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Slumber Family (Corruption of the Sleep Family)

Song Name 

Tier

Class

Comp.

Effect 

Lethargy 

1st

A-O-R

21

Good is as Surprised & loses reactions; 3(1) Exertion 

Slumber 

1st

A-O-R

40

Good Falters:6(2) & is Weary or sleeps; 6(2) Exertion 

Cursed Lethargy 

2nd

A-O-R

40

Good is as Surprised & loses reactions; 6(2) Exertion 

Cursed Slumber 

2nd

A-O-R

80

Good Falters:9(3) & is Weary or sleeps; 9(3) Exertion 

Unholy Lethargy 

3rd

A-O-R

80

Good is as Surprised & loses reactions; 9(3) Exertion 

Unholy Slumber 

3rd

A-O-R

144

Good Falters:12(4) & is Weary or sleeps; 12(4) Exertion

Deathly Somnolence

Arch

A-I-R

144

Good sleeps and cannot be awakened 


Lethargy
causes good to become groggy. Unless fully resisted, Strikes are rolled against them as if they were Surprised. While affected, any attempts to Stand Ready result in the held Action Points being wasted and Abilities that would be used as reactions cannot be used. In addition, affected good gains no benefit from Defensive Stance. If they have 3  uncanceled Fails in their Resist Check, the good will act as though in Defensive Stance (without bonuses) in addition to the other penalties. This Song is Resistible using Resolve. 

Slumber lulls good into falling asleep. This causes them to Falter based on their Resist roll. If not fully Resisting, good’s Condition becomes Weary if it would be Normal (this will prevent recovering from the added effects of having been Fatigued). Having 3  uncanceled Fails in their Resist Check results in good sleeping. While sleeping they are Exposed, become immune to WearR and WearP except from Strikes, and any Activations they have are passed over. WearE will awaken them; however they will remain Exposed until the current character’s Activation is completed and will Falter:3 Action Points while they recover. This Song is Resistible using Resolve. 

Cursed Lethargy Wears Resolve more quickly and has a greater chance to make good groggy. 

Cursed Slumber Wears Resolve more quickly and has a greater chance to make good sleep. 

Unholy Lethargy Wears Resolve even more quickly and has a still greater chance to make good groggy. 

Unholy Slumber Wears Resolve even more quickly and has a still greater chance to make good sleep. 

Deathly Somnolence causes good that fails to Resist to fall into an incredibly deep sleep that even WearE will not awaken them from. While sleeping, they are Exposed, immune to WearR and WearP except from Strikes, and any Activations they have are passed over. Those who have gone to sleep this way will awaken just before their first Activation after they have slept for 1 full Cycle. When they awaken, they will remain Exposed until their next Activation and will Falter:3 while they recover. This Song is Resistible using Resolve and Tier:3 & 4 Resist with “8”s and above counting as Passes.