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Speed Family (Corruption of the Speed Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Haste

Cursed Haste

Corrupt Haste

Prevailing Current

2

Sloth

Cursed Sloth

Corrupt Sloth

3

Tempest

Cursed Tempest

Corrupt Tempest



Haste

Haste inspires unholy elohim to act with increased Speed.

Cursed Haste and Corrupt Haste each increase the maximum Speed given.


Class

Complexity

Effect

Haste

Affecting

Ongoing

Boosting

21

adds 1 Speed +1 for each Level of Effect (max 3 LoE) to all unholy elohim

Cursed

Haste


40

adds 1 Speed +1 for each Level of Effect (max 7 LoE) to all unholy elohim

Corrupt

Haste


80

adds 1 Speed +1 for each Level of Effect (max 12 LoE) to all unholy elohim


Sloth

Sloth demotivates holy elohim, reducing their Speed by 6(2). Speed cannot be reduced below 3 in this way. This Song is Resistible using Passion.

Cursed Sloth reduces Speed by 9(3). Corrupt Sloth reduces Speed by 12(4).


Class

Complexity

Effect

Sloth

Affecting

Ongoing

Resistible

21

reduces Speed of all holy elohim by 6(2)

Resisted using Passion

Cursed

Sloth


40

reduces Speed of all holy elohim by 9(3)

Resisted using Passion

Corrupt

Sloth


80

reduces Speed of all holy elohim by 12(4)

Resisted using Passion


Tempest

Tempest manifests a strong wind that doubles the distance covered by the Minstrel and their allies when Moving and causes up to Tier:1 holy elohim to Move as though in Defensive Stance while within Range.

Tempest doubles up to 2” of Movement and requires 2 SPP to be invested. Unlike most Songs, the Range of Tempest is constant. If a character Moves into Range, the Song takes effect after the last Action Point that puts them into Range and ends with the last Action Point that puts a character out of Range. Any Moving done while Striking is resolved depending on the character’s condition when they began the Strike. If within Range, the entire Move with the Strike is affected. If outside of Range, the entire Move with the Strike is unaffected. Multiple instances of Tempest do not Stack. Apply only the strongest version. Overlapping Winds of Heaven and Tempest offset each other. If one is a higher Tier, then apply only the higher Tier where they overlap. If the Minstrel is Defeated or stopped from Singing, Tempest ceases having an effect after the current Segment ends.

Cursed Tempest doubles up to 4" Moved by unholy elohim, affects up to Tier:2 holy elohim, and requires 4 SPP to be invested. Corrupt Tempest doubles up to 6" Moved by unholy elohim, affects up to Tier:3 holy elohim, and requires 6 SPP to be invested. 


Class

Complexity

Effect

Tempest

Manifesting

Ongoing

Self

21

doubles up to 2" Moved by unholy elohim

holy elohim Move as if in Defensive Stance

affects up to Tier:1 holy elohim

Cursed

Tempest


40

doubles up to 4" Moved by unholy elohim

holy elohim Move as if in Defensive Stance

affects up to Tier:2 holy elohim

Corrupt

Tempest


80

doubles up to 6" Moved by unholy elohim

holy elohim Move as if in Defensive Stance

affects all holy elohim


Prevailing Current

Prevailing Current manifests a powerful wind that speeds or slows the progress of Songs (including this one) and Ranged Strikes. Unholy Songs and Ranged Strikes are furthered by 0.5” for every 2 SPP invested by the singing Minstrel. The Ranges of holy Songs and Ranged Strikes passing through the Song’s Range are precluded by 3”(1”) immediately upon touching the Range of this Song. Prevailing Current is Resistible using Passion. It is Resisted with each individual Strike and once each Cycle for Songs as a whole per singing Minstrel.


Class

Complexity

Effect

Prevailing

Current

Manifesting

Ongoing

Boosting

Resistible

144

adds 0.5" Range to unholy Ranged Strikes & Songs for each Level of Effect (max 24 LoE)

reduces Range of holy Ranges Strikes & Songs by 3"(1")

Resisted using Passion