Restriction Family (Corruption of the Restraint Family)
Spiritual Effect Name |
Tier |
Class |
Resolve |
Effect |
Loose Evil |
1st |
A-I-B |
7 |
Removes Tier:1 Hold, Slow for 2 Cycles |
Bondage |
1st |
M-O-R |
21-80 |
Binds Target with Chains |
Barrier |
1st |
M-O-S/R |
21-80 |
Blocks passage up to 3” radius |
Defiled Loose Evil |
2nd |
A-I-B |
12 |
Removes Tier:2 Hold, Slow for 2 Cycles |
Defiled Bondage |
2nd |
M-O-R |
40-160 |
Binds Target with Chains |
Defiled Barrier |
2nd |
M-O-R |
40-160 |
Blocks passage up to 7” radius |
Corrupt Loose Evil |
3rd |
A-I-B |
21 |
Removes Tier:3 Hold, Slow for 2 Cycles |
Corrupt Bondage |
3rd |
M-O-R |
80-240 |
Binds Target with Chains |
Corrupt Barrier |
3rd |
M-O-R |
80-240 |
Blocks passage up to 12” radius |
Unshakable Bonds |
Arch |
M-O-R |
144-400 |
Unbreakable Chains that Bind & lower Status |
Loose Evil removes, cancels, or prevents anything of up to Tier:1 that would cause the Target to be Bound, suffer a reduction in Speed, or Falter (from a Tier:1 or lower source). This Spiritual Effect specifically counters Impedance, Winds of Heaven, Bind, any Grapple abilities, and Falter. It does not affect Knockback or any distance hinderances related to Defensive Stance or acting as though in Defensive Stance. The effects persist for 2 Cycles and takes effect immediately.
Bondage allows the Ministering Spirit to hold its Target with strong chains. While held, the Target is Prone. The chains begin to form when the Spiritual Effect is initiated, but do not actually constrict until the Target has Checked to Resist. If Resisted, the chains are broken. This Effect is Resistible using Might.
Once the chains have Bound the Target, the Target or any other character in Melee Range can attempt to break the chains by making a Might Check vs. the Resolve invested into the Spiritual Effect and spending 3 Action Points and adding 3 Exertion for each attempt. If the chains are broken in this way, the Target is no longer Prone, but does immediately Falter:3.
If a Target is currently Bound, another Ministering Spirit may also add their own Bondage Spiritual Effect without triggering an immediate Resist Check. In this case, the Resolve invested into the Bondages are added together to determine the total that must be Checked against to break the Chains. This total cannot exceed the maximum allowable Resolve investment of the highest version affecting the elohim. If the initial Bondage is ended, the additional Bondage(s) will continue as the highest version still in use.
Barrier allows the Ministering Spirit to manifest a spherical, translucent Dominion that can be used in one of two ways, either as a Shield or a Prison.
The radius of the Dominion is determined by the Ministering Spirit when the Spiritual Effect is initiated and can be centered on any location within 7” of the Ministering Spirit at that time. After it is manifested, the Dominion radius cannot be changed. The Dominion from Barrier is unable to stop or restrict anything Tier:3 or higher.
The first use is referred to as Shield and prevents all passage into the Dominion. Characters can freely exit the Dominion at any time. The Shield cannot be moved and can be maintained out to 12” from its center.
Multiple Ministering Spirits can cooperate to use the same version of Barrier Shield simultaneously to cover a larger area. The Resolve investment of a cooperative Dominion is figured as the total Resolve invested by all participating Ministering Spirits divided by the number of participating Ministering Spirits. If one participating Ministering Spirit ends Barrier, the entire cooperative Barrier is ended.
The second use is referred to as Prison and prevents passage in or out of the Dominion. This use can only be initiated encompassing one or more Targets that are currently Weary, Fatigued, Weakened, or Defeated. It can be maintained out to 40” and can be moved by the Ministering Spirit, provided the Ministering Spirit remains within 7” while moving it, at a rate of 3” each of their Activations and no more than 7” each Cycle.
Both uses of Barrier are resistible using Resolve and are Resisted a bit differently than other Spiritual Effects. Characters may attempt to tear down the Dominion using 3 Action Points and adding 3 Exertion. The Dominion has a Breaking Point of 12. As characters make Resist Checks while trying to tear down the Dominion, Stress Points are accumulated and eventually shatter the Dominion if reaching a total equal to the Dominion’s Breaking Point, immediately ending the Effect. 3 Stress Points are removed each Activation when the Ministering Spirit chooses to maintain the Effect (or the Ministering Spirit with the highest Swiftness if a cooperative Barrier Shield).
1 Stress Point is added for each uncancelled “Pass” when attempting to tear down the Dominion. Each uncanceled Fail in Check Rolls to tear down the Dominion causes Falter:1 to the character making the attempt. Sources of a higher or lower Tier have the Stress Points of their attempt multiplied or divided, respectively, by the difference in Tier with the Barrier plus 1.
Due to the exertion needed to manifest and maintain Barrier, any Ministering Spirit investing more than half of the maximum possible Resolve to form and/or maintain the Barrier at any point must wait 1 Cycle before using the same or higher version of Barrier.
Defiled Loose Evil removes or cancels things of up to Tier:2.
Defiled Bondage increases the amount of Resolve that may be applied into the chains. If used on Tier:1, Defiled Bondage can affect 2 Targets.
Defiled Barrier increases the maximum strength of the Dominion and can now stop up to Tier:3.
Corrupt Loose Evil removes or cancels things of up to Tier:3.
Corrupt Bondage further increases the maximum strength of the Dominion and can now stop all Tiers. If used on Tier:2 and lower, Corrupt Bondage can affect 2 Targets. If used on Tier:1, it can affect 4 Targets.
Corrupt Barrier further increases the maximum strength of the Dominion and can now stop all Tiers.
Unshakable Bonds creates unbreakable chains that Hold the Target and additionally prevent the Target from Singing. While Held, the Target’s Status is lowered one classification to Weakened or Defeated. Resisting may only be attempted once. If the Resolve supporting the chains is lowered, another attempt is immediately allowed. This Spiritual Effect is Resistible using Might. If Resisted, this Spiritual Effect may not be attempted again on the same Target for the duration of the conflict unless the Target’s Status has lowered since the last Resisting. (Status raising and then lowering again counts.) If used on Tier:3 and lower, Unshakable Bonds can affect 2 Targets. If used on Tier:2, and lower it can affect 4 Targets. If used on Tier:1 it can affect 8 Targets.