Bolt Family (Corruption of the Flash Family)
Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
1 |
Cursed |
Corrupt |
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2 |
Cursed |
Corrupt |
|
|
3 |
Cursed |
Corrupt |
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|
4 |
Cursed Clamoring Bolts |
Corrupt Clamoring Bolts |
Blinding Blade
Blinding Blade manifests a Sword(s) that the Minstrel may wield. The Sword can make blindingly fast Strikes. The Sword is like a regular weapon except it's 12 Effect is replaced with "may instantly Strike for 1 AP and 1 Exertion inflicting 10% x (SPP) damage" and may only trigger once each Strike. The Minstrel cannot Move during the 1 AP Strike. No more than 2 SPP may be invested into Blinding Blade.
If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
Cursed Blinding Blade can have up to 4 SPP invested into it and inflicts up to 80% damage on the additional Strikes. Corrupt Blinding Blade can have up to 6 SPP for up to 120% damage.
[For Dry Bones and Flesh, no Exertion is added.]
|
Class |
Complexity |
Effect |
Blinding Blade |
Manifesting Ongoing Self |
12 |
manifests a flashing Sword 12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 40%) additional Strike uses no AP and adds only 1 Exertion |
Cursed |
24 |
manifests a flashing Sword 12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 80%) additional Strike uses no AP and adds only 1 Exertion |
|
Corrupt |
40 |
manifests a flashing Sword 12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 120%) additional Strike uses no AP and adds only 1 Exertion |
Blinding Bolts
Blinding Bolts
Blinding Bolts causes the Minstrel or another unholy elohim to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the character is energized and their Exertion is reduced by 3.
If the Minstrel is Moves this way, Ranges for all other Songs are determined before they Move.
Cursed Blinding Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Corrupt Blinding Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.
[For Dry Bones and Flesh, Exertion is not removed.]
|
Class |
Complexity |
Effect |
Blinding |
Manifesting Ongoing Boosting |
21 |
causes one unholy elohim each Turn to Move like flashing lightning Target can instantly Move up to 3" + 1" for each Level of Effect (max 3 LoE) if 4 SPP invested, also reduces Target's Exertion by 3 |
Cursed Blinding |
40 |
causes one unholy elohim each Turn to Move like flashing lightning Target can instantly Move up to 3" + 1" for each Level of Effect (max 7 LoE) if 4 SPP invested, also reduces Target's Exertion by 3 if 8 SPP invested, reduces Target's Exertion by 3 more |
|
Corrupt Blinding |
80 |
causes one unholy elohim each Turn to Move like flashing lightning Target can instantly Move up to 3" + 1" for each Level of Effect (max 12 LoE) if 4 SPP invested, also reduces Target's Exertion by 3 if 8 SPP invested, reduces Target's Exertion by 3 more if 12 SPP invested, reduces Target's Exertion by 3 more |
Smiting Spear
Smiting Spear manifests a Spear(s) the Minstrel can wield. The Spear is like a regular weapon except it Knocks Back the Target relative to the SPP invested. No more than 2 SPP may be invested into Smiting Spear.
Cursed Smiting Spear can have up to 4 SPP invested into it and gives a penalty to Control Check to not Falter. Corrupt Smiting Spear can have up to 6 SPP invested causing greater Knock Back and gives a larger penalty to the Control Check to not Falter.
|
Class |
Complexity |
Effect |
Smiting Spear |
Manifesting Ongoing Self |
12 |
manifests a lightning Spear Knocks Back Target (SPP)" (max 2") KB occurs as long as there are Hits (RoS) |
Cursed Spear |
24 |
manifests a lightning Spear Knocks Back Target (SPP)" (max 4") KB occurs as long as there are Hits (RoS) +1 Difficult to Control Check vs. Falter |
|
Corrupt Smiting |
40 |
manifests a lightning Spear Knocks Back Target (SPP)" (max 6") KB occurs as long as there are Hits (RoS) +2 Difficult to Control Check vs. Falter |
Clamoring Bolts
Clamoring Bolts crushes the courage of the Minstrel's enemies with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.
Cursed Clamoring Bolts causes 36(12) Passion damage with each bolt. Corrupt Clamoring Bolts causes 48(16) Passion damage.
|
Class |
Complexity |
Effect |
Clamoring Bolts |
Manifesting Ongoing Wearing |
40 |
a bolt of judgment strikes one Target each Turn inflicting 24(8) WearP Target is Knocked Back 6"(2") away from Minstrel Knocks Back all holy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
Cursed Clamoring Bolts |
80 |
a bolt of judgment strikes one Target each Turn inflicting 36(12) WearP Target is Knocked Back 6"(2") away from Minstrel Knocks Back all holy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
|
Corrupt Clamoring Bolts |
120 |
a bolt of judgment strikes one Target each Turn inflicting 48(16) WearP Target is Knocked Back 6"(2") away from Minstrel Knocks Back all holy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
Bolting Arrows
Bolting Arrows manifests a Bow that the Minstrel can wield that fires lightning. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.
The maximum SPP investment is 12. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.
|
Class |
Complexity |
Effect |
Bolting Arrows |
Manifesting Ongoing Self |
144 |
manifests a Bow firing lightning that ignores 1 Stop gives Rapid Flow and Twin Arrow at Mastery Level 2 if 10 SPP invested, ignores 2 Stops and Maneuvers are Mastery 3 if 12 SPP invested, ignores 3 Stops and Maneuvers are Mastery 4 |