Skip to main content

Slumber Family (Corruption of the Sleep Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Lethargy

Blessed Lethargy

Holy Lethargy

Deathly
Somnolence

2

Slumber

Blessed Slumber

Holy Slumber



Lethargy

Lethargy causes holy elohim to become groggy. They gain 3(1) Exertion and become Surprised unless fully Resisted. While affected, any currently Readied Action Points are treated as having Rested. If they have 3 uncanceled Fails in their Resist Check, unholy elohim will act as though in Defensive Stance (without bonuses) in addition to being Surprised. Lethargy is Resistible using Resolve.

Cursed Lethargy adds 6(2) Exertion. Unholy Lethargy adds 9(3) Exertion.


Class

Complexity

Effect

Lethargy

Affecting

Ongoing

Resistible

21

all holy elohim are Surprised if not fully Resisted

if 3 uncancelled Fails, holy elohim act as though in Defensive Stance

add 3(1) Exertion to all holy elohim

Resisted using Resolve

Blessed

Drowsiness


40

all holy elohim are Surprised if not fully Resisted

if 3 uncancelled Fails, holy elohim act as though in Defensive Stance

add 6(2) Exertion to all holy elohim

Resisted using Resolve

Holy

Drowsiness


80

all holy elohim are Surprised if not fully Resisted

if 3 uncancelled Fails, holy elohim act as though in Defensive Stance

add 9(3) Exertion to all holy elohim

Resisted using Resolve


Slumber

Slumber lulls holy elohim into falling asleep. They gain 6(2) Exertion and their Condition cannot improve beyond Weary if not fully Resisted. Having 3 uncanceled Fails in their Resist Check results in them sleeping, becoming Exposed. Upon awakening, they will remain Exposed until the current character’s Activation is completed and will Falter:3 Movement while they recover. Slumber is Resistible using Resolve.

Remaining Weary prevents recovering from the added effects of having been Fatigued regardless of current Exertion. While sleeping, holy elohim are Exposed, become immune to WearR and WearP except from Strikes, and any Activations they have are passed over. WearE will awaken them.

Cursed Slumber adds 9(3) Exertion. Unholy Slumber adds 12(4) Exertion.


Class

Complexity

Effect

Slumber

Affecting

Ongoing

Resistible

40

all holy elohim are Weary if not fully Resisted

if 3 uncancelled Fails, holy elohim sleep instead

add 6(2) Exertion to all holy elohim

Resisted using Resolve

Cursed

Slumber


80

all holy elohim are Weary if not fully Resisted

if 3 uncancelled Fails, holy elohim sleep instead

add 9(3) Exertion to all holy elohim

Resisted using Resolve

Unholy

Slumber


120

all holy elohim are Weary if not fully Resisted

if 3 uncancelled Fails, holy elohim sleep instead

add 12(4) Exertion to all holy elohim

Resisted using Resolve


Deathly Somnolence

Deathly Somnolence adds 15(5) Exertion to all holy elohim and causes them to fall into an incredibly deep sleep for 1 Cycle if not fully Resisted. Even WearE will not awaken them. Having 3 uncanceled Fails in their Resist Check results in them sleeping for 1 Hour. When awakening, they will Falter:3 while they recover. Deathly Somnolence is Resistible using Resolve. Tier:3 & 4 Resist with 8's and above counting as Passes.

While sleeping, holy elohim are Exposed, immune to WearR and WearP except from Strikes, and any Activations they have are passed over.


Class

Complexity

Effect

Deepest Sleep

Affecting

Immediate

Resistible

144

all holy elohim sleep for 1 Cycle if not fully Resisted

if 3 uncancelled Fails, holy elohim sleep for 1 Hour

Resistible using Resolve

Tier:3-4 Resist with 8's+