They do this using their wings which means they can continue to Sing even if Gagging, but not if Held.

Haste and Tempest from the Speed Family

Song Name 

Tier

Class

Comp.

Effect 

Haste 

1st

A-O-B 

12

Adds 1 + (SPP/2) Speed 

Tempest 

1st

M-O-S 

40

Doubles or Halves (SPP) Distances

Cursed Haste 

2nd

A-O-B 

21

Adds 1 + (SPP/2) Speed 

Cursed Tempest 

2nd

M-O-S 

80

Doubles or Halves (SPP) Distances

Unholy Haste 

3rd

A-O-B 

40

Adds (SPP/2) Speed 

Unholy Tempest 

3rd

M-O-S 

144

Doubles or Halves (SPP) Distances

Prevailing Current

Arch

M-O-B/R 

144

Furthers or precludes Songs & Ranged Attacks


Haste
 inspires evil to act with increased Speed (any halves are rounded down). 

Tempest manifests a strong wind that doubles some of the distance moved by allies and also halves the distance moved by up to Tier:1 good. The amount of distance halved or doubled each Segment is equal to the SPP invested. Multiple instances can compound to increase the amount of distance halved or doubled, but it will still only be halved or doubled. Repositioning while performing a Maneuver is also affected.

Unlike most Songs, the Range of this Song is constant. The Song’s effect begins and ends with the last Action Point that puts a character into or out of Range. Any Strikes and their associated Moving are based upon the Range when the Strike was initiated. This Song is not Resistible. 

Cursed Haste inspires evil to act with further increased Speed. 

Cursed Tempest manifests a stronger wind that can also affect up to Tier:2 good. 

Unholy Haste inspires evil to act with even further increased Speed. 

Unholy Tempest manifests an even stronger wind that can also affect all good. 

Prevailing Current manifests a powerful wind that speeds or slows the progress of Songs (including this one) and Ranged Strikes. Evil’s Songs and Ranged Strikes are furthered by 0.5” for every 2 SPP invested by the singing Locust. The Ranges of Good Songs and Ranged Strikes passing through the Song’s Range are precluded by 3”(1”) immediately upon touching the Range of this Song. This Song is Resistible using Passion. It is Resisted with each individual Strike and once each Cycle for Songs per singing Minstrel. 

Projectile Vomiting from the Revulsion Family

Song Name 

Type

Class

Comp.

Effect 

Projectile Vomiting 

1st

A-I-R

40

Evil vomits on good, inflicting Poison

Cursed Projectile Vomiting

2nd

A-I-R

80

Evil vomits on good, inflicting Poison

Un. Projectile Vomiting 

3rd

A-I-R

144

Evil vomits on good, inflicting Poison


Projectile Vomiting inspires evil including the Locust to become disgusted at their own sin. This causes them to Falter:3 and take 3 Exertion while they vomit. They can target this vomit at an elohim within 12”. Good hit with any amount of vomit must Resist or Falter:3 and immediately receive Poison equal to half the vomiting evil’s Power (minimum of Poison:1) unless Resisting. This effect is repeated for each instance of vomit to hit the elohim. The singing Locust can choose whether or not to be affected by this Song.

If an elohim other than a Locust is vomiting they cannot continue singing. Any Songs affecting characters will continue to do so for the rest of their Duration, but when the Minstrel would choose Songs for their next Cycle, they will not be able to continue any Ongoing Songs they had Sung the previous Cycle. If the Minstrel vomits during their first Activation of their next Cycle, they cannot Sing at all during that Cycle. This Song is Resistible using Resolve. Any evil affected may also try to Resist this Song if they so choose.  

Cursed Projectile Vomiting has a greater chance to affect good with the sin of evil. 

Unholy Projectile Vomiting has an even greater chance to affect good with the sin of evil. 

Attributes

Locusts are treated as Minstrels but have improved Might and Swiftness, receiving an additional 7 at 1st Domain, this increases to 21 at 2nd Domain, 40 at 3rd Domain, and 80 once becoming a Locust Beast.

Size and Mutations

Locusts fit the standard rules of Occupying Space for elohim. However, the height is of course skewed when not standing upright. Also, like all bestial elohim, Locusts will gain varying Mutations when increasing in Tier.

The example below shows a sampling of Locusts increasing from 1st Domain to Locust Beast. In this instance, the Mutations gained in order are: Pouncing Paws, Rending Jaws, and Crushing Claw.

image-1664431518145.jpg