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Spider

spider no mutation.jpgRepresents: Entrapment, Stealthily pursuing the unwary, Striking when most vulnerable

Spiders pursue the downfall of others. They will stalk others, waiting for them to be the most vulnerable before launching into aggression. Spiders encourage humans to plot and scheme harm upon others. Spiders have substantially increased Resolve and are patient, not giving up easily. They strike with their fangs, especially if they have an enemy Bound, and cause Poison. 

Special Abilities

Pigs can use their strength of will to protect themselves. Resolute Stability allows Pigs to ignore Falter:1 each time Falter is applied to them. It also allows them to ignore one Defensive Hit being caused to them. It also reduces damage related to Strikes received by 20%.

All Falter from a Strike is totaled and applied at once. If a Strike causes Knock Back, any Falter from the Knock Back is applied separately.

Resolute Stability

Tier:1

Tier:2

Tier:3

Tier:4

Pig

-20% damage received from Strikes

ignore 1 Falter each time received

ignore 1 Defensive Hits each Strike

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[In 
Dry Bones, none of these Special Abilities are in effect.]

Weapons

Spiders bite their enemies. Their bite is accompanied by a toxic venom inflicting Poison.

Weapon

Standard Effect 

Passion Effect 

Toxic Bite

12 = Poison:4 (1/Strike) 

Poison:2


Spiritual Effects

Spiders have the ability to use Spiritual Effects from the Detection and Restriction Families. They will use Detection to sense the presence of others, Discerning of Spirits to reveal their weaknesses, all the while avoiding notice using Asylum. When the time is right, they will use Bondage to catch their prey or Barrier to isolate an enemy or keep them imprisoned. 

Detection Family

Detection, Discernment, & Asylum versions. Piercing Eyes at Tier:4.

Restriction Family

Loose Evil, Bondage, & Barrier versions. Unshakable Bonds at Tier:4.

Attributes

Spiders are treated as Ministering Spirits and also have exceptional Resolve, receiving an additional 21 at 1st Domain, this increases to 40 at 2nd Domain, 80 at 3rd Domain, and 144 once becoming a Spider Beast.

Size and Mutations

Spiders fit the standard rules of Occupying Space for elohim. However, the height is of course skewed when not standing upright. Also, like all bestial elohim, Spiders will gain varying Mutations when increasing in Tier.

 

The example below shows a sampling of Spiders increasing from 1st Domain to Spider Beast. In this instance, the Mutations gained in order are: Rending Jaws, Cobra Fans, and Pouncing Paws.

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