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Jackal

jackal.jpgRepresents: Dry Desolation, keeping something in a desolate condition

Biblically Jackals were associated with ruins, desolation, and howling at night. In Allies of Majesty Jackals seek to promote ongoing ruin. They are less focused on creating ruin, but more on maintaining the condition. Jackals are swift and excitable while not very hearty or brave. They prefer to take a more defensive attitude and will sing the Minstrel Songs Outburst and Wail to discourage their would be attackers. If an enemy does get close, Jackals can break their defense and nip at their enemy.

Special Abilities

Situational Awareness gives Jackals 3 to Perceive and 3 vs. Perceive.

Situational

Awareness

Tier:1

Tier:2

Tier:3

Tier:4

Jackal

3 to Perceive and
vs. Perceive

6 base for

Perception

9 base for

Perception

12 base for

Perception


Trained Eye 
lets Jackals choose a Target to watch. The Jackal must pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Jackal ignores any Guard the Target gains from Defensive Stance. The Jackal also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target.

The Jackal may attempt to establish Trained Eye only once per Turn. The Jackal may drop the current Target to attempt to watch a new Target. If the Jackal loses line of sight with the Target for an extended time, Trained Eye may be lost.

Trained Eye

Tier:1

Tier:2

Tier:3

Tier:4

Jackal

1 Defensive Adjustment and 

ignore Guard from Defensive

Stance on 1 Perceived Target

no
change

2 Defensive

Adjustments

no
change


Jackals are skilled persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Jackals may perform two Social Interactions in a single Turn each Cycle.

Boundless Spark

Tier:1

Tier:2

Tier:3

Tier:4

Jackal

may perform 2 Social Interactions
in 1 Turn each Cycle

no
change

in 2 Turns
each Cycle

no
change

 

Jackals will often prefer to stay in Defensive Stance at a safe distance, Wailing sorrowfully at the enemy. Skittish allows Jackals to break Defensive Stance or Full Defensive Stance at any moment, freeing them to nip at or retreat from encroaching enemies.

image-1727288678849.pngimage-1727288803660.png
[In
Dry Bones there none of these Special Abilities are in effect. In Flesh, there is no Full Defensive Stance.]

Weapons

Jackals bite and scratch at their enemies. These are are swift and piercing like a sword.

Weapon

Range

Standard Effect 

Passion Effect 

Claws & Teeth

Melee

12 = +1 Action Points (1/Strike, 2/Turn)

+10% damage


Maneuvers

Jackals can Nip at enemies and Parry incoming Strikes.

Nip (2 AP)

Nip allows the elohim to Strike for 2 Action Points. The Wear inflicted by this Strike is reduced. The Mastery Level of this Maneuver affects Precision when using it. After Mastery Level 4, the elohim can assume Full Defensive Stance if there are uncanceled Hits.

The Jackal has Nip at Mastery Level 2 as a Tier:1. Mastery Level 3 at Tier:2. Mastery Level 4 at Tier:3. Mastery Level 5 upon becoming a Jackal Beast.

image-1727288803660.png
[In
Flesh, Full Defensive Stance is not an option.]

Mastery Level 1

-1 Precision

-40% damage

Mastery Level 2

-1 Precision

-30% damage

Mastery Level 3 

+1 Precision

-30% damage

Mastery Level 4

+3 Precision

-30% damage

may assume Defensive Stance (or Full) with uncanceled Hits

Mastery Level 5

+4 Precision

-20% damage

may assume Defensive Stance (or Full) with uncanceled Hits


Parry  (2 AP)

Mastery Level 2 as a Tier:1 Jackal. Mastery Level 3 at Tier:2. Mastery Level 4 at Tier:3. Mastery Level 5 upon becoming a Jackal Beast.

image-1727288678849.png
[In 
Dry Bones, there are no Maneuvers.]

Songs

 

Jackals can have the ability to sing the Outburst and Wail versions as well as Vengeful Eruption once they become a Jackal Beast.

Howl Family

Outburst & Wail versions. Vengeful Eruption at Tier:4.

Attributes

Jackals are treated as Messenger-Minstrels and also have enhanced Swiftness and Passion, receiving an additional 12 at 1st Domain, this increases to 24 at 2nd Domain, 40 at 3rd Domain, and 80 once becoming a Jackal Beast.

Size and Mutations

Jackals fit the standard rules of Occupying Space for elohim. However, the height is of course skewed when not standing upright. Also, like all bestial elohim, Jackals will gain varying Mutations when increasing in Tier.

The example below shows a sampling of Jackals increasing from 1st Domain to Jackal Beast. In this instance, the Mutations gained in order are: Soaring Wings, Lashing Tongue, and Plentiful Eyes.

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