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Behemoth

image-1667195458140.jpgRepresents: Overwhelming Oppressive Tyranny, Hopeless Circumstances
Behemoth are intimidating creatures of immense proportions. Their primary desire is to bring others, humans and elohim alike, to accept defeat without having even tried to resist. Behemoth will affect entire families, groups, or even towns with spirit crushing influence. Behemoth have been a primary influence behind the most oppressive regimes and empires throughout Earth's history. Behemoth use Spiritual Effects from the Presence Family that tire nearby enemies and also makes them feel a heavy weight of unholiness that hinders all of their actions. Stronger Behemoth also use the Spiritual Effect Dark Void, shining forth a vacuum of darkness that absorbs light. It obscures them and only adds to their effect of oppression. Behemoth swing their giant tail through multiple enemies, knocking them back with the force of the blow. Behemoth are only seen at strengths of 3rd Domain or Behemoth Beasts.

Special Abilities

When using a known Maneuver, Martial Mastery grants the Behemoth a bonus to Precision (or Guard, whichever is applicable) equal to half the Mastery Level of the Maneuver. 

While in Defensive Stance, Martial Mobility allows the Behemoth to Move 2” each Activation unaffected by the penalties of Defensive Stance. This 2" is extended or reduced by other effects that extend or reduce distances travelled, such as the Songs Winds of Heaven and Tempest.

Strength in Struggle reflects the Behemoth’s toughness by reducing Wear related to Strikes received by 10%. Wear related to Strikes dealt by a Behemoth is increased by 10%. Behemoth also gain +1 to all Resist Checks.

Behemoth can use their strength of will to protect themselves. Resolute Stability allows Behemoth to ignore Falter:1 each time Falter is applied to them. It also allows them to ignore one Defensive Hit being caused to them. Lastly, it reduces Wear related to Strikes received by 10%. 

Weapon Effects

Behemoth thrash with their massive horns and bludgeoning tail. 

Weapon Effect 

Standard Effect 

Passion Effect 

Horns

12 = Falter:1

+10% Wear

Tail

12 = Falter:2 (1/Strike) 

1 Exertion/Tier of Target


Maneuvers

Behemoth can use their horns or tail to Rebuff their enemies or to Swing Through multiple enemies. They can even combine these two Maneuvers together, but this reduces their Mastery Level by one. When combining, the Precision from Martial Mastery is only applied once. At 3rd Domain the Behemoth has these Maneuvers at a Mastery Level of 4. This increases to Mastery 5 upon becoming a Behemoth Beast.

Rebuff  (3 AP)

Rebuff causes the Target of the Strike to also be Knocked Back inches equal to the number of Hits, regardless of Stops. Add Difficulty to the Control Check for Falter equal to the Mastery Level of this Maneuver. At Mastery Level 4, the Knocked Back distance is increased to 2" per Hit.

Mastery Level 1

Knock Back of 1" per Hit

maximum KB = 2"

+1 Difficult to Control Check vs. Falter

Mastery Level 2

Knock Back of 1" per Hit

maximum KB = 3"

+2 Difficult to Control Check vs. Falter

Mastery Level 3 

Knock Back of 1" per Hit

maximum KB = 4"

+3 Difficult to Control Check vs. Falter

Mastery Level 4

Knock Back of 2" per Hit

maximum KB = 5"

+4 Difficult to Control Check vs. Falter

Mastery Level 5

Knock Back of 2" per Hit

maximum KB = 7"

+5 Difficult to Control Check vs. Falter


Swing Through  (3 AP)

Swing Through allows the elohim to Strike additional Targets with their Strike. The Strike is made vs. the highest Guard (or best total Adjustments) among the Targets. Passion Effects are considered individually. If the Strike produces Defensive Hits, they are figured as if Striking only the elohim whose Guard was used. Any Level of Swing Through that includes a “.5” indicates that an extra Target may be Struck, Wear is reduced by 5/10ths for that Target.

Swing Through may not be used on a single Target. Swing Through cannot be performed while in Defensive Stance.

Mastery Level 1

Strike can affect 1.5 Targets

Mastery Level 2

Strike can affect 2 Targets

Mastery Level 3 

Strike can affect 2.5 Targets

Mastery Level 4

Strike can affect 3 Targets

Mastery Level 5

Strike can affect 4 Targets

 

Spiritual Effects

Behemoth are always using the Spiritual Effects Corrupt Oppression and Corrupt Presence. If the Behemoth is a variant that has a Dark Void version, they will use any remaining Resolve to invest into Dark Void. If WearR or becoming Weakened causes them to have to drop or lower Spiritual Effects, they will drop the version of Dark Void first and them completely drop Dark Void before dropping Presence versions and then finally Oppression versions.

Towering Behemoth can use Dark Void. Enormous Behemoth can use up to Defiled Dark Void. Colossal Behemoth can use up to Corrupt Dark Void

Dark Void Behemoths.jpg

Oppression, Dark Void, and Presence from the Presence Family

Effect Name

Tier

Class

Resolve 

Effect 

Oppression 

1st 

M-O-S 

12 

Adds Exertion to up to Tier:1 good 

Dark Void 

1st 

M-O-W 

40+X 

2 less Precision vs. the MS; 9(3) WearR 

Presence 

1st 

M-O-S 

40 

Bane:1 to Tier:1 good’s rolls 

Defiled Oppression 

2nd

M-O-S 

21 

Adds Exertion to up to Tier:2 good 

Defiled Dark Void 

2nd 

M-O-W 

80+X 

4 less Precision vs. the MS; 18(6) WearR 

Defiled Presence 

2nd 

M-O-S 

80 

Bane:1 to Tier:2 good’s rolls 

Corrupt Oppression 

3rd

M-O-S 

40 

Adds Exertion to up to Tier:3 good 

Corrupt Dark Void 

3rd 

M-O-W 

120+X 

6 less Precision vs. the MS; 27(9) WearR 

Corrupt Presence 

3rd 

M-O-S 

120

Bane:1 to Tier:3 good’s rolls 


Oppression
manifests a weight of unholiness in an area of 12” from the Behemoth. The weight suppresses the actions of Tier:1 good, adding 2 Exertion to them whenever they begin an Activation within 7” of the Behemoth and 1 Exertion to them whenever they begin an Activation 7”-12” of the Behemoth. This Exertion is not able to be ignored. 

Dark Void causes the Behemoth to produce an aura that seemingly shuns all light near him, distracting any who would Strike him. He also Wears the Resolve of any good within 7” of him. Dark Void can cause Precision to fall to a negative value. Dark Void is a bold statement and the Behemoth may not be in Defensive Stance while using Dark Void. If the Behemoth is currently in Defensive Stance, using Dark Void will immediately remove him from Defensive Stance. Dark Void does require Line of Sight to deal Wear. The WearR can be caused no more than once a Cycle after the Behemoth’s first Activation and is Resistible using Resolve. 

Presence manifests a strong presence of unholiness in an area of 12” from the Behemoth. This presence weighs heavily upon Tier:1 good, giving them Bane:1 when they are rolling within 12” of the Behemoth. Presence also allows the Behemoth to be sensed within 12” as if he were in Melee Range. 

Defiled Oppression manifests a heavier weight of unholiness that affects up to Tier:2 good. 

Defiled Dark Void causes the Behemoth to repel more light, giving greater distraction and causing greater Wear to Resolve. 

Defiled Presence manifests a stronger presence of unholiness that affects up to Tier:2 good. 

Corrupt Oppression manifests an even heavier weight of unholiness that affects up to Tier:3 good. 

Corrupt Dark Void causes the Behemoth to repel even more light, giving yet greater distraction and causing even greater Wear to Resolve. 

 

Corrupt Presence manifests an even stronger presence of unholiness that affects up to Tier:3 good. 

Attributes

Behemoth are treated as Warrior-Ministering Spirits and also have increased Endurance and Resolve, receiving an additional 40 of each at 3rd Domain. This is increased to 80 once becoming a Behemoth Beast.

Behemoth also gain +3 Skill to Subdue Enemy Social Interactions.

Size and Variants

Behemoth do not gain Mutations. However, some Behemoth may be of a larger variant. The variants are Towering Behemoth, Enormous Behemoth, or Colossal Behemoth. A 3rd Domain Behemoth cannot be Colossal.

Towering Behemoth gain an additional 12 in every Basic Attribute and can use Dark Void.

Enormous Behemoth gain an additional 24 in every Basic Attribute and can use Dark Void and Defiled Dark Void.

Colossal Behemoth gain an additional 40 in every Basic Attribute and can use all Dark Void versions.

Behemoth exceed the standard rules of Occupying Space for elohim.

As a 3rd Domain, their standard occupied width of 1.75" from center of the Behemoth and height of 3.5". Towering is 2"/4" and Enormous is 2.25"/4.5".

A Behemoth Beast's occupied width is 2.25" from center and height 4.5". Towering becomes 2.5"/5", Enormous becomes 2.75"/5.5", and Colossal becomes 3"/6" The height is of course skewed when not standing upright.

3rd Domain Behemoth followed by 3rd Domain Towering & Enormous Behemoth

T3-Behemoths.jpg

 Behemoth Beast followed by Towering, Enormous, & Colossal Behemoth Beasts

T4-Behemoths.jpg