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War Attributes

War Attributes are not direct Attributes like Basic Attributes. Instead, they are values derived from Basic Attributes, that are needed to facilitate gameplay, mostly in regards to War.

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Force determines how much Wear to Endurance an elohim can inflict with each Hit in their Strike rolls. Force is derived from Might.

Force = 3 + (Might ÷ 14)

Guard is an elohim’s ability to resist or evade the Strikes their opponents direct at them. Guard is derived from both Might and Control.

Guard = [2(Might) + Control] ÷ 40

Precision is an elohim’s ability to more accurately Strike an opponent. This counters the opponent’s Guard value. Precision is derived from Control.

Precision = Control ÷ 14

Speed determines the order in which the elohim can act. It also determines the amount the elohim can accomplish when they do act. Speed is derived from Swiftness.

Speed = Swiftness applied to the table below

Speed Progression 

Swiftness  < 7 7 14 22 30 39 48 58 68 79 90 102
Speed Value  7 10  11  12  13 14  15  16  17 18
Swiftness  114 127 140 154 168 183  198 214 230 247 264 +18 
Speed Value  19 20 21 22 23  24 25 26 27 28 29 +1



Stamina is an elohim’s ability to continually act without tiring. Stamina is derived from Endurance.

Stamina = 3 + (Endurance ÷ 10)

SPP (Song Potency Points) are a means of easily assigning Passion into Songs and measuring the elohim’s ability to get more out of Boosting Songs affecting him. SPP are derived from Passion. SPP are a direct expression of Passion and as such are not increased by anything that generically increases all War Attributes.

SPP = Passion ÷ 20

Character Creation Notes:

Using the Table, formulas, and information in the War Attribute descriptions above, calculate your War Attribute values. Note that all decimals are rounded down in Allies of Majesty without a stated exception. 

Click here for an example