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Rouse Family (Corruption of the Heal Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Invigorate

Defiled
Invigorate

Corrupt
Invigorate

Dread
Dragon Image

2

Spurring Push

Defiled

Spurring Push

Corrupt

Spurring Push


3

Spoiled Manna

Defiled
Spoiled Manna
Corrupt
Spoiled Manna

4

Rouse

Defiled Rouse Corrupt Rouse

Invigorate

Invigorate allows the Ministering Spirit to reduce the Exertion of another by taking half that much Exertion upon themself. Additionally, Invigorate can remove Poison:1 for each Exertion they are willing to take upon themself.

The Ministering Spirit must be in Melee range of the recipient to use this Spiritual Effect. Invigorate does not add Exertion beyond what is taken from the Target, however Exertion taken through Invigorate cannot be ignored. A Ministering Spirit who takes Exertion using an Invigorate version cannot benefit from an Invigorate version until the beginning of their 3rd Activation after using Invigorate.

Defiled Invigorate reduces 3 Exertion for every 1 the Ministering Spirit takes upon themself, and Poison:2 can be removed for every 1 Exertion the Ministering Spirit takes upon themself. Corrupt Invigorate reduces 4 Exertion for every 1 Exertion the Ministering Spirit takes upon themself, and Poison:3 can be removed for every 1 Exertion the Ministering Spirit takes upon themself.


Class

Allotment

Effect

Invigorate

Affecting

Immediate

Boosting

Fixed

7

remove Exertion from Target

receive half of Exertion removed

remove Poison from Target

receive Exertion equal to Poison removed

Defiled
Invigorate


14

remove Exertion from Target

receive 1/3 of Exertion removed

remove Poison from Target

receive Exertion equal to half Poison removed

Corrupt
Invigorate


28

remove Exertion from Target

receive 1/4 of Exertion removed

remove Poison from Target

receive Exertion of 1/3 Poison removed

Spurring Push

Spurring Push prods another to continued action. The Ministering Spirit may give some of their own Current Endurance to Restore the Current Endurance of the Target. The amount Restored is twice the amount given up. Alternatively, Spurring Push can give the recipient 2 additional Action Points during their next Activation. It can do both at once for twice the Allotment.

Action Points from multiple instances of Spurring Push can stack, but no elohim can act with more than 12 AP during a single Activation. The Ministering Spirit can become Weary, Fatigued, or Defeated from giving Endurance and cannot give more than they currently have. In addition, a Ministering Spirit receiving Endurance from an Affecting Spiritual Effect in the Rouse Family or from a version of Sacrifice cannot release Endurance for Spurring Push for 2 Cycles afterward. The Ministering Spirit must be in Melee range of the recipient to use Spurring Push. 

Defiled Spurring Push Restores thrice the Current Endurance given and adds 3 Action Points. Corrupt Spurring Push Restores four times the Current Endurance given and adds 4 Action Points.


Class

Allotment

Effect

Spurring Push

Affecting

Immediate

Boosting

Fixed

12

either: +2 Action Points to Target
or: Restore Endurance to Target
Restores twice the amount given
both: Allotment becomes 24

Defiled

Spurring Push


24

either: +3 Action Points to Target
or: Restore Endurance to Target
Restores three times the amount given
both: Allotment becomes 48

Corrupt

Spurring Push


40

either: +4 Action Points to Target
or: Restore Endurance to Target
Restores four times the amount given
both: Allotment becomes 80


Spoiled Manna

Spoiled Manna manifests 3 clusters of spoiled, worm-filled manna (a fine, white, flake-like substance) that form on the ground near the Ministering Spirit. These loaves last for 1 Day and can be thrown down within Melee Range using 1 Action Point. Any holy elohim within 3” of the rotten Manna is disgusted by the smell and must pass a Resolve Check vs. the Allotment of the Spoiled Manna version used or receive 6(2) Exertion. While an elohim can be made to Resist multiple clusters during the same Segment, no more than one can actually add Exertion to an elohim within the same Segment.

When a source is needed for reference, the source is considered the Ministering Spirit who created the Spoiled Manna.

Defiled Spoiled Manna manifests 7 clusters. Corrupt Spoiled Manna manifests 12 clusters. Only one version of Manna may be used each Day.


Class

Allotment

Effect

Spoiled Manna

Manifesting

Immediate

Self

Fixed

40

Creates 3 Manna Clusters

each sickens holy elohim adding 6(2) Exertion

Manna Clusters last 1 Day

Defiled

Spoiled Manna


80

Creates 7 Manna Clusters

each sickens holy elohim adding 6(2) Exertion

Manna Clusters last 1 Day

Corrupt

Spoiled Manna


144

Creates 12 Manna Clusters

each sickens holy elohim adding 6(2) Exertion

Manna Clusters last 1 Day


Rouse

Rouse allows the Ministering Spirit to give some of their own Current Endurance, Resolve, or Passion to Restore the Current value of at Target in Melee Range, even a Defeated Target. The amount Restored is equal to the amount given up.

The Ministering Spirit can become Weary, Fatigued, or Defeated from giving Endurance and cannot give more than they currently have. In addition, a Ministering Spirit receiving Endurance from an Affecting Spiritual Effect in the Rouse Family or from a version of Surrogate cannot release Endurance for Rouse for 2 Cycles afterward. 

Defiled Rouse Restores twice the Current Endurance given up in Melee Range to a Defeated Target. Corrupt Rouse Restores three times the Current Endurance given up in Melee Range to a Defeated Target.


Class

Allotment

Effect

Rouse

Affecting

Immediate

Boosting

Fixed

21

Restore Endurance, Resolve, or Passion to Target

Current value reduced by the amount Restored

can Restore Target Defeated in Endurance

Defiled

Rouse


40

Restore Endurance, Resolve, or Passion to Target

Current value reduced by half the amount Restored

can Restore Target Defeated in Endurance

Corrupt

Rouse


80

Restore Endurance, Resolve, or Passion to Target

Current value reduced by 1/3 the amount Restored

can Restore Target Defeated in Endurance


Dread Dragon Image

Dread Dragon Image manifests a Staff with a fiery leviathan on top of it. The Ministering Spirit can use the last two Action Points in any of their Activations to raise the Staff in the air. If doing so, until the Ministering Spirit’s next Activation any ally (not including the Ministering Spirit) who is Poisoned, is Weakened or is Defeated within 12” may immediately look upon the leviathan in fear of the dragon and rebellious defiance. Any who do will have all Poison removed, be Restored to Normal Status, and have their current Endurance, Resolve, and Passion immediately Restored to half of their natural maximum (this will not lower any Abilities currently above this level).

While the Staff is raised, the Ministering Spirit gains no Guard from its Standard Effect and cannot be in Defensive Stance. The Ministering Spirit cannot make Strikes while using this Spiritual Effect. If holding an Item other than a Staff, the Item is put away and can be automatically re-equipped when the Spiritual Effect is ended.


Class

Allotment

Effect

Dread

Dragon Image

Manifesting

Ongoing

Self

Fixed

144

removes all Poison from Weakened & Defeated unholy elohim
Restores Endurance, Resolve, & Passion to at least half
Ministering Spirit must use 2 Action Points each Activation