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Rouse Family (Corruption of the Heal Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Spurring Push

Defiled

Spurring Push

Unholy

Spurring Push

Dread
Dragon Image

2

Spoiled Manna

Defiled
Spoiled Manna
Unholy
Spoiled Manna

3

Rouse

Defiled Rouse Unholy Rouse

4

Invigorating
Rush

Defiled
Invigorating Rush

Unholy
Invigorating Rush



Spurring Push

Spurring Push prods another to continued action. The Ministering Spirit may give some of their own Current Endurance to Restore the Current Endurance of the Target. The amount Restored is twice the amount given up. Alternatively, Spurring Push can give the Target 2 additional Action Points during their next Turn. It can do both at once for twice the Allotment.

The Ministering Spirit must be in Melee range of the recipient to use Spurring Push and cannot use it on themself. Action Points from multiple instances of Spurring Push can stack, but no elohim can act with more than 12 AP during a single Turn. The Ministering Spirit can become Weary or Defeated from giving Endurance and cannot give more than they currently have. In addition, a Ministering Spirit receiving Endurance from an Affecting Spiritual Effect in the Heal Family or from a version of Surrogate cannot release Endurance for Spurring Push until the beginning of their 3rd Turn after receiving Endurance.

Defiled Spurring Push Restores thrice the Current Endurance given and adds 3 Action Points. Unholy Spurring Push Restores four times the Current Endurance given and adds 4 Action Points.


Class

Allotment

Effect

Spurring Push

Affecting

Immediate

Boosting

Fixed

1

either: +2 Action Points to Target
or: Restore Endurance to Target by giving your own
Restores twice the amount given
both effects: Allotment becomes 2

Defiled

Spurring Push


2

either: +3 Action Points to Target
or: Restore Endurance to Target by giving your own
Restores three times the amount given
both effects: Allotment becomes 4

Unholy

Spurring Push


3

either: +4 Action Points to Target
or: Restore Endurance to Target by giving your own
Restores four times the amount given
both effects: Allotment becomes 6


Spoiled Manna

Spoiled Manna manifests 3 clusters of spoiled, worm-filled manna (a fine, white, flake-like substance) that form on the ground near the Ministering Spirit. These loaves last for 1 Day and can be thrown down within Melee Range using 1 Action Point. Any holy elohim within 3” of the rotten Manna is disgusted by the smell and must pass a Resolve Check vs. the Allotment of the Spoiled Manna version used or receive 6(2) Exertion. While an elohim can be made to Resist multiple clusters during the same Segment, no more than one can actually add Exertion to an elohim within the same Segment.

When a source is needed for reference, the source is considered the Ministering Spirit who created the Spoiled Manna.

Defiled Spoiled Manna manifests 7 clusters. Unholy Spoiled Manna manifests 12 clusters. Only one version of Manna may be used each Day.

image-1727288803660.png
[For Flesh, Falter:6(2) instead of gaining Exertion.]


Class

Allotment

Effect

Spoiled Manna

Manifesting

Immediate

Self

Fixed

3

creates 3 Manna clusters

each sickens holy elohim adding 6(2) Exertion

Manna clusters last 1 Day

Defiled

Spoiled Manna


7

creates 7 Manna clusters

each sickens holy elohim adding 6(2) Exertion

Manna clusters last 1 Day

Unholy

Spoiled Manna


12

creates 12 Manna clusters

each sickens holy elohim adding 6(2) Exertion

Manna clusters last 1 Day


Rouse

Rouse allows the Ministering Spirit to give some of their own Current Endurance, Resolve, or Passion to Restore the Current value of at Target in Melee Range, even a Defeated Target. The amount Restored is equal to the amount given up.

The Ministering Spirit can become Weary or Defeated from giving Endurance and cannot give more than they currently have. In addition, a Ministering Spirit receiving Endurance from an Affecting Spiritual Effect in the Rouse Family or from a version of Surrogate cannot release Endurance for Rouse for 2 Cycles afterward. 

Defiled Rouse Restores twice the Current Endurance given up in Melee Range to a Defeated Target. Unholy Rouse Restores three times the Current Endurance given up in Melee Range to a Defeated Target.


Class

Allotment

Effect

Rouse

Affecting

Immediate

Boosting

Fixed

1

Restore Endurance, Resolve, or Passion to Target

Current value reduced by the amount Restored

can Restore a Defeated Target

Defiled

Rouse


3

Restore Endurance, Resolve, or Passion to Target

Current value reduced by half the amount Restored

can Restore a Defeated Target

Unholy

Rouse


5

Restore Endurance, Resolve, or Passion to Target

Current value reduced by 1/3 the amount Restored

can Restore a Defeated Target


Invigorating Rush

Invigorating Rush manifests a chaotic Rush of enlivening water. The Rush is gathered within Melee Range of the Ministering Spirit before being sent forth in a straight line for 7" before dissipating. When the Rush washes over an elohim, it Restores lost Endurance, Resolve, and Passion, but then adds Exertion to them. Each elohim invigorated by the Rush also adds 1 additional Exertion to the Ministering Spirit above the 2 Exertion for using the Spiritual Effect.

The Rush affects all elohim it washes over, holy or unholy. For holy elohim it Restores less. By default the Rush is just larger than a Tier:1 elohim, but will grow to just larger than any elohim it washes over, even a Tier:4 and will not reduce once it has grown. The Host will determine what elohim are affected along the path. The Ministering Spirit cannot benefit from their own Rush and cannot create more than one Rush each Turn.

Defiled Invigorating Rush can have more Fortitude Allotted to it, Restoring greater amounts, but adds 2 additional Exertion for each elohim invigorated. Unholy Invigorating Rush can have even more Fortitude Allotted to it, Restoring even greater amounts, but adds 3 additional Exertion for each elohim invigorated.

image-1727288803660.png
[For
Flesh, there is no Exertion. Instead, add Endurance damage to invigorated elohim equal to their Tier for each Exertion that would be added.]


Class

Allotment

Effect

Invigorate

Manifesting

Immediate

Boosting

Variable

3-7

manifests a pool of lifegiving water the Ministering Spirit can send forth

Restores Endurance, Resolve, and Passion equal to twice the Allotment

Restores equal to the Allotment instead for affected holy

adds 1 Exertion for every 2 Allotment


Defiled
Invigorate


7-14

manifests a pool of lifegiving water the Ministering Spirit can send forth

Restores Endurance, Resolve, and Passion equal to twice the Allotment

Restores equal to the Allotment instead for affected holy

adds 1 Exertion for every 2 Allotment

Unholy
Invigorate


12-24

manifests a pool of lifegiving water the Ministering Spirit can send forth

Restores Endurance, Resolve, and Passion equal to twice the Allotment

Restores equal to the Allotment instead for affected holy

adds 1 Exertion for every 2 Allotment

Dread Dragon Image

Dread Dragon Image manifests a Staff with a fiery leviathan on top of it. The Ministering Spirit can use the last two Action Points in any of their Turns to raise the Staff in the air. If doing so, until the Ministering Spirit’s next Turn any ally (not including the Ministering Spirit) who is Poisoned, is Weakened or is Defeated within 12” may immediately look upon the leviathan in fear of the dragon and rebellious defiance. Any who do will have all Poison removed, be Restored to Normal Status, and have their current Endurance, Resolve, and Passion immediately Restored to half of their natural maximum (this will not lower any Abilities currently above this level).

While the Staff is raised, the Ministering Spirit gains no Guard from its Standard Effect and cannot be in Defensive Stance. The Ministering Spirit cannot make Strikes while using this Spiritual Effect. If holding an Item other than a Staff, the Item is put away and can be automatically re-equipped when the Spiritual Effect is ended.


Class

Allotment

Effect

Dread

Dragon Image

Manifesting

Ongoing

Self

Fixed

14

removes all Poison from Weakened & Defeated unholy elohim
Restores Endurance, Resolve, & Passion to at least half
Ministering Spirit must use 2 Action Points each Turn