Wolf
Represents: Victimizing Others, helping self by hurting/taking from others
Wolves embody the biblical concept of wickedness by embracing and promoting selfish victimization. They look out for their own interest and advance their goals at the expense of others. Even when they act in packs, there will be an alpha of sorts and the others are just waiting for an opening to take the position for themselves. Wolves encourage this kind of behavior in humans and will give those practicing victimization added strength to become progressively worse and worse. Wolves are strong and precise. They attack with a savage bite and become even more ferocious once they have tasted weakness. Wolves are excellent at taking advantage of the presence of allies and can easily overwhelm their enemies. They let loose a Ravenous Howl, exciting their own passion as well as all allies who hear or join in.
Special Abilities
When using a known Maneuver, Martial Mastery grants Wolves a bonus to Precision (or Guard, whichever is applicable) equal to half the Mastery Level of the Maneuver.
Martial Mobility allows Wolves to remain somewhat mobile while in Defensive Stance. Each Turn they are in Defensive Stance, they can perform one Maneuver without halving the distance travelled. Alternatively, they can add 1" (unhalved) to a single Move during that Turn. (Martial Mobility cannot allow the character to exceed the distance they would have travelled without Defensive Stance.)
Strength in Struggle reflects Wolves' toughness by reducing damage related to Strikes received by 10%. Damage related to Strikes dealt by Wolves is increased by 10%. Wolves also gain +1 to all Resist Checks.
Strength in Struggle |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Wolf |
-10% damage dealt with and received from Strikes |
no change |
+1 to Resist Checks |
no change |
Situational Awareness gives Wolves 3 to Perceive and 3 vs. Perceive.
Situational Awareness |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Wolf |
3 to Perceive and |
6 base for Perception |
9 base for Perception |
12 base for Perception |
Trained Eye lets Wolves choose a Target to watch. The Wolf must Pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Wolf ignores any Guard the Target gains from Defensive Stance. The Wolf also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target.
The Wolf may attempt to establish Trained Eye only once per Turn. The Wolf may drop the current Target to attempt to watch a new Target. If the Wolf loses line of sight with the Target for an extended time, Trained Eye may be lost.
Trained Eye |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Wolf |
1 Defensive Adjustment and ignore Guard from Defensive Stance on 1 Perceived Target |
no |
2 Defensive Adjustments |
no |
Wolves are skilled persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Wolves may perform two Social Interactions in a single Turn each Cycle.
Boundless Spark |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Wolf |
may perform 2 Social Interactions |
no |
in 2 Turns |
no |
[In Dry Bones, none of these Special Abilities are in effect.]
Weapons
Wolves Strike with strong jaws and rending claws that deeply wound the Target.
Weapon |
Standard Effect |
Passion Effect |
Jaws & Claws |
12 = +20% damage (1/Strike) |
+10% damage |
Maneuvers
Wolves use numbers or situations to to their advantage to Outmaneuver their prey. Then, once they get a taste of their enemy, they excitedly lash out with a Voracious Bite. At 1st Domain the Wolf has these at a Mastery Level of 2. This increases to Mastery 3 at 2nd Domain, Mastery 4 at 3rd Domain, and Mastery 5 upon becoming a Wolf Beast.
Outmaneuver (3 AP)
Outmaneuver grants the Wolf additional Magnitude for determining Melee Influence for this Strike. If the Defender would still have Defensive Adjustments, reduce those Adjustments by 1. Outmaneuver may only be used if the Wolf has an ally within Melee Range of the Target.
[For Flesh, the Magnitude affects Superior Magnitude rather than Melee Influence.]
Mastery Level 1 |
+1 Magnitude for Melee Influence -1 Defensive Adjustment for Defender |
Mastery Level 2 |
+3 Magnitude for Melee Influence -1 Defensive Adjustment for Defender |
Mastery Level 3 |
+5 Magnitude for Melee Influence -1 Defensive Adjustment for Defender |
Mastery Level 4 |
+7 Magnitude for Melee Influence -1 Defensive Adjustment for Defender |
Mastery Level 5 |
+12 Magnitude for Melee Influence -1 Defensive Adjustment for Defender |
Voracious Bite (2 AP)
Voracious Bite grants additional Passion to the Wolf's Strike, having tasted their enemy's weakness. Voracious Bite can only be used if the Wolf has caused Wear to the Target during this Turn. At Mastery Level 4, Passion Effects can trigger up to 4 times. At Mastery Level 5, Passion Effects can trigger up to 5 times.
[In Flesh, there are no Passion Effects. Instead, Voracious Bite adds 0 Precision at Mastery Level 1 and then adds 1, 2, 4, and 6 Precision at Mastery Levels 2, 3, 4, and 5 respectively.]
Mastery Level 1 |
+24 Passion for determining Passion Effects |
Mastery Level 2 |
+48 Passion for determining Passion Effects |
Mastery Level 3 |
+72 Passion for determining Passion Effects |
Mastery Level 4 |
+96 Passion for determining Passion Effects |
Mastery Level 5 |
+120 Passion for determining Passion Effects |
[In Dry Bones, there are no Maneuvers.]
Songs
Wolves have the ability to sing Ravenous Howl versions.
Attributes
Wolves are treated as Tri-Warrior but have enhanced Might and Control, receiving an additional 12 at 1st Domain, this increases to 24 at 2nd Domain, 40 at 3rd Domain, and 80 once becoming a Wolf Beast.
Size and Mutations
Wolves fit the standard rules of Occupying Space for elohim. However, the height is of course skewed when not standing upright. Also, like all bestial elohim, Wolves will gain varying Mutations when increasing in Tier.
The example below shows a sampling of Wolves increasing from 1st Domain to Wolf Beast. In this instance, the Mutations gained in order are: Devouring Mandibles, [removed from game], and Meaty Paws.