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Locust

locust_man.jpgRepresents: Bringing to Ruin, Devouring of Necessities, turning blessing to curse, opposite of provision

Locusts in relish in bringing about ruin and loss. They are swift and fairly strong, biting with their mandibles or spewing toxic spit at a distance. Locust attacks can add Poison which can lead to Weariness and Fatigue. Locusts beat their membranous wings creating the musical effects of the Minstrel Songs: Haste and Tempest.

Special Abilities

Locusts are skilled persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Locusts may perform two Social Interactions each Turn instead of only one.

Boundless Spark

Tier:1

Tier:2

Tier:3

Tier:4

Locust

may perform 2 Social
Interactions each Turn

no
change

no
change

no
change

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[In 
Dry Bones, none of these Special Abilities are in effect.]

Weapons

Locusts spit corrosives from mid-range. The spit can only be used once in each Turn the Locust has. It causes no damage, instead adding Poison equal to 30% of the damage that would have been caused by the Strike. When their enemies approach or they think the timing is right, Locusts will bite them with corrosive jaws.

Weapon

Range

Standard Effect 

Passion Effect 

Toxic Bite

Melee

12 = Poison:4 (1/Strike) 

Poison:2

Toxic Spit

Mid

12 = Poison:2; only Poison = 30% damage, 1/Turn

Poison:2


Songs

Locusts have the ability to sing Songs from the Speed Family. They Sing using their wings. This means, unlike usual, they cannot continue to Sing if Entangled, Bound, or Grappled.

Speed Family

Haste & Tempest versions. Prevailing Current at Tier:4.

Attributes

Locusts are treated as Minstrels but have enhanced Might and Swiftness, receiving an additional 12 at 1st Domain, this increases to 24 at 2nd Domain, 40 at 3rd Domain, and 80 once becoming a Locust Beast.

Size and Mutations

Locusts fit the standard rules of Occupying Space for elohim. However, the height is of course skewed when not standing upright. Also, like all bestial elohim, Locusts will gain varying Mutations when increasing in Tier.

The example below shows a sampling of Locusts increasing from 1st Domain to Locust Beast. In this instance, the Mutations gained in order are: Pouncing Paws, Rending Jaws, and Crushing Claw.

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