War Attributes
War Attributes are not direct Attributes like Basic Attributes. Instead, they are values derived from Basic Attributes, that are needed to facilitate gameplay, mostly in regards to War.
Force determines how much Endurance damage an elohim can inflict with each Hit in their Strike rolls. Force is derived from Might.
Guard is an elohim’s ability to resist or evade the Strikes their opponents direct at them. Guard is derived from both Might and Control.
Precision is an elohim’s ability to more accurately Strike an opponent. This counters the opponent’s Guard value. Precision is derived from Control.
Speed determines the order in which the elohim can act. It also determines the amount the elohim can accomplish when they do act. Speed is derived from Swiftness.
Stamina is an elohim’s ability to continually act without tiring. Stamina is derived from Endurance.
Fortitude is an elohim's ability to recover their strength through force of will. Fortitude Restores lost Endurance, Resolve, and Passion. Fortitude is derived from Resolve.
Fervor is an elohim's inner well of emotion. Minstrels pour this into the Songs they sing. Elohim use their Fervor to emotionally align with Boosting Songs for enhanced benefit. Fervor is derived from Passion.
Calculating War Attributes
Don't enjoy math?
Determining the values of War Attributes can be done with ease (and no math) using our Allies Assistant app! Otherwise, consult the following tables or formulae. For the tables, if the character has at least the amount shown in the top row, the character has the indicated War Attribute value in the lower row.
Force
| Might | < 14 | 14 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 |
| Force Value | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| Might | 168 | 182 | 196 | 210 | 224 | 238 | 252 | 266 | 280 | 294 | 308 | +14 |
| Force Value | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | +1 |
Force = 3 + (Might ÷ 14)
Guard
Double Might and add to Control, then compare to this table.
| [2(Mi) + Co] | < 40 | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 | 440 |
| Guard Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| [2(Mi) + Co] | 480 | 520 | 560 | 600 | 640 | 680 | 720 | 760 | 800 | 840 | 880 | +40 |
| Guard Value | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | +1 |
Guard = [2(Might) + Control] ÷ 40
Precision
| Control | < 14 | 14 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 |
| Precision Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Control | 168 | 182 | 196 | 210 | 224 | 238 | 252 | 266 | 280 | 294 | 308 | +14 |
| Precision Value | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | +1 |
Precision = Control ÷ 14
Speed
| Swiftness | < 7 | 7 | 14 | 22 | 30 | 39 | 48 | 58 | 68 | 79 | 90 | 102 |
| Speed Value | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| Swiftness | 114 | 127 | 140 | 154 | 168 | 183 | 198 | 214 | 230 | 247 | 264 | +18 |
| Speed Value | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | +1 |
Speed = consult the table (formula is difficult to convey)
Stamina
| Endurance | < 10 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 |
| Stamina Value | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| Endurance | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | +10 |
| Stamina Value | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | +1 |
Stamina = 3 + (Endurance ÷ 10)
Fortitude
| Resolve | < 10 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 |
| Fervor Value | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Resolve | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | +10 |
| Fervor Value | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | +1 |
Fortitude = Resolve ÷ 10
Fervor
| Passion | < 10 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 |
| Fervor Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Passion | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | +10 |
| Fervor Value | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | +1 |
Fervor = Passion ÷ 10
Character Creation Notes:
Using the AoM Assistant, tables, or formulas, calculate your War Attribute values. Note that all decimals are rounded down in Allies of Majesty without a stated exception.
