Warriors
Warriors are very capable fighters and excel at employing practiced maneuvers. Their incredible Endurance is their greatest Attribute, followed by their superior Might. These qualities allow them to cause and also withstand large amounts of damage to Endurance.
They also have access to more weapons than any other Order. The Warrior does not naturally excel in Swiftness and Control (Self-Control). These are not foreign to the Warrior, but they do take more diligence for the Warrior to improve.
What Passion the Warrior has is mostly seen in battle. Make no mistake, however, they also possess a deep reverence for and loyalty to the Most High and his will. They know exactly why they are fighting and will never sacrifice pleasing him just to swing their sword a few extra times.
Warriors have a strong sense of honor and duty. Their strong Resolve enables them to press on, even in the face of their own peril.
The Warrior has the face of a Lion. The Lion is representative of kingship. It also represents fierce courage and valor. The Lion is the king of beasts and protector of all.
Special Abilities
Warriors excel in the use of practiced Maneuvers. When using a learned Maneuver, Martial Mastery grants Warriors a bonus to Precision (or Guard, whichever is applicable) equal to the Mastery Level of the Maneuver.
Martial Mobility allows the Warrior to remain somewhat mobile while in Defensive Stance. Each Turn they are in Defensive Stance, they can perform one Maneuver without halving the distance travelled. Alternatively, they can add 1" (unhalved) to a single Move during that Turn. (Martial Mobility cannot allow the character to exceed the distance they would have travelled without Defensive Stance.)
Strength in Struggle reflects the Warrior’s toughness by reducing damage related to Strikes received by 20%. Damage related to Strikes dealt by a Warrior is increased by 20%.
Strength in Struggle |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Warrior |
+20% damage dealt with Strikes -20% damage received from Strikes |
+1 to Resist Checks |
+2 to Resist Checks |
+3 to Resist Checks |
Warrior Disciplines
After reaching at least Rank:3 Warriors can consider joining one of these Disciplines:
Attributes
Warriors gain the following bonuses to their Basic Attributes during character creation:
Might = +12
Swiftness = +3
Endurance = +12
Resolve = +3
Warriors' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x2.5
Control = x1.5
Swiftness = x1
Endurance = x3
Resolve = x2
Passion = x1.5
Progression
As Warriors progress, they will grow primarily in their mastery of Martial Maneuvers, but will also grow in their Social Attributes.
Each new Rank a Warrior will gain:
- +2 to their Primary Attribute (Rank:40+ increases 7 instead)
- +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
- 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
- 1 Social Point
- 2 Maneuver Points
At certain milestones, Warriors will also gain bonus Maneuver Points. The character will gain other bonuses at these milestones as well that are not specific to their Order.
Milestones:
- Rank:7 (graduation from Fledgling status) = 2 Maneuver Points
- Rank:12 (Tier:2) = 3 Maneuver Points
- Rank:24 (Tier:3) = 4 Maneuver Points
- Rank:40 (Tier:4) = 5 Maneuver Points