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Smite Family (Corruption of the Strike Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Smiting Scepter

Cursed

Smiting Scepter

Corrupt

Smiting Scepter

Slaver's Rod

2

Deadly Stones

Cursed
Deadly Stones

Corrupt
Deadly Stones



Smiting Scepter

Smiting Scepter manifests a Staff(s) that the Minstrel can wield with Increased Guard. The Guard Increase is equal to the invested Fervor. The total Falter caused by the Passion Effect is increased by 1 (if any Falter is caused).

Smiting Scepter Increases Guard by up to 3 and no more than 3 Fervor may be invested. If holding an Item other than a Staff, the Item is put away and can be automatically re-equipped when the Song is ended.

Cursed Smiting Scepter can Increase Guard by up to 7 and increases the total Falter by 2, allowing as many as 7 Fervor to be invested. Corrupt Smiting Scepter can Increase Guard by up to 12, and raises the total Falter by 3, allowing 12 Fervor to be invested.

image-1727288803660.png
[For Flesh, there are no Passion Effects. Instead, Smiting Scepter gives the Staff a 12 Effect that causes Falter:1 and can trigger once per Strike. For Cursed Smiting Scepter, it can trigger twice per Strike, and three times per Strike for Corrupt Smiting Scepter.]


Class

Complexity

Effect

Smiting Scepter

Manifesting

Ongoing

Self

12

manifests Staff that Increases Guard by Fervor (max 3)

+1 Falter from to Passion Effect

Cursed

Smiting Scepter


24

manifests Staff that Increases Guard by Fervor (max 7)

+2 Falter from to Passion Effect

Corrupt

Smiting Scepter


40

manifests Staff that Increases Guard by Fervor (max 12)

+3 Falter from to Passion Effect


Deadly Stones

Deadly Stones manifests a Sling that the Minstrel can wield with Increased Force. The Force Increase is equal to the invested Fervor. If 3 Fervor is invested, the total Falter caused by the Passion Effect is increased by 1 (if any Falter is caused).

The maximum Fervor investment in Deadly Stones is 3. If holding an Item other than a Sling, the Item is put away and can be automatically re-equipped when the Song is ended.

Cursed Deadly Stones has a maximum Fervor investment of 7. In addition to the bonus for 3 Fervor, if 7 Fervor is invested, an additional 12 Effect is added to the Sling of 12 = +1 Hit that can trigger only once per Strike. Corrupt Deadly Stones has a maximum Fervor investment of 12. In addition to the bonuses for 3 Fervor and 7 Fervor , if 12 Fervor is invested, then the additional 12 Effect can trigger twice per Strike.

image-1727288803660.png
[For Flesh, there are no Passion Effects. Instead, Deadly Stones adds +1 Falter to the total if there are any 12 Effects.]


Class

Complexity

Effect

Deadly Stones

Manifesting

Ongoing

Self

21

manifests Sling that Increases Force by Fervor (max 3)

if 3 Fervor, +1 Falter to Passion Effect

Cursed

Deadly Stones


40

manifests Sling that Increases Force by Fervor (max 7)

if 3 Fervor, +1 Falter to Passion Effect

if 7 Fervor, 12 = +1 Hit (1/Strike)

Corrupt

Deadly Stones


80

manifests Sling that Increases Force by Fervor (max 12)

+1 Falter to Passion Effect

if 7 Fervor, 12 = +1 Hit (1/Strike)

if 12 Fervor, +1 Hit = (2/Strike) instead


Slaver's Rod

Slaver's Rod manifests a Staff(s) with Increased Guard & Force. The Increase is equal to the invested Fervor.

The maximum Fervor investment is 24. If holding an Item other than a Staff, the Item is put away and can be automatically re-equipped when the Song is ended.


Class

Complexity

Effect

Slaver's Rod

Manifesting

Ongoing

Self

144

manifests Staff that Increases Guard & Force by Fervor (max 24)