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Bolt Family (Corruption of the Flash Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Blinding Blade

Cursed
Blinding Blade

Corrupt
Blinding Blade

Bolting Arrows

2

Blinding Bolts

Cursed
Blinding Bolts

Corrupt
Blinding Bolts


3

Smiting Spear

Cursed
Smiting Spear

Corrupt
Smiting Spear


4

Clamoring Bolts

Cursed

Clamoring Bolts

Corrupt

Clamoring Bolts



Blinding Blade

Blinding Blade manifests a Sword(s) that the Minstrel may wield. The Sword flashes with furious Strikes, each Strike adding 1 less Exertion. The Minstrel gains the ability to use the Quick Strike Maneuver at Level 1 Mastery Level, regardless of current Fighting Style. If the Minstrel invests at least 2 SPP into Blinding Blade, the Sword's 12 Effect can trigger up to 3 times each Turn. If the Minstrel invests 3 SPP into Blinding Blade, Quick Strike is Level 2 instead. If the elohim has already learned Quick Strike, Blinding Blade can instead increase their Mastery Level by 1, up to a maximum of Level 3, while being used in a Dual-Wielding Fighting Style.

If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.  

Cursed Blinding Blade allows additional SPP to be invested, increasing the Mastery Level of Quick Strike and adding additional possible triggers to the Sword's 12 Effect. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 4. Corrupt Blinding Blade allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and further reducing the Exertion added by each Strike. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 5.

image-1727288803660.png
[For 
Flesh, there is no Exertion. Instead, Corrupt Blinding Blade with at least 10 SPP invested allows the Sword's 12 Effect to trigger up to 5 times per Turn.]


Class

Complexity

Effect

Blinding Blade

Manifesting

Ongoing

Self

12

manifests a flashing Sword that strikes for 1 less Exertion

allows Level 1 Quick Strike
if 2 SPP, 12 Effect can trigger up to 3 times per Turn
if 3 SPP, allows Level 2 Quick Strike

Cursed
Blinding Blade


24

manifests a flashing Sword that strikes for 1 less Exertion

12 Effect can trigger up to 3 times per Turn

allows Level 2 Quick Strike

if 5 SPP, 12 Effect can trigger up to 4 times per Turn

if 7 SPP, allows Level 3 Quick Strike

Corrupt
Blinding Blade


40

manifests a flashing Sword that strikes for 1 less Exertion

12 Effect can trigger up to 4 times per Turn

allows Level 3 Quick Strike

if 10 SPP, strikes for 2 less Exertion
if 12 SPP, allows Level 4 Quick Strike


Blinding Bolts

Blinding Bolts causes the Minstrel or another unholy elohim to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the character is energized and their Exertion is reduced by 3.

If the Minstrel is Moves this way, Ranges for all other Songs are determined before they Move.

Cursed Blinding Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Corrupt Blinding Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.

image-1727288803660.png
[For
Flesh, Exertion is not removed.] 


Class

Complexity

Effect

Blinding
Bolts

Manifesting

Ongoing

Boosting

21

causes one unholy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 2" for each Level of Effect (max 3 LoE)

if 4 SPP, also reduces Target's Exertion by 3

Cursed

Blinding
Bolts


40

causes one unholy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 2" for each Level of Effect (max 7 LoE)

if 4 SPP, also reduces Target's Exertion by 3

if 8 SPP, reduces Target's Exertion by 3 more

Corrupt

Blinding
Bolts


80

causes one unholy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 2" for each Level of Effect (max 12 LoE)

if 4 SPP, also reduces Target's Exertion by 3

if 8 SPP, reduces Target's Exertion by 3 more

if 12 SPP, reduces Target's Exertion by 3 more


Smiting Spear

Smiting Spear manifests a lightning-like Spear the Minstrel can wield. The Spear cannot be manifested in a Two-Handed Fighting Style. If the Minstrel invests at least 2 SPP, the Spear strikes with explosive power giving the Minstrel the ability to use the Rebuff Maneuver at Level 1 Mastery Level without being in a Two-Handed Fighting Style and even when throwing the Spear. If the Minstrel invests 3 SPP into Smiting Spear, Rebuff is Level 2 instead.

If holding an Item other than a Spear, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.  

Cursed Smiting Spear allows additional SPP to be invested, increasing the Mastery Level of Rebuff and adding additional Difficulty to the Control Check vs. Falter. Corrupt Smiting Spear allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and adding additional more Difficulty to the Control Check vs. Falter.


Class

Complexity

Effect

Smiting

Spear

Manifesting

Ongoing

Self

21

manifests a lightning Spear

if 2 SPP, allows Level 1 Rebuff, even when thrown
if 3 SPP, allows Level 2 Rebuff

Cursed
Smiting

Spear


40

manifests a lightning Spear

allows Level 2 Rebuff, even when thrown

if 5 SPP, add 1 additional Difficulty to Control Check vs. Falter

if 7 SPP, allows Level 3 Rebuff

Corrupt

Smiting
Spear


80

manifests a lightning Spear

allows Level 3 Rebuff, even when thrown

adds 1 additional Difficulty to Control Check vs. Falter

if 10 SPP, instead add 2 additional Difficulty to Control Check

if 12 SPP, allows Level 4 Rebuff


Clamoring Bolts

Clamoring Bolts crushes the courage of the Minstrel's enemies with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.

Cursed Clamoring Bolts causes 36(12) Passion damage with each bolt. Corrupt Clamoring Bolts causes 48(16) Passion damage.


Class

Complexity

Effect

Clamoring

Bolts

Manifesting

Ongoing

Wearing

40

a bolt of judgment strikes one Target each Turn inflicting 24(8) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all holy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Cursed

Clamoring

Bolts


80

a bolt of judgment strikes one Target each Turn inflicting 36(12) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all holy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Corrupt

Clamoring

Bolts


120

a bolt of judgment strikes one Target each Turn inflicting 48(16) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all holy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve


Bolting Arrows

Bolting Arrows manifests a Bow that the Minstrel can wield that fires lightning. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.

The maximum SPP investment is 24. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.


Class

Complexity

Effect

Bolting

Arrows

Manifesting

Ongoing

Self

144

manifests a Bow firing lightning that ignores 1 Stop

gives Rapid Flow and Twin Arrow at Mastery Level 2

if 20 SPP, ignores 2 Stops and Maneuvers are Mastery 3

if 24 SPP, ignores 3 Stops and Maneuvers are Mastery 4