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Judge (Ministering Spirit Discipline)

Judges are Ministering Spirits who have dedicated themselves to be instruments of the the Most High's righteous judgment. Any who openly defy the the Most High by sowing injustice and disharmony into the created order are likely to someday find themselves the recipient of a Judge's Passionate rebuke as they come to administer justice and setting things right.

  • additional 12 Effect = WearP equal to 1/7th Passion

  • add 1 Exertion to Target when Striking with Gavel of Judgment and Holy Hammer, if there are Hits, regardless of Stops 

  • +2 Skill to Subdue Enemy Interactions

  • must learn Judgment Family first

  • to progress in their Families, must learn Bless, Refresh, or Reinforce, but can't use them

Judges gain 2 Skill to Subdue Enemy Interactions.

Judges have an additional 12 Effect of dealing WearP equal to 1/7th of the Judge’s Passion (as long as there are Hits, regardless of Stops). When using Stirred Passion to affect themselves, the Judge pays the higher Resolve Cost for all Targets, but the Judge's maximum increase is twice the normal maximum. If Passion Effects are triggered while Striking with a Gavel of Judgment and Holy Hammer, add 1 additional Exertion to the total. 

Judges will always seek to have the most powerful instruments of righteous judgment and learn the highest version of Judgment Family Spiritual Effects available to them before choosing to learn any other Spiritual Effects. 

Because of their offensive focus on using their own strength to administer justice, Judges will not use Bless, Refresh, and Reinforce. They must behave as if learning them to advance in the related Families, but will gain no other benefit from selecting them.