Skip to main content

Bolt Family (Corruption of the Flash Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Blinding Blade

Cursed
Blinding Blade

Corrupt
Blinding Blade

Bolting Arrows

2

Blinding Bolts

Cursed
Blinding Bolts

Corrupt
Blinding Bolts


3

Smiting Spear

Cursed
Smiting Spear

Corrupt
Smiting Spear


4

Clamoring Bolts

Cursed

Clamoring Bolts

Corrupt

Clamoring Bolts



Blinding Blade

Blinding Blade manifests a Sword(s) that the Minstrel may wield. The Sword can make blindingly fast Strikes. The Sword is like a regular weapon except it's 12 Effect is replaced with "may instantly Strike for 1 AP and 1 Exertion inflicting 10% x (SPP) damage" and may only trigger once each Strike. The Minstrel cannot Move during the 1 AP Strike. No more than 2 SPP may be invested into Blinding Blade.

If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.

Cursed Blinding Blade can have up to 4 SPP invested into it and inflicts up to 80% damage on the additional Strikes. Corrupt Blinding Blade can have up to 6 SPP for up to 120% damage.

image-1727288678849.pngimage-1727288803660.png
[For
 Dry Bones and Flesh, no Exertion is added.]


Class

Complexity

Effect

Blinding Blade

Manifesting

Ongoing

Self

12

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 40%)

additional Strike uses no AP and adds only 1 Exertion

Cursed
Blinding Blade


24

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 80%)

additional Strike uses no AP and adds only 1 Exertion

Corrupt
Blinding Blade


40

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 120%)

additional Strike uses no AP and adds only 1 Exertion


Blinding Bolts

Blinding Bolts causes one ally after to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the affected ally's Exertion is reduced by 3.

Ranges for all other Songs are determined before the Minstrel would Move in this way.

Cursed Blinding Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Corrupt Blinding Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.

image-1727288678849.pngimage-1727288803660.png
[For 
Dry Bones and Flesh, Exertion is not removed.] 


Class

Complexity

Effect

Blinding
Bolts

Manifesting

Ongoing

Boosting

21

causes one unholy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 3 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

Cursed

Blinding
Bolts


40

causes one unholy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 7 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

if 8 SPP invested, reduces Target's Exertion by 3 more

Corrupt

Blinding
Bolts


80

causes one unholy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 12 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

if 8 SPP invested, reduces Target's Exertion by 3 more

if 12 SPP invested, reduces Target's Exertion by 3 more


Smiting Spear

Smiting Spear manifests Spear(s) the Minstrel can wield. The Spear is like a regular weapon except it Knocks Back the Target relative to the SPP invested. No more than 2 SPP may be invested into Smiting Spear.

If holding another Item, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.

Cursed Smiting Spear can have up to 4 SPP invested into it and gives a penalty to Control Check to not Falter. Corrupt Smiting Spear can have up to 6 SPP invested causing greater Knock Back and gives a larger penalty to the Control Check to not Falter.


Class

Complexity

Effect

Smiting

Spear

Manifesting

Ongoing

Self

12

manifests a lightning Spear

Knocks Back Target (SPP)" (max 2")

KB occurs as long as there are Hits (RoS)

Cursed
Smiting

Spear


24

manifests a lightning Spear

Knocks Back Target (SPP)" (max 4")

KB occurs as long as there are Hits (RoS)

+1 Difficult to Control Check vs. Falter

Corrupt

Smiting
Spear


40

manifests a lightning Spear

Knocks Back Target (SPP)" (max 6")

KB occurs as long as there are Hits (RoS)

+2 Difficult to Control Check vs. Falter


Clamoring Bolts

Clamoring Bolts crushes the courage of the Minstrel's enemies with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.

Cursed Clamoring Bolts causes 36(12) Passion damage with each bolt. Corrupt Clamoring Bolts causes 48(16) Passion damage.


Class

Complexity

Effect

Clamoring

Bolts

Manifesting

Ongoing

Wearing

40

a bolt of judgment strikes one Target each Turn inflicting 24(8) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all holy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Cursed

Clamoring

Bolts


80

a bolt of judgment strikes one Target each Turn inflicting 36(12) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all holy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Corrupt

Clamoring

Bolts


120

a bolt of judgment strikes one Target each Turn inflicting 48(16) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all holy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve


Bolting Arrows

Bolting Arrows manifests a Bow that the Minstrel can wield that fires lightning. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.

The maximum SPP investment is 12. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.


Class

Complexity

Effect

Bolting

Arrows

Manifesting

Ongoing

Self

144

manifests a Bow firing lightning that ignores 1 Stop

gives Rapid Flow and Twin Arrow at Mastery Level 2

if 10 SPP invested, ignores 2 Stops and Maneuvers are Mastery 3

if 12 SPP invested, ignores 3 Stops and Maneuvers are Mastery 4