Bolt Family (Corruption of the Flash Family)
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Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
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1 |
Cursed |
Corrupt |
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2 |
Cursed |
Corrupt |
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3 |
Cursed |
Corrupt |
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4 |
Cursed Clamoring Bolts |
Corrupt Clamoring Bolts |
Blinding Blade
Blinding Blade immediately manifests a Sword(s) that the Minstrel may wield. The Sword flashes with furious Strikes, each Strike adding 1 less Exertion. The Sword gives the Minstrel the ability to use the Quick Strike Maneuver at Mastery Level 1, regardless of current Fighting Style. If the Minstrel invests at least 2 SPP into Blinding Blade, the Sword's 12 Effect can trigger up to 3 times each Turn. If the Minstrel invests 3 SPP into Blinding Blade, Quick Strike is Level 2 instead. If the elohim has already learned Quick Strike, Blinding Blade can instead give it +1 Mastery Level while being used in a Dual-Wielding Fighting Style, up to a maximum of Mastery Level 3.
Unlike usual, the Song takes effect during the Minstrels current Turn once the Song is begun and ends at the beginning of the next Song window. If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
Cursed Blinding Blade allows additional SPP to be invested, increasing the Mastery Level of Quick Strike and adding additional possible triggers to the Sword's 12 Effect. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 4. Corrupt Blinding Blade allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and further reducing the Exertion added by each Strike. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 5.

[For Flesh, there is no Exertion. Instead, Corrupt Blinding Blade with at least 10 SPP invested allows the Sword's 12 Effect to trigger up to 5 times per Turn.]
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Class |
Complexity |
Effect |
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Blinding Blade |
Manifesting Ongoing Self |
12 |
manifests a flashing Sword that strikes for 1 less Exertion allows Level 1 Quick Strike |
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Cursed |
24 |
manifests a flashing Sword that strikes for 1 less Exertion 12 Effect can trigger up to 3 times per Turn allows Level 2 Quick Strike if 5 SPP, 12 Effect can trigger up to 4 times per Turn if 7 SPP, allows Level 3 Quick Strike |
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Corrupt |
40 |
manifests a flashing Sword that strikes for 1 less Exertion 12 Effect can trigger up to 4 times per Turn allows Level 3 Quick Strike if 10 SPP, strikes for 2 less Exertion |
Blinding Bolts
Blinding Bolts causes the Minstrel or another unholy elohim to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the character is energized and their Exertion is reduced by 3.
If the Minstrel is Moves this way, Ranges for all other Songs are determined after they Move.
Cursed Blinding Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Corrupt Blinding Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.

[For Flesh, Exertion is not removed.]
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Class |
Complexity |
Effect |
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Blinding |
Manifesting Ongoing Boosting |
21 |
causes one unholy elohim each Turn to Move like flashing lightning Target can instantly Move up to 2" for each Level of Effect (max 3 LoE) if 7 SPP, also reduces Target's Exertion by 3 |
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Cursed Blinding |
40 |
causes one unholy elohim each Turn to Move like flashing lightning Target can instantly Move up to 2" for each Level of Effect (max 7 LoE) if 7 SPP, also reduces Target's Exertion by 3 if 14 SPP, reduces Target's Exertion by 3 more |
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Corrupt Blinding |
80 |
causes one unholy elohim each Turn to Move like flashing lightning Target can instantly Move up to 2" for each Level of Effect (max 12 LoE) if 7 SPP, also reduces Target's Exertion by 3 if 14 SPP, reduces Target's Exertion by 3 more if 24 SPP, reduces Target's Exertion by 3 more |
Smiting Spear
Smiting Spear immediately manifests a lightning-like Spear the Minstrel can wield and that remanifests as soon as it is thrown. The Spear cannot be manifested in a Two-Handed Fighting Style. If the Minstrel invests at least 2 SPP, the Spear strikes with explosive power giving the Minstrel the ability to use the Rebuff Maneuver at Level 1 Mastery Level without being in a Two-Handed Fighting Style and even when throwing the Spear. If the Minstrel invests 3 SPP into Smiting Spear, Rebuff is Level 2 instead.
Unlike usual, the Song takes effect during the Minstrels current Turn once the Song is begun and ends at the beginning of their next Song window. If holding an Item other than a Spear, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
Cursed Smiting Spear allows additional SPP to be invested, increasing the Mastery Level of Rebuff and adding additional Difficulty to the Control Check vs. Falter. Corrupt Smiting Spear allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and adding additional more Difficulty to the Control Check vs. Falter.
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Class |
Complexity |
Effect |
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Smiting Spear |
Manifesting Ongoing Self |
21 |
manifests a lightning Spear if 2 SPP, allows Level 1 Rebuff, even when thrown |
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Cursed Spear |
40 |
manifests a lightning Spear allows Level 2 Rebuff, even when thrown if 5 SPP, add 1 additional Difficulty to Control Check vs. Falter if 7 SPP, allows Level 3 Rebuff |
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Corrupt Smiting |
80 |
manifests a lightning Spear allows Level 3 Rebuff, even when thrown adds 1 additional Difficulty to Control Check vs. Falter if 10 SPP, instead add 2 additional Difficulty to Control Check if 12 SPP, allows Level 4 Rebuff |
Clamoring Bolts
Clamoring Bolts crushes the courage of the Minstrel's enemies with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.
Cursed Clamoring Bolts causes 39(13) Passion damage with each bolt. Corrupt Clamoring Bolts causes 54(18) Passion damage.
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Class |
Complexity |
Effect |
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Clamoring Bolts |
Manifesting Ongoing Wearing |
40 |
a fearsome bolt strikes one Target each Turn inflicting 24(8) Passion damage Knocks Back all holy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
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Cursed Clamoring Bolts |
80 |
a fearsome bolt strikes one Target each Turn inflicting 39(13) Passion damage Knocks Back all holy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
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Corrupt Clamoring Bolts |
120 |
a fearsome bolt strikes one Target each Turn inflicting 54(18) Passion damage Knocks Back all holy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
Bolting Arrows
Bolting Arrows immediately manifests a Bow that the Minstrel can wield that fires lightning projectiles. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.
Unlike usual, the Song takes effect during the Minstrels current Turn once the Song is begun and ends at the beginning of their next Song window. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
The maximum SPP investment is 24. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.
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Class |
Complexity |
Effect |
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Bolting Arrows |
Manifesting Immediate Self |
144 |
manifests a Bow firing lightning that ignores 1 Stop gives Rapid Flow and Twin Arrow at Mastery Level 2 if 20 SPP, ignores 2 Stops and Maneuvers are Mastery 3 if 24 SPP, ignores 3 Stops and Maneuvers are Mastery 4 |