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Warriors

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Warriors are very capable fighters and excel at employing practiced maneuvers. Their incredible Endurance is their greatest Attribute, followed by their superior Might. These qualities allow them to cause and also withstand large amounts of damage to Endurance.

They also have access to more weapons than any other Order. The Warrior does not naturally excel in Swiftness and Control (Self-Control). These are not foreign to the Warrior, but they do take more diligence for the Warrior to improve. 

What Passion the Warrior has is mostly seen in battle. Make no mistake, however, they also possess a deep reverence for and loyalty to the Most High and his will. They know exactly why they are fighting and will never sacrifice pleasing him just to swing their sword a few extra times.

Warriors have a strong sense of honor and duty. Their strong Resolve enables them to press on, even in the face of their own peril. 

The Warrior has the face of a Lion. The Lion is representative of kingship. It also represents fierce courage and valor. The Lion is the king of beasts and protector of all. 

Special Abilities

Warriors excel in the use of practiced Maneuvers. When using a learned Maneuver, Martial Mastery grants Warriors a bonus to Precision (or Guard, whichever is applicable) equal to the Mastery Level of the Maneuver.

Strength in Struggle reflects the Warrior’s toughness by reducing damage related to Strikes received by 20%. Damage related to Strikes dealt by a Warrior is increased by 20%.

Strength in Struggle

Tier:1

Tier:2

Tier:3

Tier:4

Warrior

+20% damage dealt with Strikes

-20% damage received from Strikes

+1 to

Resist Checks

+2 to

Resist Checks

+3 to

Resist Checks


Development Styles

The two most common ways to shape a Warrior is through the choice of Primary and Secondary Attributes and choice of Fighting Style and Maneuvers. Specific weapons each have their own unique feel through their 12 Effects and Passion Effects, but they shape imaginative flavor more than they actually shape the character.

By adjusting the choice of Primary and Secondary Basic Attributes, a Warrior could be more damage oriented, better guarded, higher in initiative and able to attack more, more hearty and better able to resist negative effects.

Adjusting Fighting Style really changes the feel of what options the character has for their skills. General Maneuvers can be used in any Fighting Style. Two-Handed will lean toward a Warrior with grander actions and often dealing more damage at once. Dual-Wielding will give the Warriors quick attacks and be more about seizing opportunities. Shield Bearing Maneuvers lean toward defensive playstyles that want to control the flow of the battle. Ranged Maneuvers can extend the range of the Warrior, and they can lean more into accuracy, flexible and reactive shots, attacking multiple targets, or attacks that slow and wear down enemies. 

After reaching at least Rank:3 Warriors can consider joining one of a few Disciplines. These Disciplines lean into specific play styles as well. Each come with benefits, but also costs that the character may not want to pay. Some players see that a certain Discipline is exactly what they want their character to be while many also realize that they prefer the flexibility of remaining a Warrior independent of the additional restrictions of a Discipline. Guardians are great for the players who enjoy defense and supporting their teammates. Wrestlers are the most versatile Warriors, able to shift Fighting Styles freely, but lose the advantage of ranged weapons. Zealots are great for the character that loves to charge in and hit things hard until they drop (if they drop).

Warrior Disciplines

Attributes

Warriors gain the following bonuses to their Basic Attributes during character creation:
Might          = +12
Swiftness   = +3
Endurance = +12
Resolve     = +3

Warriors' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might          = x2.5
Control       = x1.5
Swiftness   = x1
Endurance = x3
Resolve     = x2
Passion     = x1.5

Starting Skills and Progression

Warriors specialize in the use of practiced Martial Maneuvers and begin knowing 3 Maneuvers at Mastery Level 1. As they progress in Rank, they will quickly grow in their mastery of Martial Maneuvers, and will also grow in their Attributes.

Each new Rank a Warrior will gain:
  • +2 to their Primary Attribute (Rank:40+ increases 7 instead)
  • +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
  • 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
  • 1 Social Point
  • 2 Maneuver Points

At certain milestones, Warriors will also gain bonus Maneuver Points. The character will gain other bonuses at these milestones as well that are not specific to their Order.

Milestones:
  • Rank:7 (graduation from Fledgling status) = 2 Maneuver Points
  • Rank:12 (Tier:2) = 3 Maneuver Points
  • Rank:24 (Tier:3) = 4 Maneuver Points
  • Rank:40 (Tier:4) = 5 Maneuver Points