Skip to main content

Condemnation Family (Corruption of the Judgment Family)

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Sledge of
Condemnation

Defiled Sledge
of Condemnation

Unholy Sledge
of Condemnation

Crushing

Weight

2

Stoning Stone

Defiled

Stoning Stone

Unholy

Stoning Stone



Sledge of Condemnation

Sledge of Condemnation manifests a Hammer(s) that damages Resolve instead of Endurance. The Hammer also deals 3 Passion damage as long as there are Hits, regardless of Stops. The 12 Effect of the Hammer causes Falter:1 and the Passion Effect adds 2 Exertion to the Target. This Hammer also gives the Ministering Spirit access to the Momentous Strike Maneuver at Mastery Level 2, regardless of Fighting Style. If the elohim has already learned Momentous Strike, Sledge of Condemnation can instead increase the Mastery Level by 1 while being used in a Two-Handed Fighting Style.

Sledge of Condemnation and Stoning Stones can be switched between exactly like changing a weapon and utilize a shared Allotment. If holding an Item, the Item is put away and can be automatically re-equipped when the Spiritual Effects is ended.

Defiled Sledge of Condemnation increases the Passion damage to 10 and Momentous Strike Mastery Level to 3. Unholy Sledge of Condemnation increases the Passion damage to 24 and Momentous Strike Mastery Level to 4.

image-1727288803660.png
[For
Flesh, ignore the Passion Effect.]


Class

Allotment

Effect

Sledge of
Condemnation

Manifesting

Ongoing

Self

Fixed

1

manifests Melee Hammer damaging Resolve
also deals 3 Passion damage (RoS)
allows Level 2 Momentous Strike

12 = Falter:2 (1/Strike)

Passion Effect = +2 Exertion to Target

Defiled Sledge
of Condemnation


3

manifests Melee Hammer damaging Resolve

also deals 10 Passion damage (RoS)

allows Level 3 Momentous Strike

12 = Falter:2 (1/Strike)

Passion Effect = +2 Exertion to Target

Unholy Sledge
of Condemnation


7

manifests Melee Hammer damaging Resolve

also deals 24 Passion damage (RoS)

allows Level 4 Momentous Strike

12 = Falter:2 (1/Strike)

Passion Effect = +2 Exertion to Target


Stoning Stone

Stoning Stone manifests a heavy Stone(s) that can be used at Mid-Range. The Stone damages Resolve rather than Endurance. The 12 Effect of the Stone causes Falter:1 and the Passion Effect adds 2 Exertion to the Target. Similar to a Spear, it takes 1 Action Point to remanifest another Stone after it is thrown. The Stone also gives the Ministering Spirit access to the Forceful Shot Maneuver at Mastery Level 1. If the elohim has already learned Forceful Shot, Stoning Stone can instead increase the Mastery Level by 1.

Sledge of Condemnation and Stoning Stone can be switched between exactly like changing a weapon and utilize a shared Allotment. If holding an Item, the Item is put away and can be automatically re-equipped when the Spiritual Effects is ended.

Defiled Stoning Stone also deals 7 Passion damage as long as there are Hits, regardless of Stops, and gives the Ministering Spirit access to the Forceful Shot Maneuver at Mastery Level 2. Unholy Stoning Stone increases the Passion damage to 14 and Forceful Shot to Mastery Level 3.

image-1727288803660.png
[For
Flesh, ignore the Passion Effect.]


Class

Allotment

Effect

Stoning Stone

Manifesting

Ongoing

Self

Fixed

1

manifests Mid-Range Stone damages Resolve

allows Level 1 Forceful Shot

12 = Falter:1

Passion Effect = +2 Exertion to Target

Defiled

Stoning Stone


3

manifests Mid-Range Stone damages Resolve

also deals 7 Passion damage (RoS)

allows Level 2 Forceful Shot

12 = Falter:1

Passion Effect = +2 Exertion to Target

Unholy

Stoning Stone


7

manifests Mid-Range Stone damages Resolve

also deals 14 Passion damage (RoS)

allows Level 3 Forceful Shot

12 = Falter:1

Passion Effect = +2 Exertion to Target


Crushing Weight

Crushing Weight allows the Ministering Spirit to call down a large anvil that represents the crushing weight of great condemnation upon the Target. This anvil falls at the beginning of the Ministering Spirit’s next Turn after the Spiritual Effect is used and the Spiritual Effect cannot be used again until the Turn after the anvil has fallen. The Allotment must be paid for in both the Turn of use and the Turn the anvil falls. The anvil outright Defeats its Target, putting their Resolve at -40 and Endurance at 0. This Effect is Resistible using Endurance. If Resisted the Target will Falter:1 Cycle rather than be Defeated. Tier:0-2 Resist only with uncancelled 12's counting as Passes. Tier:3 Resist normally. Tier:4 Resist normally and also do not Falter if Resisting with 11's and above.

If the Allotment cannot be paid during the Turn the anvil would fall, the Ministering Spirit must drop this Spiritual Effect and the anvil does not fall. Range is only considered when the Spiritual Effect is initiated, not when the anvil falls.


Class

Allotment

Effect

Crushing Weight

Manifesting

Immediate

Resistible

Fixed

14

manifests a large anvil that falls upon the Target

Target is Defeated or Falters:1 Cycle if Resisting

Resistible using Endurance

Tier:0-2 Resist with 12's only

Tier:4 do not Falter if Resisting with 11's+