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Judge (Ministering Spirit Discipline)

Judges are Ministering Spirits who have dedicated themselves to be instruments of the Most High's righteous judgment. Any who openly defy the the Most High by sowing injustice and disharmony into the created order are likely to someday find themselves the recipient of a Judge's Passionate rebuke as they come to administer justice and set things right.

  • additional 12 Effect = Passion damage (RoS) equal to 1/7th Passion 

  • add 1 Exertion to Target (RoS) when Striking with Gavel of Judgment and Burning Coal 

  • +2 Skill to Subdue Enemy Interactions

  • must learn Judgment Family first

  • will not use Bless, Refresh, or Reinforce, but must learn them to progress further in those Families

Judges gain 2 Skill to Subdue Enemy Interactions.

Judges have an additional 12 Effect of damaging Passion equal to 1/7th of the Judge’s Passion as long as there are Hits, regardless of Stops. Also, while Striking with a Gavel of Judgment or Burning Coal, add 1 to the Target as long that there are Hits, regardless of Stops. This is combined with any Passion Effects into a single total. 

Judges will always seek to have the most powerful instruments of righteous judgment and learn the highest version of Judgment Family Spiritual Effects available to them before choosing to learn any other Spiritual Effects. 

Because of their need to use their own strength to administer justice, Judges will not use Bless, Refresh, and Reinforce during War. These Spiritual Effects could be used outside of War in roleplaying situations, such as interacting with humans situations.